There's the start of another discussion on whether the engines should be reset to zero on exiting hyperspace jumps (as in the current 3.0 beta), or 100% - as is in the current 2.4
Hitting zero thrust during the countdown or hyperspace results in arrival with zero thrust; hitting 100% during the same period does nothing.
Could we please have an option for this behaviour? - really only needs to be a start-up option to suit a player's preference.
Colin
Hitting zero thrust during the countdown or hyperspace results in arrival with zero thrust; hitting 100% during the same period does nothing.
Could we please have an option for this behaviour? - really only needs to be a start-up option to suit a player's preference.
Colin