Hardware & Technical Enable Dual Monitors!

2 monitors are awkward for gaming which is why I went 3 (one central 30/landscape with two 27's/portrait). Ideally any amount of monitors would be the best 'target' because it's safe to assume that quite a few hardened fans would build some insane rigs with 6,8,10 montors or more...
 
I've not played a game on multiple monitors, but if you're playing something like elite on just two monitors doesn't the centre of your view get split in half across the two screens?

that is, falling in the gap between the screens?

doesn't this get annoying?

Wouldn't Elite be better centred on one or three screens?
Yes, however this can be adjusted for if view position has a full six degrees of freedom (Which incidentally a headtracker could hook into) - two birds, one stone and without even aiming..
 
Yes to duel monitors or multi monitors even. And also to tablet companion support, would be cool to have keyboard controls on a tablet with a star treky control panel feel to it
 
View and/or instruments

Yes to duel monitors or multi monitors even. And also to tablet companion support, would be cool to have keyboard controls on a tablet with a star treky control panel feel to it

Ha yes, that'd be really cool. Another thing you could put on a "pad" screen would be the stock-market info and other similar stuff. I can imagine in the 32nd century, when the iPad 1003 is out, discerning spacefarers might have a separate "pad" in their ship for that kind of thing, rather than using built-in equipment.

You could have one vdu for forward window, two for port/starbd portholes.

I'd love that too. I've only a single monitor currently, but I'd definitely consider buying one or two more for this game if it was a significant difference. Monitors have really come down in price a lot in the last few years.

I'd also like that we could set up something like one monitor for standard cockpit and HUD view, and a second monitor for technical readouts with user-selectable layout.
 
Don't have to apart from the make of monitors and price its my current setup. Three 23" full HD which can be put together for a lot less than that ( about £500 the same price as a 27" 3D monitor).


I think I covered that with "management'. :)

That was the point I was making, if the game allows you to take advantage of a tablet/laptop/multi screen setup the extra panels should be configurable to show all sorts of stuff.

maybe have stock market app for my droid or simply use the laptop as a multi purpose screen which handles everything but flying the ship.

Quite right: 'dedicated' multimonitor support is unnecessary in my experience - specialised features like bezel correction or aspect compensation could come later (tho i find the latter's usually inferior to standard full-screen modes anyway) - so long as the game gets the available screenmodes from the individual system and optimises the FOV and aspect ratio automatically (rather than a limited set of pre-defined modes), it'll display fine on any system. Then, as you say, a configurable HUD would let you best optimise your screen space as you like - with resizable drag'n'drop instrument clusters, and perhaps even fast switching between multiple presets (ie. to suit different camera views).

Much like MUI on the Amiga... something clean, simple & intuitive with no fuss. Multimonitor 'support' needn't be something extra - but simply universal display compatibility from the get-go. Display agnosticism, type stuff.


Posted something along these lines on the Kickstarter forum.
But yes the screens or screen as on my nvidia setup it seen by the OS as a single display, would need a re-sizable input (bezel correction wouldnt be needed unless you had all of them set as a view out of a window).

What I would like is base on three screens:
middle as the front view while in flight with the left and right ones showing market prices current and destination system , and local and star charts.

Once combat start either with me shooting a weapon or hitting a hotkey [RED ALERT] the side one would be changed to side views with damage status etc overlaid.

Yet again when I dock would expect the market trade to move to the center one with ship equipment taking it place, and coms on the other.

They would have to give us at least 3 or 4 easy Hotkeys to program the setups we want. As I dont think any two of us would use the same layout.

As for using an Android Tablet/ Ipad / Laptop etc, to be a display interface. I think that would be a good feature.
Think if you could log in to the game while not being able to fly, you could if you had a large enough ship play the markets?
buy grain or computers etc when trade by other players has caused the price to bottom out. then sell them again when it rockets back up without having to undock your ship. :p

Just cant see support for tablets being a goal for the first year if at all.
 
Last edited:
That is a very nice setup but I don't quite have the desk for it I think. I wonder how long it will take for there to be an increase in reported 40+ year old gamers with neck injuries?

I know what you mean about desk space, but I got a triple stand for my three, helps with lining them up and means I can fit them on the desk.
Well sort of one over hangs the desk by 2/3rd :p
 

StefanOS

Volunteer Moderator
Hello I did needed 3 monitors at work on a Laptop so I did get a Lenowo W520 (was replaced by the W530 2 months later :mad:)

It has a Nvidia QUADRO 1000 and support up to 3 displays! Now I have the laptop with 1600x900 (15") and 2 x 24" 1900x1200 connected via the docking station and display port.....

I have to say its GREAT for work!!! Should be also very nice for ELITE....

BTW the new W530 support now 4 external monitors, so totally 5 !!!!
 
I would welcome this as well, although I'm going to have to shell out for 3 IPS panels because you can't have one awesome screen and two average ones. With my photography and Photoshop work I can't go without... Looks like I have a big bill coming my way for computer hardware.
 
Please can the dev team think about support for dual monitors, this game is begging for it! You can have maps/price list/inventories/ship status sections on monitor 2 whilst the core view screen on Monitor 1...!
Two monitors a tablet add on would be great as well for a virtual control panel
 

StefanOS

Volunteer Moderator
I would welcome this as well, although I'm going to have to shell out for 3 IPS panels because you can't have one awesome screen and two average ones. With my photography and Photoshop work I can't go without... Looks like I have a big bill coming my way for computer hardware.

