It’s still in the “experimental build” phase on Steam, aka the Beta of the next Alpha release. The current live version is Alpha 11.5.8. The Dev’s warned last week that the next phase of Alpha 12 will break current saved games, so I don’t blame you for waiting to pull the trigger. When I get the urge to play Minecraft, I always started a new “snapshots” game, on hardcore, because I very much enjoy the early game in these kinds of games. Learning a new build will break my save doesn’t bother me too much, because I get an excuse to start a new game. YMMV.This game intrigues me, so I am watching this thread, but I'm still not ready to pull the trigger just yet. About this Alpha 12, I thought it already released?
I think they look decent myself, especially given that this is a voxel game. The play of shadows and light has especially good IMO, which doesn't translate well in screen shots. Admittedly, there's been moments where I've wished that there was a bit more variety in the types of trees in the game, especially in the swamp biome, but unlike certain games I could mention, this isn't advertising that it has procedural life.Those graphics look a bit "dated".
Those graphics look a bit "dated".
I have mixed feelings about MMOs. I grew to dislike ESO because it felt like Disney World where the players are just tourists lining up for scripted "rides" that reset over and over again. But Elite Dangerous has made me really desire to live in a shared galaxy with other players. Even when I'm out exploring thousands of LY away from the Bubble, just the knowledge that hundreds of other CMDRs are actively doing things and changing things (BGS and discoveries) in my galaxy makes it feel alive. I can and have encountered the random player "out there" (usually at remote asteroid bases), and that adds a thrill to the game that I've grown accustomed to. In this regard, ED has "ruined" solitary games like Space Engineers for me. Life is lonely enough, I don't want to be all alone in my games as well.That’s only a small part of what concerns me about Starbase. MMOs can be described as what you get when the sociopathy and narcissism inherent in single player game design intersects with internet anonymity. GIFT is bad enough on its own, but MMOs dials this behavior up to eleven.
MMOs need game mechanics designed to manage disruptive behavior, because it’s too dang expensive to pay a large team moderate player behavior. Not just player killing and abusive behavior, but all kinds of disruptive behaviors, both intentional and accidental.
The dark side of builders are the Ozymandias. They build enormous monuments to their own egos, consume all nearby resources as fast as possible, including available space, and while sometimes what they build is absolutely fantastic, they're still crowding out other people. Those "safe zones" are going to be prime real estate, and I don't see any kind of mechanism to free up space for newer players, especially since they're advertising PvP as being a primary feature of the game.
From what has been described, if I want to have the space, resources, and peace I desire in that game to build to my heart's content, I'm going to want to get as far away from other people as possible. If I'm going to be doing that anyways, why not play a single player game instead? Especially since I can adjust the game's settings to better suite my own preferences, rather than accept the "lowest common denominator" setting required by MMO design.
Does anybody know (and are allowed to say) when Starbase is scheduled to be released to the general public? Even if it's early access, I'd be very interested!@Old Duck keep on eye for Starbase related videos and streams tomorrow as the CA embargo ends for the first group of players and they get to release their footage and stream freely.
I know i am going to.
Its because they are. One of the reasons i didnt get excited of Empyrion is because it looks like its like 10yrs old.
Well done CMDR.When we last left our stranded heroine, Commander Inga Stevenson was bracing for an imminent attack by theEvilAggressive Zirax Empire. That would come any time now... any time now...
Okay, it was time to start excavating my future "hydroponics" room. Given how close to the surface the my underground corridor really was, I decided to dig downwards, so I wouldn't disrupt the surface any more than I had already. I got about as far as building the ramp downwards when the base alarm started wailing. The Zirax had come. I grabbed my trusty shotgun and ran:
and into the cockpit my Flying Brick. Full of righteous determination, I turn the tiny craft towards the direction of the attack, just as the base's defenses send the approaching troop carrier plummeting from the sky! Poor souls didn't stand a chance. They were better off sending drones.
- up the ramp
- up the elevator
- out the front door
Thankfully, it missed the eastern solar panels when it crashed.
Safe for a few more days at least, I continue working on the farm. Soon enough, my base's latest addition is complete. Or more accurately, rebuilt in a safer location.
Having run low on silicon, I decided to finish unearthing the nearest deposit. Checking my stocks of perishables, I then traveled down to the nearby swamp to scrape up more fire moss to make medicines. While there, I also went diving for more pentaxid, since apparently the warp drives I'd recently unlocked on the tech tree use that as a power source. I also take a mission from the Polaris corporation to scout for minerals. It was time to start doing a proper survey of this world, in order to see what's out there.
Out of curiosity, I headed south to confirm my hypothesis that the days do get shorter the farther south I go.
Eventually, its time to return to base, and prepare for another Zirax attack. Once again, they attack from the same direction. As the old saying goes, "One is happenstance, twice is coincidence, everything after that is enemy action." The question now becomes why are the Zirax attacking from that direction? At least the drones didn't do nearly as much damage as their last attack did. Why mine for promethium, or harvest biomass for fuel, when I can get fuel I need from destroyed drones.
It was at about this time I decided to head south again, and confirm another suspicion that had been brewing. I'd been noticing something weird about the distances I'd been seeing to waypoints I'd set. When I'd first crashed on the planet, I'd measured the circumference of the planet along the equator, and gotten 32 kilometers. When I set waypoints last time, I'd noticed the four waypoints I'd set along the latitudinal line I was going to follow also seemed to be about eight kilometers apart.
