OP, half your game is all the game I want or need thanks. No PVP for me.
OP, half your game is all the game I want or need thanks. No PVP for me.
ITT, someone suggests PvP has a high appeal for some Elite players, and that a bunch of others might like it if they really give it a try.
And thena bunch of peoplethe usual suspects come to cry about PvP being too hard or unfun or something.
Ohh I think I might have made it to the usual suspects list.
OP shared his personal opinion, as far as I see other people shared thiers. Tbh I got to the line about cripples and living and stopped reading..maybe im too senstive when reading into others analogies
So no power play and no BGS. Those are also PVP....you're left with exploring without turning in your data.....if you don't want PVP that is.
ITT, someone suggests PvP has a high appeal for some Elite players, and that a bunch of others might like it if they really give it a try.
And thena bunch of peoplethe usual suspects come to cry about PvP being too hard or unfun or something.
Ohh I think I might have made it to the usual suspects list.
OP shared his personal opinion, as far as I see other people shared thiers. Tbh I got to the line about cripples and living and stopped reading..maybe im too senstive when reading into others analogies
...the only crying I see in this thread is you crying that people actually dare to have viewpoints that don't revolve around PvP.
What I do see is a lot of people saying that they don't feel that their game is incomplete without PvP.
And for what it's worth, I play in Open a lot. Not all the time, because sometimes I'm just not in a mood to deal with other players, but often. I'm not afraid of being attacked. I also know, however, that because my ships are built for PvE - because I don't like the PvP meta and refuse to follow it - that I have no realistic chance in a PvP encounter if I choose to fight. As such, I'll choose to avoid action... and my ships, being built as they are for speed and agility rather than durability, are actually pretty well equipped to avoid action.
Truth be told, I've been kinda hoping for a while that someone would try to attack me when I'm out in Joyeuse. I'm curious to find out if she's really as untouchable as I think she is. I already know the AI can't touch her. She flies in Open almost 100% of the time. Hasn't happened yet, but I'm sure it will eventually. It'll be interesting to see how that goes when it does.
I don't mind living in a game where PvP exists. Just don't expect me to actively participate in it, when the requirements of the metagame aren't to my liking. I don't like flying tanks, so I doni't PvP in Elite. Is that really hard to understand?
No, others said he was wrong. Those are the usual suspects.
So an assessment was made on a few words and semantics and didn't bother to read the whole post, but you were compelled to make a response.
Curious.
The PvP I was referring in my post to was strictly consensual.
Everyone involved knew exactly what was going on and it was planned, as their wing sought ours and we sought theirs.
Wing members on both sides accepted the consequences, loss of ships, re-buys. No ganks or griefs.
You can fight, flee, die. All acceptable. We have a dim view of gankers, griefers and combat loggers.
As it has been said, eloquently by some of you, PvP it isn't everyone's cup of tea.
Just don't conflate us with gankers, griefers and combat loggers just because we practice PvP Open.
I can see how organized team PvP can be loads of fun. Perhaps ED could shore up the framework for PvP.
...If you quit the the CG early before the end date, then you get no benefits even with cg kills.
So no power play and no BGS. Those are also PVP....you're left with exploring without turning in your data.....if you don't want PVP that is.
Who's crying? No-one that I can see.
No, others said he was wrong. Those are the usual suspects.