Elite Without PvP is Half a Game

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I can see how organized team PvP can be loads of fun. Perhaps ED could shore up the framework for PvP. Some ideas:

PvP sanctioned CG's. single players, player groups/factions can choose a side and those on the opposing side are fair cg targets. If you quit the the CG early before the end date, then you get no benefits even with cg kills.
Player groups/factions can declare war on another player group. Volunteers can join sides using a mc-similar interface.

Maybe the future core improvements post 2.4 will improve the C&P or have some organized PvP ideas.
That said, Elite, Frontier and FFE were classics and hits without needing mp or pvp. I don't think the game is "crippled" in solo or private group mode either, just my 2c.
 
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That same kind of thrill is entirely possible if MoM is allowed to "take the gloves" off of the AI, instead of having certain members of the community whining about how hard the game is with a truly exceptional AI in place. For my part, I've only once encountered PvP (strictly piracy), & though fun enough, I don't miss it the rest of the time ;).
 
Ohh I think I might have made it to the usual suspects list.

OP shared his personal opinion, as far as I see other people shared thiers. Tbh I got to the line about cripples and living and stopped reading..maybe im too senstive when reading into others analogies

So an assessment was made on a few words and semantics and didn't bother to read the whole post, but you were compelled to make a response.

Curious.
 
So no power play and no BGS. Those are also PVP....you're left with exploring without turning in your data.....if you don't want PVP that is.

He is clearly referring to direct PvP-i.e. Ship on Ship. As long as all participants are playing "in character", then I say good luck to them & enjoy their PvP.....but we also need genuine consequences for crimes committed in PvP & PvE scenarios, whilst retaining parts of the galaxy where PvP & PvE activity can occur with little to no repercussions.
 
ITT, someone suggests PvP has a high appeal for some Elite players, and that a bunch of others might like it if they really give it a try.

And then a bunch of people the usual suspects come to cry about PvP being too hard or unfun or something.

...the only crying I see in this thread is you crying that people actually dare to have viewpoints that don't revolve around PvP.

What I do see is a lot of people saying that they don't feel that their game is incomplete without PvP.

And for what it's worth, I play in Open a lot. Not all the time, because sometimes I'm just not in a mood to deal with other players, but often. I'm not afraid of being attacked. I also know, however, that because my ships are built for PvE - because I don't like the PvP meta and refuse to follow it - that I have no realistic chance in a PvP encounter if I choose to fight. As such, I'll choose to avoid action... and my ships, being built as they are for speed and agility rather than durability, are actually pretty well equipped to avoid action.

Truth be told, I've been kinda hoping for a while that someone would try to attack me when I'm out in Joyeuse. I'm curious to find out if she's really as untouchable as I think she is. I already know the AI can't touch her. She flies in Open almost 100% of the time. Hasn't happened yet, but I'm sure it will eventually. It'll be interesting to see how that goes when it does.

I don't mind living in a game where PvP exists. Just don't expect me to actively participate in it, when the requirements of the metagame aren't to my liking. I don't like flying tanks, so I don't PvP in Elite. Is that really hard to understand?
 
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Ohh I think I might have made it to the usual suspects list.

OP shared his personal opinion, as far as I see other people shared thiers. Tbh I got to the line about cripples and living and stopped reading..maybe im too senstive when reading into others analogies

No, others said he was wrong. Those are the usual suspects.
 
...the only crying I see in this thread is you crying that people actually dare to have viewpoints that don't revolve around PvP.

What I do see is a lot of people saying that they don't feel that their game is incomplete without PvP.

And for what it's worth, I play in Open a lot. Not all the time, because sometimes I'm just not in a mood to deal with other players, but often. I'm not afraid of being attacked. I also know, however, that because my ships are built for PvE - because I don't like the PvP meta and refuse to follow it - that I have no realistic chance in a PvP encounter if I choose to fight. As such, I'll choose to avoid action... and my ships, being built as they are for speed and agility rather than durability, are actually pretty well equipped to avoid action.

Truth be told, I've been kinda hoping for a while that someone would try to attack me when I'm out in Joyeuse. I'm curious to find out if she's really as untouchable as I think she is. I already know the AI can't touch her. She flies in Open almost 100% of the time. Hasn't happened yet, but I'm sure it will eventually. It'll be interesting to see how that goes when it does.

I don't mind living in a game where PvP exists. Just don't expect me to actively participate in it, when the requirements of the metagame aren't to my liking. I don't like flying tanks, so I doni't PvP in Elite. Is that really hard to understand?

You need to read the thread again then.
 
The PvP I was referring in my post to was strictly consensual.

