Engineers rework...

Except, it's really not- depending on your style of play, is it?

The whole "if it ain't broke, don't fix it" adage doesn't really apply when you're talking META for context. :)

Then the flipside becomes you have to "fix" everything before you can use it becoming a simple baseline... which is the paradoxical argument.

But you still choose you style of game in ED. Nobody forces anyone to be a PvPer but themselves. But as it goes, i think there is far too much powercreep in the Engineers. It's one reason why all my offensive and defensive modules are a max of G3.

But as the game is at the moment, no you don't need to get engineers unless you choose to play in a way that is not forced on you. It is optional, just as all the playstyles are optional, just like every ship in the game is optional.

It's the reason why Agony Aunt only flys Cobra Mk3's and 4s. It's a choice, like it's a choice for him to grind out all the materials in one go to upgrade everyone of his ships. I'm sure they were already well engineered and there was really no need to redo them all, he just chose to and the only person who has put that on him is really himself. The new engineers didn't introduce new grind for him, he created it himself from what I can tell.

Not if ED Arena becomes reality, it isn't.

That's the problem with removal of player freedom, after all.

There is no such thing as ED Arena and there are no plans for it.
 
Then the flipside becomes you have to "fix" everything before you can use it becoming a simple baseline... which is the paradoxical argument.

which is why i suggested (for general hilarity) to make all modifications available at any station and for cheap credits, as a possible mitigation to the crapstorm that engineers unleashed. of course that would break the skinner box, and apparently nobody would ever mine again. and think of all those usses, lonely forever in the darkness of space ... all that invaluable 'content' wasted!
 
Engineering is great fun, probably my favorite part of the game. The recent changes only made it better.

For a new player, it also serves as quasi-tutorial, gradually guiding them towards all of the great experiences the game offers, which is a nice thing for those who don't spend a lot of time looking out of game for guides, as there's so much to do and learn in ED, they could have easily never found much of it.
 
I like the remote engineering and mat traders too.

I just wish that you could apply experimental effects remotely. I'd probably experiment with different effects regularly, but as it is I settle on one and just leave it at that.
 

Jex =TE=

Banned
If i am not wrong, engineers are facultative ?


I can admit a lack of background in the game but i don't think this is only because of the engineers.


This system is made for players like me who likes to improve their ship and go and test modifications.


What i want to say by this topic it is only that new system is far better than the older...

But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.

Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking :)

The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.
 
But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.

Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking :)

The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.

Jex is showing his ignorance of the system. While ships can be identical if they all have the exact same upgrades it is unlikely. I have two of the same ship both A graded with the same shields and weapons and engineered but they are completely different depending on what I want to use them for. One has long range weapons the other has short range weapons which give a very different style of combat.
 
Last edited:
But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.

Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking :)

The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.

To be fair, the new system make me stop playing the game.

Every single cannon needed to be modded from 1 to five?? Need to go to an Eng for convert a legacy module? Rate conversion absolute painfull?

No thanks my time is precious.
 
To be fair, the new system make me stop playing the game.

Every single cannon needed to be modded from 1 to five?? Need to go to an Eng for convert a legacy module? Rate conversion absolute painfull?

No thanks my time is precious.

It's funny how it changes for different people. With the new system I have done more engineering then ever as I find it far more accessible. Not too sure what the rate of conversion is you mean though.
 
It's funny how it changes for different people. With the new system I have done more engineering then ever as I find it far more accessible. Not too sure what the rate of conversion is you mean though.

Grade 5 legacy conversion becomes grade 4, you need the engineer at rank 5 to do it. Just the grade 4 is usually an improvement over an old 5 though.

Then you can pin it add an experimental and finish it later via remote workshop, not sure what the fuss is about really.
 
But it's improving the ship in the same ways and everyone gets the same rolls rather than you actually making the modification with skill and experience. Every ship is identical now so every ship is the same. It's just like modding your ship from E rated to A rated really - it was just extended.

Improving your ship however isn't a bad thing but it is a pointless thing because there's nothing that requires it. Now if they hadd a planet called Kessel and a run to do in under 12 parsecs (A unit if distance btw, not time) that a modified unit could do for you (Maybe a navicomputer that needs modifications to take off the safety overrisde allowing you to plot a shorter but much more dangerous route, then we're talking :)

The old system was urine, the new system is non alcoholic lager - or should that be the other way around? Either way, they're both bad it's just one is slightly less bad than the other.

The old system wasn't unique, there was just a ton of RNG as roadblock to prevent builds converging on their optimums.
 
Do you really need to engineer a whole fleet, grade 1-5 all in one go?

Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).

So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.
 
Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).

So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.

Not sure why you sold the old ships. Might have reused some stuff you already had?
 
Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).

So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.

Did you need to upgrade them from grade 1-5 in one sitting. I have ships that i am flying around with grade 1's and 2's. I mean it's up to you how you go about it, but it seems like you put yourself through a lot of grind when it wasn't really necessary.

With the new pinned engineer recipes, the material traders, I just upgrade when I want to, for me there is no need to get them all to the top grade in one go. Could there be a bit of OCD going on there?

Not sure why you sold the old ships. Might have reused some stuff you already had?

I find it strange as well. He could have got them down to a grade 4 instead of going from 1 - 5. I am not sure I understand what Agony Aunt means that the modules did not fit?
 
Yes, yes i did. I sold all my old ships so i was sat with 10 cobras most largely unengineered. Under the old system i'd have been done in a day or two. With the new system, everything needed to go from grade 1 to 5, a vast majority of my old modules that i had slowly worked for over years were sold (no point keeping, they didn't fit).

So, as much as I am against grinding, i pushed myself to do it to get it out of the way as quickly as possible.

If they are all cobra's then the bits are interchangeable. You only really needed one ship and some modules in storage.
 
The original engineers implementation was off-putting because you felt like you had to do a lot, potentially really-really-a-lot, of prep work to upgrade a component. Under the old system I only did FSD and Dirty Drives and I only did them on a few key ships, now I'm playing with it a bit more, engineering ships I want to take out more often (hello, Vulture) and I've been happy with the amount of time it takes to get a mod done.

Also, although the tech traders are screwing us royally, it's far easier to get mats now. I remember driving for hours looking for a bit of arsenic and having no luck at all, even on a planet that supposedly had a good percentage. Now it feels like you can just cruise around on the engineers Moon and find a few of whatever raw material you needed. It's been great, and while I hope they make some additional changes (more traders near engineers, better exchange rates if you're friendly, etc) it's a clear and defined improvement in I think every way.
 
Last edited:
Back
Top Bottom