Enemies hitting so hard...

The trouble with crash sites is the lack of cover. If you can get up on the shipping containers and crouch it might help but be prepared to boost away from grenades.

Conflict zones in ships are tough. Everything else seems to be engineered, and I believe 'Low' 'Medium' and 'High' just refer to the length and intensity of the combat, not the level of enemies.

It's a bit like leaping into a threat 6 mission POI for a pirate assassination mission - I wouldn't do that in anything but an engineered Corvette myself.
 
The trouble with crash sites is the lack of cover. If you can get up on the shipping containers and crouch it might help but be prepared to boost away from grenades.

Conflict zones in ships are tough. Everything else seems to be engineered, and I believe 'Low' 'Medium' and 'High' just refer to the length and intensity of the combat, not the level of enemies.

It's a bit like leaping into a threat 6 mission POI for a pirate assassination mission - I wouldn't do that in anything but an engineered Corvette myself.

Uhuh,

See, that's another part of the issue I'm having.

I don't tend to have much trouble with "vanilla" FPS games (CoD, Doom, L4D etc) so it's not like I'm useless at them.
Then there's games like Skyrim, Fallout and the Far Cry games, where I tend to play a more sneaky role and I find the combat in those games to be pretty "deep" - you have a lot of choices for how to engage in combat rather than just tanking so it's possible to use suitable tactics to defeat tough enemies.

The problem I'm having with Odyssey is that the enemies seem to be pretty tough but the combat doesn't have much depth, so there aren't many different strategies you can use in a fight other than "be a bigger tank than they are".

For example, I picked a sniper rifle as one of my weapons in EDO.
I deliberately walked about a km to a site, snuck up to the settlement, the enemies weren't aware of my presence, I took a shot with my plasma rifle, scored a direct hit on my target and... his shield reduced by about 5%.
Then the enemies were all on alert and they chased me all the way back to my ship.


In EDH, we have things like High-Sec nav beacons and RES's, where a newbie can engage in combat and get support from cop-ships, which means you can get your feet wet and then retreat when things go wrong.

I dunno if there's an equivalent to that in EDO but there should be.
 
It's a post by someone who is trying to learn how to play a new part of a game. Which is perfectly fine, you should give it a try some day. Might get ya further than blaming everyone else for your own failures, who knows? :)
Enemies are not a problem anymore once the equipment has been upgraded to R4/R5. Grind is the key 😋
 
so it's possible to use suitable tactics to defeat tough enemies.

The problem I'm having with Odyssey is that the enemies seem to be pretty tough but the combat doesn't have much depth, so there aren't many different strategies you can use in a fight other than "be a bigger tank than they are".

For example, I picked a sniper rifle as one of my weapons in EDO.
I deliberately walked about a km to a site, snuck up to the settlement, the enemies weren't aware of my presence, I took a shot with my plasma rifle, scored a direct hit on my target and... his shield reduced by about 5%.
Then the enemies were all on alert and they chased me all the way back to my ship.
If you want to snipe enemies, the Executioner needs audio masking, otherwise your shooting will likely be heard. Ideally you need the NPCs to have their shields down and not in sight of their fellows. Low grade weapons do less damage than higher grade ones. Hopefully you have or should be able to upgrade your Executioner to Grade 3. The more damage you do, the less shots required. A G5 executioner shot to an unshielded body will kill the target, two shots if shielded (one takes down the shield, the other kills).
Once the enemy hears you, they are likely to head in your direction and you will be facing multiple opponents. With low level gear you need to shoot and scoot.

To make the game easier, the SRV (I call it the scavenger removal vehicle) is your friend. It has scanners so you have an idea where enemies are. It has night vision. It has a pair of guns. It has decent shields and hull. It has mobility. It is not a tank, but it allows you to deal damage and survive longer. The majority of guards can be taken out with the SRV before deploying on foot.

