Just for clarification.
The Heat mechanics can be tricky. If you wanted more details you can check here.
https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/
The information in the above thread boils down to basically the DBX can manage heat better then a Krait.
The thread refers to it as a BTU capacity. The higher the value, the better the ship can manage heat. DBX - 527 , Krait - 448
When you overcharge a powerplant you are reducing it's capability to disperse heat efficiently. (A 25% penalty with grade 5 Overcharge)
Combine the ships heat capabilities, with the fuel scoop equipped. This determines how long you are absorbing heat from a star.
The longer you take to refuel, the more likely you will exceed the power plants capabilities to disperse heat.
(The red flashing lights, the klaxon, the smoke, and sparks. The passengers complaining about 3rd degree burns because they touched the bulkhead, when you repeatedly warn them you are conducting refueling maneuvers. To stay away from any metal surface, but they don't listen. Which leads to an unplanned detour to the closest medical facility, because your paltry first aid station broke down two weeks ago. Chaos in general.)
Fuel Scoop times.
https://forums.frontier.co.uk/threads/fuel-scoop-guide.512907/
I never calculated a 3A Fuel Scoop on a 5A FSD in the thread, but it turns out to be 28.86 Seconds to recoup one jump's worth of fuel at peak rate. (That toasty region close to a star.)
Things that will correct the overheating.
Low Emissions and Armored Engineering modifications to the power plant.
Larger fuel scoop
Less power hungry modules, or engineering that reduces power draw.
The Heat mechanics can be tricky. If you wanted more details you can check here.
https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/
The information in the above thread boils down to basically the DBX can manage heat better then a Krait.
The thread refers to it as a BTU capacity. The higher the value, the better the ship can manage heat. DBX - 527 , Krait - 448
When you overcharge a powerplant you are reducing it's capability to disperse heat efficiently. (A 25% penalty with grade 5 Overcharge)
Combine the ships heat capabilities, with the fuel scoop equipped. This determines how long you are absorbing heat from a star.
The longer you take to refuel, the more likely you will exceed the power plants capabilities to disperse heat.
(The red flashing lights, the klaxon, the smoke, and sparks. The passengers complaining about 3rd degree burns because they touched the bulkhead, when you repeatedly warn them you are conducting refueling maneuvers. To stay away from any metal surface, but they don't listen. Which leads to an unplanned detour to the closest medical facility, because your paltry first aid station broke down two weeks ago. Chaos in general.)
Fuel Scoop times.
https://forums.frontier.co.uk/threads/fuel-scoop-guide.512907/
I never calculated a 3A Fuel Scoop on a 5A FSD in the thread, but it turns out to be 28.86 Seconds to recoup one jump's worth of fuel at peak rate. (That toasty region close to a star.)
Things that will correct the overheating.
Low Emissions and Armored Engineering modifications to the power plant.
Larger fuel scoop
Less power hungry modules, or engineering that reduces power draw.