Playstyle is also optional.
Not if ED Arena becomes reality, it isn't.
That's the problem with removal of player freedom, after all.
Playstyle is also optional.
Except, it's really not- depending on your style of play, is it?
The whole "if it ain't broke, don't fix it" adage doesn't really apply when you're talking META for context.
Then the flipside becomes you have to "fix" everything before you can use it becoming a simple baseline... which is the paradoxical argument.
Not if ED Arena becomes reality, it isn't.
That's the problem with removal of player freedom, after all.
There is no such thing as ED Arena and there are no plans for it.
Then the flipside becomes you have to "fix" everything before you can use it becoming a simple baseline... which is the paradoxical argument.
Definitely quoting you on this one.
(for "later"...)
Please do.
I normally don't mind being wrong, but I will be mighty upset if I am this time.
Hey, I really do hope I'm wrong, too.
I like the remote engineering and mat traders too.
If i am not wrong, engineers are facultative ?
I can admit a lack of background in the game but i don't think this is only because of the engineers.
This system is made for players like me who likes to improve their ship and go and test modifications.
What i want to say by this topic it is only that new system is far better than the older...
But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.
Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking
The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.
But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.
Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking
The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.
To be fair, the new system make me stop playing the game.
Every single cannon needed to be modded from 1 to five?? Need to go to an Eng for convert a legacy module? Rate conversion absolute painfull?
No thanks my time is precious.
It's funny how it changes for different people. With the new system I have done more engineering then ever as I find it far more accessible. Not too sure what the rate of conversion is you mean though.
But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.
Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking
The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.
Do you really need to engineer a whole fleet, grade 1-5 all in one go?
Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).
So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.
Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).
So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.
Not sure why you sold the old ships. Might have reused some stuff you already had?
Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).
So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.