Everyone involved knew exactly what was going on and it was planned, as their wing sought ours and we sought theirs.

Wing members on both sides accepted the consequences, loss of ships, re-buys. No ganks or griefs.

You can fight, flee, die. All acceptable. We have a dim view of gankers, griefers and combat loggers.

As it has been said, eloquently by some of you, PvP it isn't everyone's cup of tea.

Just don't conflate us with gankers, griefers and combat loggers just because we practice PvP Open.
 
No, others said he was wrong. Those are the usual suspects.

If the OP is saying that he tried PvP, he liked it, and that for him it adds a much-needed dimension to the game, then great.

If the OP is saying that everyone should try it because everyone will like it if they do, then he's wrong. I tend to believe he meant the former though.
 
So an assessment was made on a few words and semantics and didn't bother to read the whole post, but you were compelled to make a response.

Curious.

I was waiting for class to start, killing time, i post when and where I feel like it, might not bring anything to the discusion, and tbh read enough ohh ive seen the light found pvp and need to tell all what they are missing threads to know what the gist of the OP was going to be.

If youve found pvp is adding to your gaming enjoyment more power to you as said I didn't buy ED for pvp, was just adding my two krona to the discusion.
 
The PvP I was referring in my post to was strictly consensual.

Everyone involved knew exactly what was going on and it was planned, as their wing sought ours and we sought theirs.

Wing members on both sides accepted the consequences, loss of ships, re-buys. No ganks or griefs.

You can fight, flee, die. All acceptable. We have a dim view of gankers, griefers and combat loggers.

As it has been said, eloquently by some of you, PvP it isn't everyone's cup of tea.

Just don't conflate us with gankers, griefers and combat loggers just because we practice PvP Open.

As I said, I don't have a problem "living" in a game where PvP is a thing. I don't mind that PvP exists. I don't even mind that it's a dangerous world and I might come under attack.

As long as you don't mind that I won't engage when attacked, but will instead choose to avoid action, then we have no problem with each other.

Though I'd like it better if the game balance favored avoiding fire in PvP over tanking it (or even if either approach was equally favored), because then I might actually even choose to participate from time to time.
 
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PVP is awesome in Sandbox games, because it makes good content - something NPC's cant provide without heavy scripting (read: massive dev undertaking)

too bad the game revolves around farming NPC's that are brain dead and Open is basically "the devil child" the devs don't understand, even with UO and EVE being out for decades they could have developed it better.
 
I can see how organized team PvP can be loads of fun. Perhaps ED could shore up the framework for PvP.

...If you quit the the CG early before the end date, then you get no benefits even with cg kills.

Agreed. That won't work for the many players who cannot play everyday. CGs usually end mid-week and lots of people can only play on weekends.

So no power play and no BGS. Those are also PVP....you're left with exploring without turning in your data.....if you don't want PVP that is.

That doesn't make sense. I don't PVP and I've turned in hundreds of millions of credits worth of exploration data. I've done a lot of trading and some mining without any PVP. You are entitled to your opinion, but for me PVP seems like a very small part of the game, centered around combat, which doesn't appeal to me.

Who's crying? No-one that I can see.

No one is crying; trolling perhaps.
 
I tried to make a post that would give a viewpoint, to make you think about a choice that is out there, but because of the actions of some CMNDR's, Open is a dirty word.

I WAS in the camp that considered Open a dirty word, and inhabited by immoral, murderous persons of no honor.

I make this post after about 8 months of flying in Open 99% of my game time. For the most part players assume the worst of me upon sight and disappear within seconds.

Shame really. I've had more positive human interactions since I joined a wing earlier this year than in whole year plus that I played in Solo.

Sure, I get that some players play to get away from personal interactions, perfectly acceptable, after all this game is all about escaping into the future.

I try to keep an open mind, but I also can be hard headed and stubborn. I'm glad I changed my mind this time.
 
I'm glad you're enjoying how you play, I prefer to play differently.
As we're both happy this is proof that the current system (solo, group, open) works well. :)
 
Its already half a game. I spent months grinding (none of which were fun mind you) to build my Corvette. In PvE it crushes everything. In PvP I got my assss handed to me by a modded Viper and his Vulture friend and had to high wake out.

What possible motivation is there for me to enter PvP in a ship that can be owned by lesser ships with god-like rolls (and with the exploit that has existed for months to boot)?

This game was a hell of a lot more fun before Engineers came along. At least it was down to pure piloting skills when it came to dog fights. Now its a matter of who wasted the most time grinding (or exploiting) this or that to build a ship that can handle anything in PvP. Personally Im not interested and haven't been in PvP for months. Just isn't worth it, and Im sure as hell not missing out on anything.
 
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