End of June Livestream with Devs is not happening.

You know. I wasn't sure there was a way to set things more negative than they have been the last few weeks but between the 'roadmap' and this. Kudo's Frontier, You've really upped the game. I mean you weren't forced to claim these things would be coming and then fail to execute. You did it of your own choosing. At this point if they said water is wet, I'd need to go feel for myself.
 
You know. I wasn't sure there was a way to set things more negative than they have been the last few weeks but between the 'roadmap' and this. Kudo's Frontier, You've really upped the game. I mean you weren't forced to claim these things would be coming and then fail to execute. You did it of your own choosing. At this point if they said water is wet, I'd need to go feel for myself.
This is the problem with making statements about the future - they're often wrong. They predicted the wrong week for patch 5, the wrong medium for the dev update and the wrong timescale for the roadmap.

But if they hadn't pre-announced any of them I bet they'd have been well received.

Almost like being silent unless you have something to say is the better option 🤔
 
This is the problem with making statements about the future - they're often wrong. They predicted the wrong week for patch 5, the wrong medium for the dev update and the wrong timescale for the roadmap.

But if they hadn't pre-announced any of them I bet they'd have been well received.

Almost like being silent unless you have something to say is the better option 🤔
Yet so many other game studios manage to do this, without any problem at all...
 
Quite frankly if I was a dev then I wouldn't want management chucking me under a community bus driven by overly invested, pointlessly angry players either.
Quite right. The important takeaway is that it's a very public illustration of kneejerk decision making which with the beauty of hindsight was a terrible idea in the first place.


It's an opinion, of course. But in my view that is quite likely.
It's not the devs job to take the heat for somebody else's decision making. That's the CM`s job. I can imagine ultimatums being issued from the devs given some of the heat some have been receiving on social media.
 
But yes, in this case it is likely that none of them wanted to be the face of bad news.
It's not their job. Their job is to code.

Management, the ones who make the decisions about how to prioritize the coding being done and when to launch are the ones who need to deliver the bad news, if bad news are going to be delivered.

And they're pretty much always the ones who WON'T be delivering them.
 
This is why I've said previously they should do a Hello Games if they want their trust back. Say little but produce results. Beaver away ferociously at what needs fixing and listen to the players and what they are having problems with. Fix those things, but don't stop there. Keep introducing content. Then people will love you again.
 
This is the problem with making statements about the future - they're often wrong. They predicted the wrong week for patch 5, the wrong medium for the dev update and the wrong timescale for the roadmap.

But if they hadn't pre-announced any of them I bet they'd have been well received.

Almost like being silent unless you have something to say is the better option 🤔

Many others are able to predict the general outcome of their own work product though. We are not talking about stock market trading here or horse racing.
 
This is the problem with making statements about the future - they're often wrong. They predicted the wrong week for patch 5, the wrong medium for the dev update and the wrong timescale for the roadmap.

But if they hadn't pre-announced any of them I bet they'd have been well received.

Almost like being silent unless you have something to say is the better option 🤔
I wonder where the root of all those decisions came from?
 
It was always the plan for the Dev streams to start in Jul as far as I know, they couldn't really start them in Jun as the Devs have been busting a gut to fix bugs and get the patches done for the "road map" that FDev released...
 
Yet so many other game studios manage to do this, without any problem at all...
Imho, ED's absolute middle-of-the-road compromise design makes it more difficult for FD. You can't change anything in a game without a portion of your community taking it as a mortal insult. So when your game is designed to kind of appeal to simmers, roleplayers, arcade ww2 fans, ETS2 fans, pve'ers, pvp'ers, soloers, coopers, instagrammers, FPS fans, arena shooter fans, team board game fans, anime hair enthusiasts, people with a long Netflix watchlist, VR fundamentalists, Ship interiorists, Ship exteriorists, legs enthusiasts, legs haters, realism-first types, gameplay-first types, immersion-first types, pc gamers, mac gamers(!), old-gen console gamers and next-gen console gamers, it gets a bit more volatile a bit quicker.

At this point, there is nothing they can work on that wouldn't cause a massive upheaval by over half the community because it's taking resources away from what they want. Apart from fixing the performance I guess, but that one seems out of reach.
 
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