And the other question is how to get there. I've found what appears to be a teleportation system connecting the moons, so I can approach each one like a new start plus.
And as my mind wandered at work, I realized I should just accept my death in good faith, and restart on one of the other three moons. So the question becomes which world: Hoth, Dagobah, or Tatooine?
I have just come across this thread and I'm not done reading it yet, but it's good to see Empyrion getting some attention, it seems to be quite overlooked, at least to the degree that I'm aware of. I've been following some of the newer updates and I think I'll be giving that another shot at some point, it's probably my second favorite game of this sort next to Elite.
I also have Space Engineers and while I think it's good, I wasn't as thrilled by it, especially when there was no actual liquid water being represented in the game, it was a bit of a turn off. However, that's not to say it's no good and I hope to return to that one as well at some point. I just feel like Empyrion got the balance right when it comes to recipes etc., even with its dwarf planets and janky distance scaling.
Each game has its strengths and weaknesses, which is why I inevitably play both games in tandom. SE is phenomenal and quite visceral on the construction front, it’s planets are decently sized, and is better when comes to resource management, but it barely qualifies as a survival game. EGS has the better design system, a slightly better flight model, and is a good survival game in its own right, and while it does a much better job disguising the compromises it made in simulating space, even its largest planets are tiny.
Practical Rockets
Round Six
Session Three
Space Engineers - The Hunt for Gold
The current battery had a generous amount of charge in it, enough for several hours of acceleration, so I decided I didn't actually need to charge it right away. I did, however, install a pair of connectors before I set out down the center of the valley.
Unlike last time, I was quite determined to see if there actually was a land route out of the valley, so I decided not to pursue goody pods this time. In time, I'll kind of wish I had.
Note where the goody pod is... this will be important later.
What followed was a (relatively) long trip, where I chased ore signals that contained everything I would find useful... except for gold. It was interrupted only by a meteor shower, and the occasional uprooted tree. After having travelled about eight kilometers from base, I was starting to feel tempted to turn around and follow the southern side of the valley back home, but I was equally curious about how far this narrow valley would take me. After another kilometer of driving, I followed another ore signal, and finally found what I was looking for.
It was, however, buried quite deep...
I spent most of the daylight "hours" mining, sifting out the dross from the gold, and eventually loaded eight tons of gold ore into the surveyor. Deciding this was a good start, I headed back home, deciding to stick to the left (southern) side of the valley on the way back. Naturally, I soon found gold in the way back…
It was also quite shallow, only 30 meters below the ground. As I drove back, a bank of fog descended upon the valley, slowing progress towards my base.
Naturally, I found another source of gold soon afterwards as I fumbled through the fog, which would almost halve the overall trip from this new mine to my base, compared to my original find.
I was glad to make better time after the fog lifted, but as I got closer to base, I stumbled upon yet another source of gold. At this point, my GPS names started to get a bit less utilitarian…
The nearby gold boulder didn’t help my mood much…
I was almost close enough to see the windmill of my base, when I ran into even more gold. Was this stuff just out of sensor range when I passed by here previously?
I finally returned to base, and started processing the gold ore in slow batches of one ton. The idea was to process just enough to produce a yield module, so that the bulk of the gold ore would be refined at maximum yield. There was just teeny, tiny problem: my base's power supply was insufficient for the job at hand. After the first module was installed, the only battery was dead. Thankfully, I had enough power in the batteries of both vehicles to power the construction of a windmill. Since I needed time for the batteries to regenerate a tiny bit, decided to take a look at my route back to base from a higher vantage point.
Soon after I'd finished construction on the last yield booster, another swarm of meteors descended upon my base. One of them smashed into the ground just inside the large ore scanner's sensor range, which left a curious signal.
When I found out what it was, I naturally dug up all I could. It isn't much, but it could potentially come in handy.
Next up, another round of Space Engineers, which I'll use to salvage the surveyor for spare parts. I have nearby sources of every resource that can be found on the planet, so it's time to use them to build the necessary infrastructure to launch myself into space.
After that, it's time to decide which moon I should start anew on. I'm currently leaning towards the desert moon at the moment. It's the only start without oxygen, and is low on natural resources compared with the others, which will make survival a little more interesting. The icy moon sounds a little easier compared to the desert moon, and the swampy moon sounds more difficult, between the high heat, the creatures willing to eat you, and the "hostile drones."
