Engineer weapon crafting needs to be rethought (if what we suspect is true)

I didn't read all 7 pages, but did the OP explain why all weapons have to match?

Sure OCD types aren't going to happy but us normal people will get by fine.

Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.

In order to get all of those running at the same spec, I don't even know how many rolls and materials that would take to achieve. It's a system that's taken from RPGs and MMOs but the problem is that those games don't have you firing 4+ guns in a firegroup at the same time etc. They're based around primary equipped weapons.
 
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Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.

I so wish someone came up with a system that made 'builds' completely undoable... :D
 
Well if your going to find getting the materials tedious why are you even bothered about this aspect of the game, because that's the first thing you need to do. Therefore why are you even commenting.

Or do you just want a big magic button that does it for you in the game.

Why add this fancy stuff when the core element needs improving first, seems FD doing the same mistake with Horizons are they did with the original game and just keep adding new shiny toys to distract us from how little most things are even developed. Where is my planet/moon mining buggy? Surely if you put a base on a planet you would mine the resources so why can i not simply go to a mine like you can go to a asteroid belt, have raiders and pirates attack for the added risk.

Yes im aware they havnt told us everything but surely they would add a better way to grab resources.
 
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Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.

I don't think it's obvious. Why does the distributor and power draw have to be the same? To make the mathematics easier for you? The total is the total and doesn't have to be divisible by some nice number to make your build work better.

If I had 4 beams, 2 with a longer range and 2 with a shorter range, I'd consider either putting them on 2 longer range on one trigger and all 4 on the the other trigger. Or I'd perhaps use weapon groups.

It's going to be interesting having to work out your best strategy with what you get from the Engineers. I certainly prefer it to having everything the same.
 
honestly i am pretty shocked.

i don't want to criticise too much the team but... 6 months (six months man !) to have more ''grinding sensations''....
well... this is a real low blow.


i only hope in some secret thing we didn't yet see or at least some adjustments for the explorers... at least... :(
 
Please do not bring RNG into this, not when most of the mats are tedious to get hold off in the first place and are not very tradeable.

Also i didn't read the entire post but did anyone actually think that rng would fit lore wise? I mean we have starships that jump from star to star and yet they wouldn't be able to match or replicate the process to provide an identical modified weapon.

IKR?

foraging for ores with an SRV is boring RNG based drudgery already.
 
In the year 3300, technology is still analogue and advanced weapon modifications are made by hand, in a garage.
I am waiting for steam pipes in my cockpit.
Have you used a Fuel Scoop? *chuckle*

Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.
There's lots of things in life we want. Sometimes we don't get them and things don't turn out how we expect and you know what, that's kinda fun

Make your own build, blaze your own trail.
 
I don't think it's obvious. Why does the distributor and power draw have to be the same? To make the mathematics easier for you? The total is the total and doesn't have to be divisible by some nice number to make your build work better.

If I had 4 beams, 2 with a longer range and 2 with a shorter range, I'd consider either putting them on 2 longer range on one trigger and all 4 on the the other trigger. Or I'd perhaps use weapon groups.

It's going to be interesting having to work out your best strategy with what you get from the Engineers. I certainly prefer it to having everything the same.

Have you not realized how annoying this will be for cannons, PAs, and other skill-shot weapons that work best when fired simultaneously?
 
honestly i am pretty shocked.

i don't want to criticise too much the team but... 6 months (six months man !) to have more ''grinding sensations''....
well... this is a real low blow.


i only hope in some secret thing we didn't yet see or at least some adjustments for the explorers... at least... :(
Looks like you missed the livestreams and newsletters, there is lots of other stuff they are adding. BTW adjustments for explorers are already confirmed.
 
Anyone that cant understand that doesnt give a ...... about this game.

Oh I can understand some people want that... but me personally, noo that is not what I want, I want some 'variations' not cookie cutter crap, and if you really want to have all those weapons with the same special then you are really going to have to work at it (or get lucky), either way it will mean those that end up with those kinds of weapons systems will have an edge over those that don't because A) they worked to get the materials and B) maybe had a little luck with the engineer
 
Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.

In order to get all of those running at the same spec, I don't even know how many rolls and materials that would take to achieve. It's a system that's taken from RPGs and MMOs but the problem is that those games don't have you firing 4+ guns in a firegroup at the same time etc. They're based around primary equipped weapons.

Have a clone option. So you can make more of an item (eg: weapon module) from an existing one you have...

That way, you can try "Wheel of Fortune" on each individual weapon (eg: to each of your two beam lasers, or four mini-cannons), and then, when you've finished, you then choose to "clone" the one you most like, to the others (in turn).
 
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I so wish someone came up with a system that made 'builds' completely undoable... :D

Ha. Well people can do the "Jack of all trades" type of setup but really that's just a master of none. I still want to get damage on target. What this system will ultimately produce IMO is clearer roles in wings and the freedom for some idiot like me to go full multi-cannons with thermal rounds (whatever the special effect is that effects shields, not heat). Which I think at the end of the day is awesome.

The big downside for me is just how much I'll have to farm and roll for each of those weapons. Not because of the cost so much as the unnecessary trouble of it. There's just too much to leave to 1 master roll at the crafter. It's borderline busy work. There's already so much we have to grind in this game; getting the reputation to get the engi you want, getting him up to rank 5, then spending countless materials trying to get duplicates of the weapon you need seems a little absurd.

Have a clone option. So you can make more of an item (eg: weapon module) from an existing one you have...

That way, you can try "Wheel of Fortune" on each individual weapon (eg: to each of your two beam lasers, or four mini-cannons), and then, when you've finished, you then choose to "clone" the one you most like, to the others (in turn).

Well yeah. That's pretty much the same end goal of the batch suggestion in the OP.
 
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I'm pretty sure that in the second live stream they said once you have had a modification created you can save it as a template to make other items the same.

That would be great ( avoids you having 5 different weapons on your ship ). Then there is litteraly nothing left to complain about for me. ... well other then complaining about ppl that complain - and I cannot be bothered to do that today. So let me say I like what I see/heard so far. I can't wait to see it myself. I do not have beta access so I will have to wait [sour]. Cheers to you beta guys go out there and have fun.
 
Oh I can understand some people want that... but me personally, noo that is not what I want, I want some 'variations' not cookie cutter crap, and if you really want to have all those weapons with the same special then you are really going to have to work at it (or get lucky), either way it will mean those that end up with those kinds of weapons systems will have an edge over those that don't because A) they worked to get the materials and B) maybe had a little luck with the engineer
Are you speaking for yourself or you dont want someone else to have conformity?
 
Have a clone option. So you can make more of an item (eg: weapon module) from an existing one you have...

That way, you can try "Wheel of Fortune" on each individual weapon (eg: to each of your two beam lasers, or four mini-cannons), and then, when you've finished, you then choose to "clone" the one you most like, to the others (in turn).

I think that's part of the plan, I'd have to check up on that.

Still doesn't address the fact this is bad RNG on top of RNG layers. The engineers are going to be scattered across the bubble like chaff and will require reputation and referrals to even get any work out of them; the distances, grind, and possibly reputation maintenance are enough qualifiers already to get your hands on a special modification that may be essential to a build you want to play, or even just one you want to try out for a while.
 
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