Engineered superweapons/shileds are the problem, not the AI's tactics/skills.

The NPCs just seem to want to fly in circles with you.

I genuinely wonder whether the 2.0 kebab-of-doom NPCs really didn't suffer from a transposed value in their routine - "y=100" instead of "x=100".
 
The NPCs just seem to want to fly in circles with you.

I genuinely wonder whether the 2.0 kebab-of-doom NPCs really didn't suffer from a transposed value in their routine - "y=100" instead of "x=100".

Well they simply want to get on your 6 when you are trying to get at their 6 too, as OP said the IA techniques and skill is now much more realistic and don't need a nerf. However, the percentage of them spawning with Engineers mods needs to be lowered.
 
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Well they simply want to get on your 6 when you are trying to get at their 6 too, as OP said the IA techniques and skill is now much more realistic and don't need a nerf. However, the percentage of them spawning with Engineers mods needs to be lowered.

True,

but to be honest, while respecting the work of the Dev, to me the fights aren't more fun: longer, maybe, but definitly more boring...

Edit:

fighter --> fights
 
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The "Engineered" bonus effects need to be nerfed, not the AIs tactics/skills.

Not so much nerf the upgrades, but rather return the AIs to shooting with conventional weapons. With their increased skill the standard weapons will be plenty challenging enough, without coping with max upgraded weaponry that appears to be available to AIs but not to Commanders (at least not in the short term).
 
No. I'm on 1.6
FD could put a restriction on Instancing such that v1.6 CMDRs are never in the same instance as v2.1 CMDRs, but then what do they do if your friends have v2.1 and you wing up with them? What if the group of you then go hunting wanted CMDRs who might also be using v2.1? It would be totally unreasonable to expect their long worked for hard-earned Engineered modules to be nerfed and you wouldn't want to be blocked from winging up with someone who has v2.1.

FD have taken the DNO (do nothing option) and left us with the "all CMDRs fly in the same universe" option. Any other option would be more work/expense for them.

The cynic in me says they've introduced Horizons/Engineers just to keep their cash flow moving. The level headed sensible part of me says that without that cash flow coming in all the time they'd run out of cash and shut down the servers. Then none of us would be able to play.

That said, I think there is no way, none, none at all, that FD should allow Engineered upgrades to the NPCs that v1.6 CMDRs have to face in Solo, but that's just me. If that appeals to you then start a poll on the forum. I'd vote for it. You never know, they'll listen.
 
From insta-gib reports around, i guess that sometimes npcs roll mods way out of limits


I think this is likely the case. Perhaps a bug in which modifications are being applied to which modules and the figures.

I certainly don't recall seeing rapid fire PAs or constant firing railguns in beta.
 
The frequency of the OP NPCs is the major issue but the other big issue that is being ignored is that you should only encounter them if you engage in highly risky behaviour.

Mining, trading, mission running, exploring, etc., should all be viable in non-combat optimized ships if the locations involved have reasonable security.

'Play your own way' now leads to the rebuy screen unless you suddenly acquire much better combat skills and a ship to use them with.
 
The frequency of the OP NPCs is the major issue but the other big issue that is being ignored is that you should only encounter them if you engage in highly risky behaviour.

Mining, trading, mission running, exploring, etc., should all be viable in non-combat optimized ships if the locations involved have reasonable security.

'Play your own way' now leads to the rebuy screen unless you suddenly acquire much better combat skills and a ship to use them with.

Agree 100% - in addition to what you mentioned the overall frequency of NPCs. Seems to me dangerous to elite classified NPCs in random combat ships (anything from sidewinder to imperial clipper) are constantly on your tail even when you are hauling 3 units of biomass. Rather uncool. Especially since combat rating seems to be not taken into account, my combat rating is novice, I did not sign up for this constant harassment... :(
 
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Agree. Mods seem overpowered and omnipresent.

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Mining, trading, mission running, exploring, etc., should all be viable in non-combat optimized ships if the locations involved have reasonable security.

Down to Medium security Police reaction is swift and brutal enough to help you if:
- You have a decent shield ( and maybe some chaff )
- Ai does not carry a 'Supergun'

Trading mining exploring should be dangerous: I have tons more fun trading now then I did pre 2.1.
 
The frequency of the OP NPCs is the major issue but the other big issue that is being ignored is that you should only encounter them if you engage in highly risky behaviour.

Mining, trading, mission running, exploring, etc., should all be viable in non-combat optimized ships if the locations involved have reasonable security.

'Play your own way' now leads to the rebuy screen unless you suddenly acquire much better combat skills and a ship to use them with.

They are completely viable. I went mining yesterday for a while in my gunless/shieldless T7. Dropped into pristine metallic ring, boost till clear of radar targets. Mine away blissfully. Cargo is full head back. Get interdicted, immediately boost, pop chaff, boost, low wake out, land profit. He wanted to try and interdict me again but I wouldn't let him. The interdictor has to be behind you, if you tack back and forth toward your target the NPC will never get behind you, if you just fly in a straight line will. So that particular NPC mucked about and followed me while I flew back, dropped into the station with me where the system authorities and Coriolis station promptly blew him apart while I docked and had a beer.
 
They are completely viable. I went mining yesterday for a while in my gunless/shieldless T7. Dropped into pristine metallic ring, boost till clear of radar targets. Mine away blissfully. Cargo is full head back. Get interdicted, immediately boost, pop chaff, boost, low wake out, land profit. He wanted to try and interdict me again but I wouldn't let him. The interdictor has to be behind you, if you tack back and forth toward your target the NPC will never get behind you, if you just fly in a straight line will. So that particular NPC mucked about and followed me while I flew back, dropped into the station with me where the system authorities and Coriolis station promptly blew him apart while I docked and had a beer.


56940584.jpg


let me add that fighting the interdiction is absolutely viable now.
 
I expect the CMDR griefers will be working hard to get their hands on these Engineer upgrades to, then we'll all be sorry.

The "Engineered" bonus effects need to be nerfed, not the AIs tactics/skills.

Yeah, I think there's something to this. The new AI is fine. Some people seem to be running into some overpowered NPC ships though. Is there a way to upgrade your ships maneuverability in Engineers? A DBX should not be able to fly in circles around my Vulture. I know, because I own one and they aren't that maneuverable.
 
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