I have just come across this thread and I'm not done reading it yet, but it's good to see Empyrion getting some attention, it seems to be quite overlooked, at least to the degree that I'm aware of. I've been following some of the newer updates and I think I'll be giving that another shot at some point, it's probably my second favorite game of this sort next to Elite.
I also have Space Engineers and while I think it's good, I wasn't as thrilled by it, especially when there was no actual liquid water being represented in the game, it was a bit of a turn off. However, that's not to say it's no good and I hope to return to that one as well at some point. I just feel like Empyrion got the balance right when it comes to recipes etc., even with its dwarf planets and janky distance scaling.
I fired up EGS Friday night after a long hiatus, and I must admit that I'm impressed with the improvements since I last played. I haven't gotten far, in fact I died of indigestion lol, so I need to spend some time relearning the basics. The early game definitely has a NMS vibe going on, at least for me, but I'm okay with that, as I like the early game of NMS.
As for Space Engineers, I prefer it as a construction and engineering game, and I think I'll prefer it as a space combat game (I can't compare right now as I've never made it far enough in EGS to test space combat). But Space Engineers is a very empty game unless you play on a server. The single-player game really needs serious love and attention. This is where EGS seems, based on a few videos I've seen, to really outshine SE. Personally I wish I could merge the best bits from both games, along with some X4's strengths, but I misplaced my genie bottle.
Practical Rockets
Round Six
Session Four
Space Engineers - Housekeeping
Saturday Night's brief session turned out to be the only focused gaming I did over the last 36 hours, as all the little household tasks I'd set aside during our store's annual inventory caught up with me on top of the customary Sunday obligations. As such, it was mostly "housekeeping" as well.
Now that that rolling large ore detector had done its job, it wasn't needed anymore, so I recycled it, pausing only long enough to allow the attached battery to drain fully. Power is too valuable to go to waste.
And speaking of power, I decided to add a full power modules to the assembler, in the hopes of not needing to add a third windmill to the base. One thing I'll say about online play, is that at least I don't have to worry as much about conserving power, or waiting on stuff to process. That stuff can all happen while I'm offline.
And speaking of processing stuff, I soon ran out of iron again, and was running low on nickel. Another trip to the nearby Trifecta site was in order.
This time, I didn't stop at just filling the connected storage. I also filled up all the seat storage spaces as well. This turned out to be 30 tons of ore. This put a bit of strain on the Exploration Vehicle, but it still made it hope without incident.
Once there, I decided that since I had no need for passenger seats, I'd convert the back of the vehicle completely into storage. As luck would have it, if I'd made the exploration vehicle one tile taller, I could've used a large container for storage instead of two mediums and a ton of small ones... excuse me, I'll be right back...
Okay, I seized a little bit of time this morning to make some improvements to my Exploration Vehicle, to accommodate a large storage container so it'll haul ore easier.
I needed a third connection point on the floor of the cabin for the large container to attach to.
I reduced the amount of armor around the rotor this time, so it's elevation is now a bit higher than it used to be. It's still purely cosmetic, though I suppose I could put some ammo in it to help shoot down meteors.
At any rate, once I'd finished adding all those (now superfluous) medium and small cargo containers to the back of the EV, I recycled the last of the surveyor and its connection to the base. There was just one teeny, tiny problem I'd overlooked...
After chasing down the rolling ball of gold ore, and depositing it in the refinery, I had had enough excitement for one day, and called it a night.
Practical Rockets
Round Seven
Session One
Empyrion Galactic Survival - A New Start
Having decided to honor my unfortunate death, I started a new game, and chose Skillon, the desert moon, as my start.
The starting area was rather sparse when it came to resources. It was abundant in dangers, though. Besides the heat and the lack of oxygen, was the radiation. I was pretty much racing against time to gather enough resources to survive this hazardous environment.
And there were other dangers as well...
Once I finally got enough resources to set things up, my oxygen levels were low, my health was low, and my radiation contamination was already getting high. I needed time for my equipment to produce the stuff I needed, time I didn't have. That's when it occurred to me: I could pass the time in my tent. And so, I placed my tent, set up my constructor's to produce the stuff I needed, and entered the tent for eight hours.