So I decided to do another scouting run further to the south, set up the waypoints a third time, and got:
I'll give them credit where credit's due. Despite their worlds not actually being spherical in nature, it took me much longer to notice the flaws of the illusion than No Man's Sky ever did. And NMS's worlds were actually spherical! If you're not going devote resources to fully simulate space in a space game, at least do a convincing job at faking it.![]()
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I feel the same way... to a degree. What attracts me to MMOs with certain degree of player... interaction is that very feeling of "Congratulations! You're the 14,375th hero to save the Princess!" Players have far more potential to be rather interesting. What has dissuaded me over the years from playing an MMO with too much player... interaction (see EVE Online) is that way too many players in those types of games are just not fun to play with, for one reason or another. And when I do find players fun to play with, my schedule to play online is so erratic that its hard to commit to anything in advance.I have mixed feelings about MMOs. I grew to dislike ESO because it felt like Disney World where the players are just tourists lining up for scripted "rides" that reset over and over again. But Elite Dangerous has made me really desire to live in a shared galaxy with other players. Even when I'm out exploring thousands of LY away from the Bubble, just the knowledge that hundreds of other CMDRs are actively doing things and changing things (BGS and discoveries) in my galaxy makes it feel alive. I can and have encountered the random player "out there" (usually at remote asteroid bases), and that adds a thrill to the game that I've grown accustomed to. In this regard, ED has "ruined" solitary games like Space Engineers for me. Life is lonely enough, I don't want to be all alone in my games as well.
I'm hoping that I'm wrong about Starbase. I'm also hoping that the development team for Dual Universe hasn't way over promised vs what they can deliver. Both games are giving me an EVE Online vibe, so I'm content to wait and see what happens.I'm hopeful that Starbase and Dual Universe will be big enough to allow me to avoid griefers while at the same time allowing me to venture out and encounter other players and their amazing constructions, along with trading with other players. In a game like Space Engineers, just having a couple other players to trade with would be amazing! I've built a refinery on a very rich location with a variety of ores, but I'm miles away from water. Another player could build a separate hydrogen refinery and we could set up automated trade between our two bases, for example. Granted, I could do this myself, but there comes a point where I'm like, "No way just a single guy like myself can build and maintain an empire block-by-block". Now if SE were to implement highly-believable NPCs with advanced options like setting up trade routes, that would go a long way to making the game feel more believable to me. I just think Starbase / Dual Universe will beat it to the punch.
I'm afraid I'm in a similar boat. Not to mention that if I was inclined to set up a private server, I'd be more inclined to set up an EGS one, now that I've gotten my hands on this game. Of the three "space based" survival games I've played, not counting Subnautica because its in a class of its own, I'd sum them up as:If you ever get back into Space Engineers, you should set up a server and let me join you. I'd set up my own server if I had the bandwidth to support it! I've tried the public servers, but once you get more than a couple of players, SE starts to lag pretty badly.. This is another reason my hopes are on games like Starbase that are built from the ground-up with multiplayer in mind.
Which is why I'm kind of skeptical that both Starbase and Dual Universe will be a game I enjoy. Second life was designed to not have artificial conflict. In these games, PvP conflict seems to me to be an advertised primary feature, and I much prefer to that kind of gameplay to be a secondary option myself.All that said, I hear where you are coming from. Second Life was supposed to be a utopian "let's get together and build something great!" game, and we know how that turned out.
Does anybody know (and are allowed to say) when Starbase is scheduled to be released to the general public? Even if it's early access, I'd be very interested!
Certainly.@Darkfyre99 Would you give just a quick summary of "construction" vs "design" comparing SE to EGS? I've heard elsewhere that EGS is less "block-by-block" building, but the video I watched make it look very similar to SE so I'm a bit confused by how one is different from the other.
Does EGS have blueprint projectors and automatic welders? I'm currently in the process of designing and building an automated factory that can build things for me. I do the initial design of more complex ships in creative (I imagine creative mode as a simulation inside survival mode, very Inception-like), create a blueprint, then use the projector in survival to much more easily build my vehicles. Right now I'm still welding manually, but like I said, I hope to create an automated factory for this. It's doable and actually very common, but I like designing my own stuff, not copying YouTube recipes. It's the design and testing phase of SE that I love the most.Certainly.
In Space Engineers, the basic building process is this:
In Empyrion Galactic Survival, the basic building process is this:
- Design what you're building by placing the "scaffolding" of a single block
- Produce the individual components for block in the assembler
- Move the individual components from the assembler to the block
- Weld the block until its complete
- Produce the blocks of your project in your assemblers out of individual components
- Build your project by placing the assembled blocks either individually, or by using the in-game design tools, complete with symmetry modes. Edit: (Which I really should start taking advantage of more often.)
The equivalent in EGS is the Factory, which is available anytime, anywhere, without any special equipment. Just select the option from the inventory screen, select whatever blueprint you want, feed it the resources it needs, wait for it to complete, and then spawn it in the game.Does EGS have blueprint projectors and automatic welders? I'm currently in the process of designing and building an automated factory that can build things for me. I do the initial design of more complex ships in creative (I imagine creative mode as a simulation inside survival mode, very Inception-like), create a blueprint, then use the projector in survival to much more easily build my vehicles. Right now I'm still welding manually, but like I said, I hope to create an automated factory for this. It's doable and actually very common, but I like designing my own stuff, not copying YouTube recipes. It's the design and testing phase of SE that I love the most.