Hello Everyone
I don't know whether was talking about this topic in past. I couldn't find anything.
I don't have much time to waste it on a forum, wasting my time with Elite is enough - over 1350 hour in game.
One thing I can't understand in this game.
Developers expect from us spending a tremendous amount of time on grinding all kind of ranks, engineers, modules etc.
They still add new modules and ships which require engineering which is extremely not fair. I put into my pvp corvette shields well above 500 rolls and my friends were able to get much better after not even 50!
The number for stored modules is still the same.
I would like to ask devs then, what is difficult to add to the game MODULES LOCKING MECHANISM?
There are many games which have this kind of mechanism, like The Divison or Destiny for example. We don't have to spend that much time to grind in that games and miraculously their devs had no problems to add that kind of systems.
So far what I found in this game is great unrespect form devs and particularly support side if it comes to players amount of time spent on grinding.
Because of a fixed number of places for modules every player eventually will rich the point when we have to shuffle modules from ships all the time. I have 16 engineered ships in this game and I know what pain it is. When we accidentally sell one of our engineered modules we cannot buy it back - you cannot buy back modules which you sell from other station they that you're currently docked at. Support help is usually that they send us a message telling - oh yeah you sold your 600 roll engineered shields on that day - and that's it. They don't care at all.
All of this took me away from Elite already the same as many of my friends.
My proposition is that we as a community of players should start to demand from devs good modules locking mechanism so no one sells their very hard earned engineered modules accidentally anymore.
Best regards
I don't know whether was talking about this topic in past. I couldn't find anything.
I don't have much time to waste it on a forum, wasting my time with Elite is enough - over 1350 hour in game.
One thing I can't understand in this game.
Developers expect from us spending a tremendous amount of time on grinding all kind of ranks, engineers, modules etc.
They still add new modules and ships which require engineering which is extremely not fair. I put into my pvp corvette shields well above 500 rolls and my friends were able to get much better after not even 50!
The number for stored modules is still the same.
I would like to ask devs then, what is difficult to add to the game MODULES LOCKING MECHANISM?
There are many games which have this kind of mechanism, like The Divison or Destiny for example. We don't have to spend that much time to grind in that games and miraculously their devs had no problems to add that kind of systems.
So far what I found in this game is great unrespect form devs and particularly support side if it comes to players amount of time spent on grinding.
Because of a fixed number of places for modules every player eventually will rich the point when we have to shuffle modules from ships all the time. I have 16 engineered ships in this game and I know what pain it is. When we accidentally sell one of our engineered modules we cannot buy it back - you cannot buy back modules which you sell from other station they that you're currently docked at. Support help is usually that they send us a message telling - oh yeah you sold your 600 roll engineered shields on that day - and that's it. They don't care at all.
All of this took me away from Elite already the same as many of my friends.
My proposition is that we as a community of players should start to demand from devs good modules locking mechanism so no one sells their very hard earned engineered modules accidentally anymore.
Best regards
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