I've posted this elsewhere but personally I'm building one of these:
http://mwomercs.com/forums/topic/6495-my-newly-constructed-battlemech-cockpit/
Being able to have a stock market/chat/management program that's dialled into the elite universe running on a laptop/tablet next to the big gaming screen would a wonderful game enhancer.
If that's not possible I'd totally accept dual/multi monitor support.
or, as someone said earlier, both.![]()
Imagine playing on double that - ie. two rows of 3.http://www.overclockers.co.uk/showproduct.php?prodid=MO-143-SA&groupid=17&catid=1779&subcat=
Check this out!! imagine playing on this!!!![]()
I was kinda think the other monitor would in space show energy levels for shields engines weapons etc, and let you micromanage them. Maybe for the radar as well.
I'd love to see multi-monitor support. It would be handy to be able to see out of two windows at once and/or have a another with data on it.
Might need to acquire a third 24" panel so I can have the main view in the middle.
*strokes chin*
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I've just been looking at the Nvidia website....
http://www.nvidia.co.uk/object/3d-vision-surround-technology-uk.html
ooooooooo <shudders> mmmmammama!
Quite right: 'dedicated' multimonitor support is unnecessary in my experience - specialised features like bezel correction or aspect compensation could come later (tho i find the latter's usually inferior to standard full-screen modes anyway) - so long as the game gets the available screenmodes from the individual system and optimises the FOV and aspect ratio automatically (rather than a limited set of pre-defined modes), it'll display fine on any system. Then, as you say, a configurable HUD would let you best optimise your screen space as you like - with resizable drag'n'drop instrument clusters, and perhaps even fast switching between multiple presets (ie. to suit different camera views).I have absolutely no idea how much work is involved in a serious attempt at dual (multI? ) -monitor support), but my ideal setup would be:-
Fully, re-sizeable app window with undockable instruments and chat/info panels.
Once you have this as a base, you can configure for any setup; full screen, any size or ratio window, instruments where want to them and it doesn't matter how many monitors you have (or if they are different sizes.
You would probably need to have a hud and cockpit that scaled too.