Let's hope the process / missions / collecting is actually enjoyable...![]()
I sure hope so. I don't mind grinding here and there. On the other side of the coin, I don't like feeling compelled to spend the majority of my play time grinding.
Let's hope the process / missions / collecting is actually enjoyable...![]()
Nah we don't really need one - these guys... these guys are geniuses man. Decades of experience in game design on this thread - all professionals highly respected in their fields. We can skip it all, junk the lot and start again with something more shoot-em-up friendly. Just make it money then a few Robigo runs and every ship can have the same toys - perfection in gaming.Christ its not even out yet and people are already calling for a rethink.
Perhaps it would be wise to I dunno have some sort of beta test where issues can be resolved if they show up.
@Frontier Can we have some sort of beta test please?
Christ its not even out yet and people are already calling for a rethink.
Perhaps it would be wise to I dunno have some sort of beta test where issues can be resolved if they show up.
@Frontier Can we have some sort of beta test please?
Nah we don't really need one - these guys... these guys are geniuses man. Decades of experience in game design on this thread - all professionals highly respected in their fields. We can skip it all, junk the lot and start again with something more shoot-em-up friendly. Just make it money then a few Robigo runs and every ship can have the same toys - perfection in gaming.
Wild ridiculous speculation driven by misunderstanding and assumptions of total stupidity on the part of the devs aren't contributing much either, but that doesn't stop anyone. Have you seen some/many of the complaints?!?!?What exactly is the problem posting concerns in a discussion forum on things we've already seen in action? What do you think your post actually contributes? Take your drive-by nonsense elsewhere.
Actually I love the idea FD is using and wish it wash more wide spread in the game. It has always bothered me that every single module and ship in the game has "copy and paste" stats even when built hundreds of lightyears apart. Mass production does have tolerances that are very tight but are not, nor have ever been 100% perfect from product to product. It looks like they spread the tolerances for gameplay which is just fine to me. All I hope is FD doesnt listen to all the whiners here that want just want to build the uber ship, learn variety.
So you just want FD to listen to whiners (as you call them) that just want the ONLY uber ship, AND these whiners are most likely not even interested in combat at all and could careless to be bothered by it. I will also add that there IS variety in weapons, ships and a commanders skill.All I hope is FD doesnt listen to all the whiners here that want just want to build the uber ship, learn variety.
Wild ridiculous speculation driven by misunderstanding and assumptions of total stupidity on the part of the devs aren't contributing much either, but that doesn't stop anyone. Have you seen some/many of the complaints?!?!?
Lots of this is just ridiculous and utterly unanswerable until the beta arrives, so what's does getting so wound up contribute?
It's not that your original points are bonkers - though have you noticed in the videos they've always been shooting with a pair of identical weapons? They've also specified in the live streams the stats are tied together not all random. But still 16 pages later there's still people getting pretty wound up about things already answered - that's what's not helping, not you asking the question in the first place there are always points that are confusing.I don't see what in the OP is wild ridiculous speculation. We have videos of the modification process. You appear to be one of the very few getting wound up, lol.
Getting responses from other players on what they think about what we've seen or getting them in a state of mind to test specifically for what's in the OP isn't a bad thing. The only thing that's useless is coming into a thread and claiming it's not worthy of discussion. That's the moderation team's job to decide. Posts like that are disruptive and toxic, friend. Honestly makes this place look bad.
It's not that your original points are bonkers - though have you noticed in the videos they've always been shooting with a pair of identical weapons? They've also specified in the live streams the stats are tied together not all random. But still 16 pages later there's still people getting pretty wound up about things already answered - that's what's not helping, not you asking the question in the first place there are always points that are confusing.
I'm not wound up - I've not started a thread in ages.
My issue with this is that when designing something, such as a laser, there should be a way to at least determine its special effect. For example, if a pilot asks an engineer to make a healing laser, they are not going to reply "....well, I'll just have to keep modifying your laser randomly until it turns out to do that..", they would learn from the way they made one last time.
I think they should set it up that once you get a particular random result or special quality (call it a discovery?), then you get a blueprint for that change, then can have an engineer repeat those steps in order to modify another item to have the same qualities.
This would remove some of the guesswork and honestly, worse, the material farming involved in creating specialized ships, like a healing platform, or heat-based laser craft.
I'd want to be able to name my ship first. It'd be silly if I could name my PA but not the ship it is attached to![]()
I have trouble with the whole idea that a mechanical/electrical physical system would be subject to random improvements. That's not how things work... Intel doesn't just go roll 2 D20 to see how their next GPU comes out
Very good point.Actually semi-random variation is quite normal even in silicon wafers. That is how they get different chipsets sometimes, by the quality variation![]()