I emerged from the tent only for long enough to switch the fuel I had produced to the oxygen/water condenser, and hopped back into the tent for another eight hours.
Normally, I'd put off unlocking and building a weapon until I was set up. Given how quickly I was attacked by the wildlife, I figured I was better off armed sooner rather than later. Rather than a shotgun, though, I decided I needed a weapon with a longer reach.
At one edge of the plateau lay an oasis containing vegetables, rather than just plant protein, and more importantly: a mostly intact shelter.
It would only require a few patches here and there, a core, and a solar capacitor. But before that, I needed to build a hovercraft. Not a hoverbike, but a small, enclosed hovercraft. And in order to build one, I needed more copper. So I went in search of some. But other dangers than giant arachnids lurked in the crash site...
By the time night had fallen, just enough of my hovercraft had been built that I could seek shelter temporarily, whether from temperature or radiation, as my vehicle took shape.
With my Hovercraft completed, and my camp relocated to "Opportunity," I went in search of more copper so I could build a core, food, and salvage. I soon found another kind of oasis, which was plentiful in food, trees... and dangers.
Eventually, I found the copper that I sought, returned to camp, and installed my core. Since it was night, there was no power, but I was able to skip to morning in my tent. I was quite relieved, once "Opportunity" had power, that was successfully pressurized.
My next task is to search the nearby wrecks for usable salvage, in particular power and oxygen. I also need to find the promethium deposit on this planet. I'll need a source of promethium in order to power multi-tools and drills, and I can't rely on synthesizing bio-fuel forever.
It's funny to me how these days I'm more interested in your EGS posts than your SE posts. I suspect this is because I feel infinitely familiar with SE (and a little bored with it) whereas I know very little, from a practical "how to play" standpoint, about EGS.
It's funny to me how these days I'm more interested in your EGS posts than your SE posts. I suspect this is because I feel infinitely familiar with SE (and a little bored with it) whereas I know very little, from a practical "how to play" standpoint, about EGS.
Truth be told, if I didn't like the engineering aspects of Space Engineers so much, not to mention the wheeled physics, I might not bother with SE at all. It's a game where I can lose all sense of time while working on a project, and yet there would be absolutely no action happening at all. It's kind of like Kerbal Space Program that way. As I've often said, EGS and SE are two halves of a game I'd love to play. It's a pity someone hasn't combined the two into one epic game.
Truth be told, if I didn't like the engineering aspects of Space Engineers so much, not to mention the wheeled physics, I might not bother with SE at all. It's a game where I can lose all sense of time while working on a project, and yet there would be absolutely no action happening at all.
Online mode use to give me that action (made an entire thread about it as you're well aware), but Keen's maintenance (and attitude) of their own servers, especially when they were infiltrated by hackers, totally ruined that experience for me. Tis a real shame, because multiplayer SE can be a thrill, especially when player pirates are roaming the system.
Maybe things have changed since I quit online. Regardless, I'm waiting for the next update before investing any more time in SE. I have dreamt of taking more advantage of the "sandbox" by building my own enemies to contend with in a single-player game, but to make it feel organic, these enemies need proper autonomy and the ability to surprise me. Whether or not the AI blocks will provide this is the big question for me now.
Maybe things have changed since I quit online. Regardless, I'm waiting for the next update before investing any more time in SE. I have dreamt of taking more advantage of the "sandbox" by building my own enemies to contend with in a single-player game, but to make it feel organic, these enemies need proper autonomy and the ability to surprise me. Whether or not the AI blocks will provide this is the big question for me now.
That's my big hope: that the changes brought with Automata will provide some proper opponents to the single player game. After all, what's the point of being able to build drones when there's nobody around to attack you?
Practical Rockets
Round Seven
Session Two
Space Engineers - I Need a Sherpa
Finally having kitted out my exploration vehicle as an ore hauler, I decided the next thing to do was to build up my base as a launch facility. For that, I'd need heavy armor for my launch pad. Which in turn means I need a lot of cobalt, so I hopped into my Exploration Vehicle and drove to the Trifecta Mine. I also decided since I would be in the area to get some more nickel. Which turned out to be prophetic, because the metal grids required for heavy armor needed that as well.