Land your ship 500m+ away from the settlement/crash site/POI. Drive out in the SRV, dismiss the ship. Drive towards your objective, flat ground is ideal, preferably with a rise between you and the objective. At about 300m switch off the lights and go night vision. In turret mode, creep towards the enemy. Your scanner will have given you an idea where they are. Locate an enemy, target and fire. No shields they go down quickly, shields up they last a bit longer. You may have to drive around the settlement to get good firing positions, and may have to advance close. 150-200m is a good range for you. The enemy with longer range weapons can hurt you, so retreat when taking shield damage and return. Many times the enemy with shorter ranged weapons will try and get closer to inflict damage and throw grenades. Retreat. Driving close to enemy behind a building or firing into the air will attract the enemy's attention, and you can then retreat to extend the engagement range.

Occasionally, one enemy guard, despite all the mayhem going around him (or her, EDO is equal opportunity that way), will remain in a hard to get at location or on a patrol route that has no places where he can be shot at at long range. Now is the time to dismount with your Executioner and snipe him, or get in his face with an Intimidator.

For the raid type missions, there will be Techs, Researchers and Administrators armed with Zeniths and P-15s. No shields. Again the SRV is your friend, as you can confirm that no guards are left, and give you a rough idea which building they are in (if they are outside, you should have shot them). With a close range weapon (many find the Intimidator ideal), you can now clear the buildings. Each building is likely to have up to about 4 NPCs in it. To help hunt them down, access a terminal, and lock on to a survivor and your HUD will guide you to where you need to go. Be aware that noise may attract other NPCs in the building. Some CMDRs like to have a weapon with noise suppression, but for clearing buildings I find a noisy one brings the enemy to you a lot of the time and saves you having to hunt them down.

So, your tactics will depend on the situation you face and the gear that you have. As your gear improves, your range of options expands. To progress you need to survive. A fair fight is one you are likely to lose. Use every advantage you have until the time that you simply want to challenge yourself. Beware of reinforcements. Very often they will drop in. There will only be one wave.

Lest I forget, a small ship with dumbfire missiles is good for taking out scavs at POI's, not so good, but doable in settlements.

Finally, playing as part of team makes missions a bit easier. Early on you can learn the ropes (and gain loot) in a team, and later on do more solo missions.

Steve 07.
 

Viajero

Volunteer Moderator
Then there's games like Skyrim, Fallout and the Far Cry games, where I tend to play a more sneaky role and I find the combat in those games to be pretty "deep" - you have a lot of choices for how to engage in combat rather than just tanking so it's possible to use suitable tactics to defeat tough enemies.

The problem I'm having with Odyssey is that the enemies seem to be pretty tough but the combat doesn't have much depth, so there aren't many different strategies you can use in a fight other than "be a bigger tank than they are".
I think I am going to have to disagree with that view. Elite Odyssey is « just » an optional DLC of a much larger whole, and as such its FPS elements can never be the core feature or experience that is offered by the FPS dedicated games you use as benchmark. The thing is that even not being as detailed as FPS dedicated games the combat and stealth systems in EDO have quite a surprising depth to them and the options to approach a given challenge are indeed multiple:

Source: https://youtu.be/lXFY6ClC3_g

Source: https://youtu.be/aQsf4GMPyx4
 
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Ok, after few days break I turn on elite today in the morning. I decided to give a chance again. I choose mission from agent in starport, I started flying towards settlements.

Before I arrived I eat breakfast and finish my cup of coffee - settlement was around 180k away from the star...

I land, mission - kill 13 people inside - I wipe out 6, 7 coming with shotgun and shoot me in the face...

Is ok, I'm happy with expansion but defo I going to wait some time to developers clear some mess with the game, till that time I going to play in game what actually rewarding me for playing...
 
Ok, after few days break I turn on elite today in the morning. I decided to give a chance again. I choose mission from agent in starport, I started flying towards settlements.

Before I arrived I eat breakfast and finish my cup of coffee - settlement was around 180k away from the star...

I land, mission - kill 13 people inside - I wipe out 6, 7 coming with shotgun and shoot me in the face...

Is ok, I'm happy with expansion but defo I going to wait some time to developers clear some mess with the game, till that time I going to play in game what actually rewarding me for playing...
1) you can see how far the target is in the mission screen. Just dont take super long distance missions.

2) practice with combat zones. You learn much quicker and you play much more.

3) dont attack seven people at once.

4) run away when shields are low.

5) FD isn't going to "clear some mess" here as it's really a "its not the game it's you" issue in this case.
 
