Newcomer / Intro Engineering Question

Just for clarification.
The Heat mechanics can be tricky. If you wanted more details you can check here.
https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/

The information in the above thread boils down to basically the DBX can manage heat better then a Krait.
The thread refers to it as a BTU capacity. The higher the value, the better the ship can manage heat. DBX - 527 , Krait - 448
When you overcharge a powerplant you are reducing it's capability to disperse heat efficiently. (A 25% penalty with grade 5 Overcharge)
Combine the ships heat capabilities, with the fuel scoop equipped. This determines how long you are absorbing heat from a star.
The longer you take to refuel, the more likely you will exceed the power plants capabilities to disperse heat.
(The red flashing lights, the klaxon, the smoke, and sparks. The passengers complaining about 3rd degree burns because they touched the bulkhead, when you repeatedly warn them you are conducting refueling maneuvers. To stay away from any metal surface, but they don't listen. Which leads to an unplanned detour to the closest medical facility, because your paltry first aid station broke down two weeks ago. Chaos in general.)

Fuel Scoop times.
https://forums.frontier.co.uk/threads/fuel-scoop-guide.512907/

I never calculated a 3A Fuel Scoop on a 5A FSD in the thread, but it turns out to be 28.86 Seconds to recoup one jump's worth of fuel at peak rate. (That toasty region close to a star.)

Things that will correct the overheating.
Low Emissions and Armored Engineering modifications to the power plant.
Larger fuel scoop
Less power hungry modules, or engineering that reduces power draw.
 
Update... after updating to a better Fuel Scoop (my bad!), Krait MKII still gets hot scooping, BUT, I find the right spot and just SIT there, it will now scoop at over 200 to 300/s and I can keep the heat to about 63 to 65%. Also, I noticed that I was getting much too close to the Star... I can hang some distance away and still scoop just fine, with no flying around star and heat stays fine, mostly. Thanks everyone! Been playing ED for years and still a noob :( I'll tell you what though... in the last two weeks, I've been able to engineer a Krait that MELTS ships and fast! Not ready for open yet, think I want to swap my G5 Efficient / Thermo Vent Beams for all Plasma Accelerators. Not sure yet. Also, might want to dump my G5 Overcharged / Incendiary Round Multi-cannons, although, man they rip through hulls! Anacondas, FDL, Clippers... destroyed in no time and smaller ships like Cobras and Eagles are done within seconds with just Beams. It's like shooting ducks. Have a feeling life in Open would be a bit more difficult. Ha! Thanks again!
 
Just for clarification.
The Heat mechanics can be tricky. If you wanted more details you can check here.
https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/

The information in the above thread boils down to basically the DBX can manage heat better then a Krait.
The thread refers to it as a BTU capacity. The higher the value, the better the ship can manage heat. DBX - 527 , Krait - 448
When you overcharge a powerplant you are reducing it's capability to disperse heat efficiently. (A 25% penalty with grade 5 Overcharge)
Combine the ships heat capabilities, with the fuel scoop equipped. This determines how long you are absorbing heat from a star.
The longer you take to refuel, the more likely you will exceed the power plants capabilities to disperse heat.
(The red flashing lights, the klaxon, the smoke, and sparks. The passengers complaining about 3rd degree burns because they touched the bulkhead, when you repeatedly warn them you are conducting refueling maneuvers. To stay away from any metal surface, but they don't listen. Which leads to an unplanned detour to the closest medical facility, because your paltry first aid station broke down two weeks ago. Chaos in general.)

Fuel Scoop times.
https://forums.frontier.co.uk/threads/fuel-scoop-guide.512907/

I never calculated a 3A Fuel Scoop on a 5A FSD in the thread, but it turns out to be 28.86 Seconds to recoup one jump's worth of fuel at peak rate. (That toasty region close to a star.)

Things that will correct the overheating.
Low Emissions and Armored Engineering modifications to the power plant.
Larger fuel scoop
Less power hungry modules, or engineering that reduces power draw.
Thank you for this information. There's much more to this game than I ever thought... I have like 6 different websites I refer to, 2 installed tools, and watch countless videos from all the main YouTube ED guys. This game is so much more than a game, it's a life choice! ;) I have almost 1000 hours into this game and made most of my progress (how it all works) in the last few weeks. With this COVID, had some time on my hands to really get into the nitty gritty of this game.
 

Craith

Volunteer Moderator
Also check out power priorities - you can set e.g. your fuelscoop at the highest number (=lowest priority), because you will never need it active while you have your weapons out. Same for the cargo hatch, especially if you don't have any cargo space (you may still want to collect some materials, but stowing the weapons to do so does not take long and you won't be shooting others while trying to scoop). You may get away with a more heat efficient powerplant that way.
 
Also check out power priorities - you can set e.g. your fuelscoop at the highest number (=lowest priority), because you will never need it active while you have your weapons out. Same for the cargo hatch, especially if you don't have any cargo space (you may still want to collect some materials, but stowing the weapons to do so does not take long and you won't be shooting others while trying to scoop). You may get away with a more heat efficient powerplant that way.
Thanks. I upgraded my scoop and all is well now. I didn't notice I had a horrible scoop. I can now sit comfortably and scoop between 200 and 300/s, or more, and heat stays at 63 to 65. I never mess with my power priorities, they are all just set to "1". all the time. My power output is huge and with everything deployed only uses 80% of my power. I stopped upgrading the power plant at Grade 2. Anything higher seemed like overkill and a waste of materials.
 
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Craith

Volunteer Moderator
if you have so much spare power, it makes sense to go for armored + thermal spread, to run much cooler and have a higher integrity. It even increases the power output, just not as much as overcharged.
 
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