I ended up loading about 58 tons of various ores, including stone... waste not, want not, as the old saying goes. I'm tempted to make a proper mining platform here, to help transport the ore to my EV. But for now, it's sufficient.
While I waited for the cobalt to process, I also started chasing goody pods again. Sometimes the trip didn't take as long as I would've liked...
And sometimes I got some surprises, both good and bad.
Finally! Something nearby to visit!
I'm never going near one of those things again!
Since I had somewhere to explore towards, I hopped back into my EV, and started driving. It was time to see if it could make it over those mountains!
The exploration vehicle ascended those mountains, struggling every step of the way as it approached the summit...
The good news... I was on the other side. The bad news? I wasn't sure if I could get back. So I decided to press onwards! I followed easiest paths I could find towards that base, but eventually, I started running into more bad terrain. If I wanted to visit that faction, I needed a flier after all.
I managed to find a less steep slope back up the mountain side, though at a few points, I worried that my EV would go tumbling down again. Eventually, though, I crested that ridge, and beheld my valley home!
I thought it was all downhill from there (literally), so I got a bit reckless, and started driving in the first-person again. I was about 2 kilometers from home, when disaster struck!
Darn you meteorites!
It took some effort, but eventually I got the EV dug out and on its wheels.
I still cheered when I managed to get it out of that crater.
Once at base, I started repairing my EV. Surprisingly, the turret wasn't damaged at all, given that tumble down the mountainside. Two of the headlights were damaged, though, as well as quite a few missing and dented roof tiles. Eventually, I got the new armor into place.
And for my last action, before signing off, I replaced the large cargo container with a survival kit. It is, after all, an exploration vehicle. Even if I'm going to do this iron man, it'll still be useful for setting up a proverbial base camp.
That's my big hope: that the changes brought with Automata will provide some proper opponents to the single player game. After all, what's the point of being able to build drones when there's nobody around to attack you?
I wouldn't be surprised if that turned out to be the case. Disappointed, but not surprised.
And having it all "destroyed in a minute" has never been an issue for me, as long as it isn't a frequent event. The early parts of survival games are always the most interesting for me. Which is why I tend to play them Iron Man mode in single player. Losing it all is less a tragedy, and more of an opportunity to start a game that's gone stale.
I'd be doing the SE portion of this game online on a Keen server if those servers were at all managed well.
I have been tempted in the past to run my own server, but I have neither the bandwidth nor the spare PC to do so. Even a private server with only myself playing on it would be cool, because I like the extra challenge (and benefits) the server environment provides. Specifically, the idea that time goes on whether you're playing or not. This provides the extra gameplay of:
The need to go into a stasis chamber (or bed) before logging out.
The need to find shelter from potential threats and events. I've lost more stuff offline to lightning strikes than I care to admit!
The need to maintain energy for your equipment while offline.
The ability for your machinery to work for you while "sleeping". This includes automated mining, ore processing, even ship building if one is clever enough!
The inability to reload from a previous save when you screw up.
And of course, in a multiplayer environment, the idea that you're physically part of a world, logged in or not, that continues to go on 24x7.
Practical Rockets
Round Seven
Session Three
Space Engineers - First Flight
With the mountains being all but impassable from the ground, it was finally time to develop an flying ship. I just wanted to avoid my usual "Dragonfly" design. It's a pity that this game doesn't try to simulate lift in atmospheres, but it is what it is.
It didn't help that the first thing I built was my traditional "core" of tiny utility vehicles, so I could start charging the battery.
It also doesn't help that any vehicle which operates in gravity will have, at minimum, four translation thrusters, plus at least as many lifting thrusters that are necessary to lift the vehicle and its cargo. My Dragonfly design is basically an extremely efficient design. But I didn't want to do that again, so this is what I settled on.
It’s a pity that Space Engineers doesn’t simulate torque created from thrust like Empyrion Galactic Survival does. The two engines on the wingtips could’ve easily handled yaw, and looking at this screen shot, I think the overall thruster placement would’ve caused problems pitching up without EGS’ equivalent of a gyro.
I’m seriously reconsidering that “tail” though. At any rate, by the time I’d finished building it and setting up the controls, it was charged and ready to go. I took off and headed straight to the outpost. I had some money in the “bank” from goody pods, and I’d hoped to make more.