Another tip:
  • Disable the alarm before going all Rambo on the settlement
  • Find the alarm panel by e-breaching one of the terminals. Preferable not a terminal where guards pass by
  • Practice droppng fake identities quick (for when npcs want to scan you). Better to try again then to get into a fight
 
...oh well, I have suit grade 5 ;)

I know that when I press C - shield activation. I use Maverick - grade 1, just stared Odyssey few days ago. I have some laser and kinetic weapon, I use loadout. Also I have a plasma shotgun but is just ineffective.
Mission is lev 2 and NPC wipe me out like candy ;)
There is the problem. FDEV made the power creep between the suit grades massive. That makes you a pushover at Grade 1 and a steamrolling tank at Grade 5.
 
I land, mission - kill 13 people inside - I wipe out 6, 7 coming with shotgun and shoot me in the face...

Kill missions inside are much harder than kill missions outside. Try a scavenger raid instead of a settlement massacre. Use the roofs of the building, and try and take down enemies when they're unshielded and unaware - then run to the other side of the base, using the roofs.

All of us went through these initial struggles. It takes practice and knowledge.
 
. That makes you a pushover at Grade 1 and a steamrolling tank at Grade 5.
I replay Skyrim now, even with all boosted, deadly dragons etc. Once I passed double-enchanter + vamp lord mark -- dragons die in 15 seconds. Week ago I had 5 real hours fights.
That is problem of most games.
 
I think I am going to have to disagree with that view. Elite Odyssey is « just » an optional DLC of a much larger whole, and as such its FPS elements can never be the core feature or experience that is offered by the FPS dedicated games you use as benchmark. The thing is that even not being as detailed as FPS dedicated games the combat and stealth systems in EDO have quite a surprising depth to them and the options to approach a given challenge are indeed multiple:

I agree that Odyssey can't be a "core" part of ED and, as a result, the combat might not be as comprehensive as a game which is, possibly, built around it's combat system.
I understand that and I'm fine with it.

My problem is that it seems a little awry that NPCs are as tough as they are in a more complex FPS but Odyssey doesn't give you the same range of options that a more complex FPS does.
In something like, say, a Far Cry game you might spot a high-level NPC and you could choose to use wild animals as a distraction (and to inflict some injury), you might choose to set something on fire and cause some chaos, you could set traps using explosives or flammable materials as well as just being sneaky and then sniping at them with a powerful weapon.

EDO doesn't really have any of those options and, basicially, just compels you to make yourself the biggest possible tank before you go into combat.

I guess it is pretty similar with how ship/ship combat works in ED, in that you only find out how good your loadout is when you engage in combat but at least ED has places where you can get assistance from friendly NPCs so you can "get your feet wet" and survive long enough to gain more experience.
With Odyssey, it's just a case of arriving, getting killed and then having to start all over again.
Added to which, there's the fact that Odyssey is just a peripheral part of the game, which makes it easy for a player to think "I just won't bother with any of this".
A bit like the 'goids, or multicrew, or powerplay.
 
EDO doesn't really have any of those options and, basicially, just compels you to make yourself the biggest possible tank before you go into combat.
Yes, because EDO simulates Real Life as well, this means ... more armor and more fire power :D No animals for distraction ;)
With Odyssey, it's just a case of arriving, getting killed and then having to start all over again.
Yeh, just start from combat zones and have plenty of friendly NPCs. get used to your gear.
 
Yes, because EDO simulates Real Life as well, this means ... more armor and more fire power :D No animals for distraction ;)

Yeh, just start from combat zones and have plenty of friendly NPCs. get used to your gear.
There are exploding barrels...
 
...and insta heal by medpack. I made 4 topics to remove it :D Well, shooters need those medpacks and barrels >:

And a ton of cover to hide behind when your shields are low - unlike in space. Plus you have a jetpack on your suit and enemies don't. Take to high ground, find a spot, crouch and wait. If they throw grenades, jump across to the next building.

Most times I see people failing in Odyssey shooter combat they're trying to shoot one enemy while three more to their right are unloading on them. Then the player pauses to reload in full view of these 4 NPCs as well. Use the cover.
 
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