I did recently buy a 23" LG with IPS FHD did cost only 145€ here in Germany...
 
There is one slight problem with running multiple monitors, or even an oculus rift ( http://uk.ign.com/videos/2012/09/29/future-of-gaming-episode-5-oculus-rift-virtual-reality ) or something similar, and that is fairness. The ability to see a ship manoeuvring and then position yourself when dogfighting if you have a huge display setup would potentially give you a big advantage over someone using 1 monitor. I would love to use my three monitor setup for this game, but think that this potential lack of parity does need to be a consideration when testing.

Right, got to go and get a suit on for an interview this aft. Wish me luck people.
 

Slopey

Volunteer Moderator
I run 3 monitors with Eyefinity at 5250x1080, and you'd surprised at the number of triple A titles which don't support it properly!

Skyrim, Fallout 3/NV being recent and irritating examples.

For tripleheaded to work properly, we need an adjustable FOV, and the ability to prescribe the central monitor bounds so the interface can fit nicely into it, or the ability to scale or position the UI to suit.

If we can re-position parts of the interface/HUD manually, that'd be great. And you can't rely on standard resolutions for the monitor sizes, as once you turn on bezel compenstation all that goes out the window, and you end up with parts of the UI obscured by the bezel with no way to move them.
 
I would welcome this as well, although I'm going to have to shell out for 3 IPS panels because you can't have one awesome screen and two average ones. With my photography and Photoshop work I can't go without... Looks like I have a big bill coming my way for computer hardware.

One tip: Buy all three at the same time. I've got one that's just far enough out colour / brightness wise to the other two it stand out at times. :(
 
They will need to work out if they are supporting multiple monitors from almost the start of the game display interface if they are going to get it right.

Cause they will have at least three different system to cover before they even look at resolution.

1: Nvidia Surround
2: AMD Eyefinity
3: Windows OS based separate screens.

Also following the posts so far even the screens could be different resolutions.

This could mean if multiple monitors arent written in to the original design at the start, or they dont have a flexible enough design. We might not get the features we want or the customization we would like.
 
I run 3 monitors with Eyefinity at 5250x1080, and you'd surprised at the number of triple A titles which don't support it properly!

Skyrim, Fallout 3/NV being recent and irritating examples.

For tripleheaded to work properly, we need an adjustable FOV, and the ability to prescribe the central monitor bounds so the interface can fit nicely into it, or the ability to scale or position the UI to suit.

If we can re-position parts of the interface/HUD manually, that'd be great. And you can't rely on standard resolutions for the monitor sizes, as once you turn on bezel compenstation all that goes out the window, and you end up with parts of the UI obscured by the bezel with no way to move them.
Fallout 3 does work in triplehead and double triplehead - you need to enter the resolutions manually into FalloutPrefs.ini, found in user/MyDocuments/games

Just goes to show that leaving the config files unencrypted is vital for debugging purposes! Games with hardcoded screenmodes and uneditable configs are the bane of multimonitor gaming..

For bezel correction i just adjust the vertical and horizontal image positions of the monitors themselves - they remember their positions for all screenmodes, so i have some modes set up with bezel correction, and some without - generally though i only use it where there's glaring discontinuity in diagonal lines across screens. Most of the time it's unnecessary, what little distortion occurs is preferable to obscured pixels...

I'm hoping it won't be too long before we can buy big, cheap rolls of flexible LCD / OLED, cut a sheet to any arbitrary size, stick it up anywhere with blu-tac and connect to a PC with a single thin cable. Window displays, vehicle HUDs, even wallpaper, it'd be totally boss. Everyone's been predicting it for years now but looks like it's still a way off..

Meantime i get by with this: http://bayimg.com/GAiciAaEH
 
Last edited:
Please can the dev team think about support for dual monitors, this game is begging for it! You can have maps/price list/inventories/ship status sections on monitor 2 whilst the core view screen on Monitor 1...!

Agreed, multi monitor support would be awesome. I wonder if three monitors is going to be enough?
 
Agreed, multi monitor support would be awesome. I wonder if three monitors is going to be enough?


From: http://www.reddit.com/r/IAmA/commen...aben_cocreator_of_elite_creator_of/?limit=500

Darkoba 1 point 11 days ago

When the game comes out, and it will, I would like to rebuild my old Cobra III cockpit (pilot's seat with joystick and control panel, forward view-screen, etc. This time, however, I would like to have two extra monitors, one each side of the forward screen, to act as side screens. Will it be possible to have forward, left and right views simultaneously, given such a hardware configuration? ... and if so, how about installing a rear-view sub-screen (like a rear view mirror) on the main screen, as well?

DavidBraben 2 points 9 days ago

This is something we have been asked a few times. As long as your hardware supports it at a good enough frame rate, it would be a good thing to offer - not just for side views, but for 45 degrees etc, to get an all round view. I would like it in the first release, but we need to consider priorities, but I imagine it would be on the list to do, and would not be too hard.
 
A row of 3 monitors would be nice to give the effect of a cockpit.
I have tried 2 monitors, with one as a data screen and it wasn't comfortable :(

Ultimately Oculus Rift support so I can have a huge virtual monitor would be even better ;)
 
Back
Top Bottom