Once there, I took a look at the missions that were being offered, in the hopes that I can get some cash to buy platinum or uranium. As luck would have it, they were looking to buy silver for a decent price, about 3000 credits/kilogram. I thought I would need to mine more to fulfil this mission, which would be a task for next time, but as luck would have it, I had more than enough already. So I hurried back before logging out, and completed the mission.
Next up, on Empyrion Galactic Survival: Exploration and Salvage
After that, it'll be time to see what I can buy for a million credits.
It's the end of my fifth day on this desolate world, and the good news is that I should, in theory at least, be able to survive perpetually in this desolate land. This structure I've claimed may not be the most comfortable home in the universe, but at least it is shelter: shelter from the heat and lack of oxygen. Shelter from the hostile wildlife who sometimes lurk outside my door. And most importantly, shelter from the horrific Rains of Fire that periodically sweep through these lands. How anything can survive here, I have no idea, but even the plant life must be exceptionally hardy
The day started out with me exploring south, hoping to find a deposit of Promethium that should be on this world. Fortunately for me, it was nearby. Unfortunately for me, in order for me to properly dig this out, I needed an ore scanner, which requires electronics, which in turn needs copper.
And unfortunately, copper is also used to produce ammunition for my assault rifle, which I need to defend myself. And I would also like to build a refrigerator to keep my limited supply of food in, and food processor so I can eat something besides these awful survival bars my suit's emergency constructor can produce.
But luckily for me, there was a wreck nearby to explore. And there I found something marvelous, charged up and ready to go:
The marvelous device not only consumes less power than its lesser counterpart, but also salvages more resources. It also means that I could do some reconfiguring of my shelter, opening up more room for me. It also let me repurpose some of the "modular furniture" in my base. After four days of living in my suit, being able to shower was pure bliss.
Having refreshed myself, I returned to that wreck, and extracted what I could out of that base. Unfortunately, there were several large and dangerous things nearby, which pretty much depleted my ammunition.
Once I have enough spare electronics or computer components to construct a core, not to mention modular storage, I'll want to return here and extract that solar panel, oxygen tank, and several other things from this wreck, and other debris fields nearby. One of which yielded something I badly needed to survive in the long term.
It's a pity I haven't found any grains, though. Synth-meat tastes better than survival bars, but variety of the spice of life, and I have barely enough of it to grow some more... assuming I can find the resources to do so.
The next day, I used two of my precious electronics to fabricate a paint gun. This hovercraft may not be much, but at the very least, I'd like it to look its best!
I spent the better part of the day searching for resources: in particular copper, electronics, and computer components. These seem to be my bottleneck at this time. I managed to find more silicon and iron, but copper continued to be elusive. If I get desperate, I can obtain copper ore from crush stoned, but the key word here is desperate.
At a nearby debris field, I found a container full of consumer appliances that I was able to salvage for their electronic components, as well as some more food. Unfortunately, while I was doing so, I failed to keep track of my radiation levels, and ended needing two doses of my anti-radiation medicines to cure the radiation sickness I'd gotten. I was exploring the third, when disaster struck. Another fire rain had blown into my location, and I had to return home as quickly as possible.
Since I was trapped inside, I decided to harvest some crushed stone from beneath my base using my drone, as well as expand my farm. I'm up to five farming blocks currently: one plant protein, three vegetables, and some herbal leaves for medicine.
Meanwhile, in Real Life, I've been developing a cold, so I decided this was as good a time as any to end this session, and turned in early for the night.
Tomorrow night, the plan for EGS is to expand my farm to its full nine plants, with as much variety as I currently have that is actually useful at this moment, and to do some more salvage work.
And then, in SE, it'll be time to see if there's any easy money to be made at this outpost... and to see if I can buy the platinum and uranium I'll eventually need.
As I write this, my base is dying, though it is not yet dead. Unfortunately, my relatively profligate use the assembler and food processor during the day didn’t leave me enough power to last the night. Combined with an unfortunately ill-timed accident with my multi-tool, and my first crops lie dead. And when I decided to seek shelter in my tent outside, the local wildlife was waiting for me.
Eventually, though, morning came, and thus I could power up the assembler long enough to add modular storage to my tiny hovercraft.
