Therefore why are you even commenting.
That's a bit ironic don't you think?
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Therefore why are you even commenting.
Is that part of the cockpit fire extinguishing mod?
I didn't read all 7 pages, but did the OP explain why all weapons have to match?
Sure OCD types aren't going to happy but us normal people will get by fine.
Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.
Well if your going to find getting the materials tedious why are you even bothered about this aspect of the game, because that's the first thing you need to do. Therefore why are you even commenting.
Or do you just want a big magic button that does it for you in the game.
Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.
Please do not bring RNG into this, not when most of the mats are tedious to get hold off in the first place and are not very tradeable.
Also i didn't read the entire post but did anyone actually think that rng would fit lore wise? I mean we have starships that jump from star to star and yet they wouldn't be able to match or replicate the process to provide an identical modified weapon.
Yeah but then you open the box and realize he pooped in it.Well it's like this, my Engineer always said "life is like a box of chocolates. You never know what you're gonna get."
Have you used a Fuel Scoop? *chuckle*In the year 3300, technology is still analogue and advanced weapon modifications are made by hand, in a garage.
I am waiting for steam pipes in my cockpit.
There's lots of things in life we want. Sometimes we don't get them and things don't turn out how we expect and you know what, that's kinda funMost builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.
I don't think it's obvious. Why does the distributor and power draw have to be the same? To make the mathematics easier for you? The total is the total and doesn't have to be divisible by some nice number to make your build work better.
If I had 4 beams, 2 with a longer range and 2 with a shorter range, I'd consider either putting them on 2 longer range on one trigger and all 4 on the the other trigger. Or I'd perhaps use weapon groups.
It's going to be interesting having to work out your best strategy with what you get from the Engineers. I certainly prefer it to having everything the same.
Looks like you missed the livestreams and newsletters, there is lots of other stuff they are adding. BTW adjustments for explorers are already confirmed.honestly i am pretty shocked.
i don't want to criticise too much the team but... 6 months (six months man !) to have more ''grinding sensations''....
well... this is a real low blow.
i only hope in some secret thing we didn't yet see or at least some adjustments for the explorers... at least...![]()
Anyone that cant understand that doesnt give a ...... about this game.
Most builds include more than 1 identical weapon (pulse laser etc). If you're running a build, you'd want all those weapons to have to same special effect, range, power draw, distributor draw...no? Seems pretty obvious to me.
In order to get all of those running at the same spec, I don't even know how many rolls and materials that would take to achieve. It's a system that's taken from RPGs and MMOs but the problem is that those games don't have you firing 4+ guns in a firegroup at the same time etc. They're based around primary equipped weapons.
I so wish someone came up with a system that made 'builds' completely undoable...![]()
Have a clone option. So you can make more of an item (eg: weapon module) from an existing one you have...
That way, you can try "Wheel of Fortune" on each individual weapon (eg: to each of your two beam lasers, or four mini-cannons), and then, when you've finished, you then choose to "clone" the one you most like, to the others (in turn).
Part of the mutiny suppression system actually. Hoses down unruly crew with high-temperature steam blasts.
You know, the imaginary ones.
I'm pretty sure that in the second live stream they said once you have had a modification created you can save it as a template to make other items the same.
Are you speaking for yourself or you dont want someone else to have conformity?Oh I can understand some people want that... but me personally, noo that is not what I want, I want some 'variations' not cookie cutter crap, and if you really want to have all those weapons with the same special then you are really going to have to work at it (or get lucky), either way it will mean those that end up with those kinds of weapons systems will have an edge over those that don't because A) they worked to get the materials and B) maybe had a little luck with the engineer
Have a clone option. So you can make more of an item (eg: weapon module) from an existing one you have...
That way, you can try "Wheel of Fortune" on each individual weapon (eg: to each of your two beam lasers, or four mini-cannons), and then, when you've finished, you then choose to "clone" the one you most like, to the others (in turn).