Thanks @Stealthie and @Ethaidan for the quick response; I got worried I missed something. I have engineered 10 ships since that test and it would have sucked if I was doing it wrong.
Of course, but then once you do the higher grade upgrades, all of that is replaced by the new grade. i.e. the lower grade rolls don't matter. Test it yourself, do one module your way all the way to G5, and one without going all the way on each grade (except G5, cap that) and compare the end result.No, that is incorrect, you are not wasting mats. I've literally watched my modules incrementally increase with each role.
Of course, but then once you do the higher grade upgrades, all of that is replaced by the new grade. i.e. the lower grade rolls don't matter. Test it yourself, do one module your way all the way to G5, and one without going all the way on each grade and compare the end result.
I was 99.5% sure, because I tested it myself the way I told you to, with several different modules, when I was brand new to the process. The fact that some forum regulars with more experience than I have now confirmed it has me at 99.99% sure.Are you positive the lower grades don't matter? It seems to me the engineering system is built in a way so that each grade is built off the previous grade and has a stacking effect.
If I am wrong on this, then I have wasted a crap ton of mats over the last two months. Will have to test, again.
No, that is incorrect, you are not wasting mats. I've literally watched my modules incrementally increase with each role.
Be thankful you weren't around for the old way, it sucked.
It was all randomized rolls and you had to say yes to the warning message that stated you would lose your updgrade before it would let you roll the dice again. So if you got a worse roll than your previous one, you couldn't go back.
On top of that, mats were a lot harder to get in those days.
Ah, but it was so much more fun trying to figure out how the random secondaries might come into play, the tension waiting to see if the wheel of Fortune would grant you a free random special effect...
Lol, if only Vanna White would pop out and give you a prize, then it might have been worth it. I remember trying to get stuff like Thermal Cascade and finally succeeding once, trying to time the button press to get the special effect and failing 9/10. It was happy-joy moment when I actually got something worthy, or well, just anything at all really. I still have some of those legacy mods with effects on my AspX and Cobra MKIII.
Read some stuff on reddit about the rolls post 3.0, it does seem like you guys are right on that, man I hope so. I won't get back the mats but at least I'll know not to waste anymore of them before moving on to the next roll.
You're going to save so many materials now that you know.
I honestly think that most of the folks on the forums who complain loudly about the hassle of gathering materials for engineering are under the same misconception you were. Being quite new to the game, I didn't find it that bad at all. Unlocking the engineers on the other hand...that took quite some effort. Just finished that bit today with Lori Jameson.
Ah, but it was so much more fun trying to figure out how the random secondaries might come into play, the tension waiting to see if the wheel of Fortune would grant you a free random special effect...
I don't think tht's accurate @Clicker, just randomness messing with your head. It is pretty common in any game with RNG for the players to come up with all sorts of 'tricks' that aren't valid, simply because the human brain is hard-wired to find patterns, which means it tends to make you think a pattern is there even when it isn't.