Once I had a core ready, I went to that wrecked engine compartment, and recovered everything of critical value, especially that solar panel. Everything else that might contain electronics was salvaged for parts.
It was nearing sunset when I returned to base, and another fire rain had moved into the area. Thankfully, I had my drone to do the installation. I quickly installed my new solar panel, and noticed a potential problem with placement.
I had been trimming the proverbial waste from this base, though, so I had some trusses ready to go. Since “Opportunity” is near the equator, putting my solar farm on the north side of my base should be sufficient for energy generation.
I still needed more electronics, though, so I headed out into the night in search of more salvage.
I wanted to revisit that debris field I’d found, which was to my west. Thus, it was still daylight when I arrived.
There was plenty of electronics to scavenge, as well as a few items that might be worthy of bringing a core with me…
I also noticed a few pentaxid crystals nearby. As well as some hostile life.
All this adventure eventually leveled me up, which will allow me to unlock some urgently needed equipment… just as soon as I figure out what I need.
By the time I returned home, my first crops were ready for harvest. With plenty of power in the base’s capacitors, I could afford producing some good food.
Pizza, along with meat* burgers and “Royal Dino” stew, are three “superfoods” available to the player. Filling, with decent health restoration, they’ll keep you going during a low activity day… though oddly, pizza doesn’t require grain to make. . They do require multiple ingredients, though not to the degree the best food, Emergency Rations, do.
* Including meat synthesized from plant sources
Still, acquiring the ingredients necessary for complete meals, be they pizza or “Royal Dino” stew, explains the current layout of my garden.
I’d still love to get my hands on some grain and natural sweeteners, though.
Next time on EGS, there’s more scavenging in my future.
Practical Rockets
Round Eight
Sessions Three, Four, and Five
Space Engineers - Tangents
First of all...
Automatons is releasing in April!!! YAY!!!
Second, I found myself binge watching “My Next Life As A Villainess: All Routes Lead to Doom!” over my weekend.
At any rate, with the rewards from my last mission, I bought an Elite welder, simply to recycle it for the platinum. Iould only buy one, so I took another mission, in the hopes that the store would eventually replenish its stock.
I then flew back. As I waited for my assembler to create my explosives, I made a few tweaks to my scout,
After delivering my explosives, I was disappointed to discover that I couldn’t buy any more elite welders.
When I returned to the game, I started working on my “Launch Gantry.”
By the time Monday rolled in, I had the sudden urge to add some completely superfluous housing.
Not sure why I bothered, because my next move is to launch into space. But every so often, I get the urge to play interior decorator. That urge sated for now, I moved on to constructing my escape ticket.
I started at the nose, and worked my way backwards, pausing my H2/O2 Generator long enough to fill the rocket’s O2 tanks with free oxygen. As it was, the 1.5 tons of Ice I had previously mined only filled the rocket’s H2 tank about 2%. The Elite Welder had enough platinum in it for five small ion thrusters.
By the time the rocket was complete, I realized I had made a critical error…
I really should’ve used a piston as part of this launch gantry.
Next time on SE, I’ll be hauling ice while trying to fix this little problem. But first on EGS, I’ll be doing more salvaging and exploring thus desolate world!
Practical Rockets
Round Nine
Session One
Empyrion Galactic Survival
Spent most of this round scavenging for parts and supplies among the wrecks and ruins that dotted the immediate area of my base. Some finds didn’t yield much of anything important.
Along the way to the next signal, I encountered some Desert worms.
This turned out to be another wreck converted into a shelter, which would be a goldmine of spare parts.
But in order to scavenge here, I first had to find, and destroy, the existing core. I eventually found it hidden behind a decorative console.
By the time I'd finished, my hovercraft's cargo hold was almost full.
Back at base, I installed my new solar panel, and yet another capacitor bank.
I was getting hungry, and I'd just harvested another crop, so I ordered up some food. I was also getting low on anti-radiation medicine. I missed the fact that I still had a pizza ready to eat...
It was here that I made what could've been a series of fatal mistakes. I had a bit if a wait for my in-game supper, so I decided to go out into the nearby flower field, and do some picking of its bounty. I did have the foresight to check out the area with a drone first.
I went out into the nearby biome, and completely missed the fact that it was during a heatwave. Not to mention that my hunger level was getting critical. I really should've eaten that pizza first. And that's when I got attacked...
I managed to kill everything, but soon afterwards, I came down with heatstroke. This started depleting my stamina, which in turn replenishes itself from my hunger bar. Which was already low. And then I panicked, eating raw meat, rather than the emergency rations I had scavenged, which I was carrying in case of an emergency. Which gave me food poisoning, which caused my hunger to increase further. By the time I got back into base, I was starving, and as a result the interface was getting trippy. Thankfully, I scarfed down a bowl of soup before I died. Now that I wasn't about to die immediately, I found the remedy for food poisoning, and healed up the damage I'd done to myself.
The heatwave had passed, so I decided to get some more food. Especially some meat.
Self-made crisis mitigated, I returned to scavenging. I checked my map for nearby interesting sources of salvage, and noticed this.
I'd forgotten to bring a core, nor did I have a use for capital class thrusters, so I decided to come back later... after searching the wreck for anything else that might be useful.
The biggest score from this wreck was how full its fuel tanks were. I'm not using much fuel at the moment, primarily to produce oxygen and power my skimmer, so it'll last a while.
Back at base, another heat wave swept in, so I decided to relocate my portable equipment right beside my door, so I could access the Water/O2 condensers without going outside.
I had a bit of time left to my evening, so I decided to identify future salvage targets for tomorrow night, as well as improve the Hovercraft a bit. I added another 500 SU's of storage, and two higher-tech hoverpods to help with the heavy lifting. I then set out to explore the rocky valleys to the east.
I find myself once again wishing that the worlds of EGS were bigger than they are, and that they scaled their solar systems a bit smaller. The way I so easily crossed the terminal line twice while using a ground vehicle doesn't feel right, and I think their use of AU when talking about interplanetary distances is a bit excessive, to the point where I think they should be called "Abstract Units" not Astronomical Units. After all, it isn't necessary to cross those distances in real time, so they can a bit more realistic in that respect, especially since distances in "orbital" space are so short, relatively speaking.
Practical Rockets
Round Nine
Session Two
Empyrion Galactic Survival - Treats and Teleportation
I spent last evening’s session getting to the point where I could finally grow a proper variety of food, alongside some more salvage work. The choice of foods to prepare is an interesting aspect of EGS. There really isn’t an “ideal” food in EGS. Some foods are great for nutrition, but require a lot ingredients. Others are nutrition/ingredient dense, but don’t replenish health as much. Some have large processing times/energy requirements, others are quick to produce. And of course, with how hunger/stamina and status effects affect each other, sometimes the “best” eating strategy is constant snacking on low “hunger” meals, rather than large meals…
One of the first things I did was move the “heavy load” hoverpods closer to the front. It’s first outing had a nasty tendency to pitch forward under a full load.
The decision to pursue a better food supply was sparked when I spotted this on the map. Visiting this site is a step towards unlocking the teleporters at the top of the monolith near my base.
As I moved southwards, my new least favorite weather phenomenon appeared.
As I traveled, I saw some fire moss, a necessary ingredient for some medications, so I decided to hop out and pick it up. After all, how bad could just a few seconds be?
I arrived at my destination, and spent a few moments wishing I had built the Mark II version of my exploration vehicle. Thankfully for my sanity, I didn’t have to wait too long…
Once I did what I had to there, I passed by an abandoned farm. There was so much good stuff there, I ended up reducing it to nothing.
Once I returned to base, I decided to answer a long standing question…
After an… unfortunate incident during my attempt to scavenge at the crashed capital vessel, I finished unlocking the teleporter. Double check the stresses placed on blocks in the information interface, people! You may end up accidentally salvaging the stuff you wanted to retrieve!
At any rate, I was soon taking advantage of the teleport network.
At the “earth like” moon, I was able to find everything but natural sweeteners near the monolith, along with plentiful copper surface deposits.
I returned to base, deposited the fruits of my labors, and returned to Akua with a vital piece of exploration equipment…
When I returned to Tatooine… I mean Skillon, I ended the session with quick dash to my shelter to escape one of the many dangers near my base.
Next time in EGS, I’m going to start working on a proper greenhouse, then see exactly what the so-called “lifting wings” can do.
But first, in SE, I need to do a lot of ice extraction to produce hydrogen, so it’s time to start playing this song…