Enjoying this awesome game without grinding

I stayed in the starter ship (not the starter zone) until I had over 51 million credits. When I finally got out of the Sidewinder and into the Cobra Mk-III, I had so much fun in that ship. It was so much more capable. I did deliveries for- and even took it to the CZs during a CG in Upaniklis (Nov, 3305). It was exhilarating to be able to pester the faction ships and to be able to escape (barely) when things got too tough for my un-engineered Cobra. It was a great learning experience too, for both opponent behavior as well as ship capabilities. Did I lose ships? You bet! I even got shot-up a couple of times by real CMDRs.
I took my time to experience every aspect of the ship and the numerous things I tried with it. I'm not a combat-focused player at all, but the CG came along and I just went there and tried it.
I played and played until I had well over 600 million credits before I purchased my next ship. I wasn't in a hurry.

Grinding might be fun for some but for a lot of us it turns Elite into something quite different.

BTW, for those of you wondering about achieving this or that in this game I can say:
It's much more useful to exert some effort to gain access to engineers than it is to gain super power rank, in my opinion. Rank will come by doing. It's not that slow or hard either, unless you gotta have it now. But take it at a fun pace. Stop to admire the scenery. Those are my suggestions...
Having an engineered ship allows for more relaxed play due to the capabilities that you gain. Rank, well...
 
When I got Elite Dangerous, I didn't see a grind at all. The PvP was so easy to get into. All you needed was a couple million credits for a small ship and have fun. The PvP in 2015 made it possible for newer players to have fun too, because there was no grind to it.

Then came Horizon DLC. This ended casual PvP imo. The grind wall needed to min/max a ship was far too daunting for me to enjoy when Horizons first came out; and the RNG involved was infuriating.

Things have gotten far better though. The 'grind' means I just do what I enjoy and trade materials in. No need to 5 star an engineer each time you need an experimental effect, no need to scoop materials on a planet in an SRV anymore, no need to look for HGE sources for long periods of time, and no more RNG luck involved, and we get 3 materials instead of 1 per scoop. The only grind I can see people doing is unlocking Federal/Imperial ships, which does not look fun.

But during that time when Horizon was new, Engineering truly did feel like a grind, and I complained loudly.
 
I was flying around these days in a certain system in order to unlock one of the engineers, the one with the FSD drive improvement, when I noticed one of those new carriers sitting around the system, next to 30 other exactly same carriers. It's name was 'The reason we grind'.. Hmm.. I thought to myself, what a shame so many people are lost chasing 'the next unlock & accomplishment' and once they achieve the ultimate one, they just leave it standing there doing nothing. This was after chatting a bit in the system chats with various people and noticing a prevailing trend. Lots of people seem to complain about 'long travels' & 'grinding'. Hmm.

Now don't get me wrong. I've been there done that. Back in 1999 when I played my first MMORPG - Ultima Online, I made sure to meticulously study every nook & cranny on online forums such as these before even entering the game, until I got the most high end stuff possible. Then I just went PvPing day & night until I perfected my skills as well. Then one day, I just quit because there was nothing else to do. Looking back, I wish I had spent more time just enjoying the scenery and just enjoying the game at the lower levels. Once you have a high end character, it is not easy to go back and enjoy the lower level stuff. I also spent few years designing an MMORPG UO shard, so I know all the mechanics of gameplay that try to keep people busy for the sake of keeping them busy. Don't fall for those traps, take it slow and enjoy the journey.

Before I played Ultima Online, I had played another game with a huge world. That game was Elite 3 - The First Encounters. The release I had was buggy as hell but I played it day and night. Always looking forward about coming from school and reading the last edition of the galactic newspapers while cruising in super speed to the next planet. I finished the game again in 2006, then 2015 and lastly 2 years ago.

Two weeks ago, when I heard that Elite Dangerous was going for free on Epic I couldn't wait to give it a try. I had hesitated in the past because I had put my MMORPG days behind me. Being married with a full time job and a toddler daughter, the days are long gone of power gaming 12 hours a day and pwning noobs. These days I am lucky to get maybe 2 or 3 hours per day for gaming during the week. So with Epic giving it for free.. I said to myself I've got nothing to lose.

I have to say I am extremely positively surprised this game is very much playable and enjoyable with no grinding or MMORPG chasing for the 'next unlock'. I don't mean to criticize players who go for the power gaming. To be honest, If I had the time to game 8-12 hours a day.. sure.. I would've probably went to become an end game PvP player but here I want to offer a different perspective a different way of approaching the game and maybe inspire few other fathers of just stopping and smelling the roses instead of feeling bad for not having enough time to get an Anaconda.

First and foremost, get your motivations for playing this game right. Is this the right game for you? As a big fan of Elite 3, for me there was no doubt. The only thing I hoped for is that the game would not be too 'modernized' with lots of cut scenes and few mini games in between. Luckily, the core gameplay of Elite is still here. I am missing a bit of a story layer, something like Freelancer would've been nice but then again, storytelling was never what made Elite the best game ever (based on some people that include me)

In my case, I love this game for two reasons. First, I just love space. I've always been an astronomy buff so having 1:1 scale & Newtonian physics (most of the time) is just such a big blast. Circling that planet and feeling its gravity is more than enough for me. I don't care if I am in a sidewinder or in an Anaconda, the experience is mostly the same.

The second reason is I just love blowing other ships up. Ideally I would love to do it in PvP but I don't have the time for that. So Resource Extraction zones and bounties have so far provided more than enough of that with over 40 ships shot down.

What I discovered real fast is that the level of grinding to achieve these two goals were absolutely minimal. Basically zero. I spent few hours in my sidewinder learning the controls, doing some Boom delivery missions and in no time I had the opportunity to buy my all time favourite ship (from Elite 3). But of course, the legendary Cobra MK3. I used to fly it there with a class 3 Military Drive which offered a record 27 Ly of jump.


Several Boom delivery missions later, with some planet landings and recoveries in between, which I enjoyed a lot as it allowed me to jump across 20 different systems I slowly but surely maxed out all the upgrades of my favorite ship. Then I got really lucky with having a Boom delivery of 54 Tritium for about 6.5 million which at this level is a LOT of money. I had to store my shield in storage and just take the risk. Got interdicted TWICE doing this run and I almost didn't make it but the experience was awesome. The lack of saving in this game meant an adrenaline rush that I haven't felt since the days of Ultima Online.

So here I am with over 17 hours played in the game, not being bored at all. I refuse to grind even if it means I will likely be playing the next 50-100 hours in the Cobra MK3. Having some bounty sessions in between, unlocking some engineers and slowly improving the ship to its maxed out state. I hate mining though so quite likely I will never gather all the required materials. Perhaps I will unlock the Guardians stuff as well. I try not to read too many guides or watch too many videos. What is the point of reading a book or watching a movie if you check all the spoilers on the internet first? I try to explore and discover most of the stuff alone and rely on a guide only when I get stuck. Then there is the whole discovery path. I look forward with visiting some far away star systems and just enjoying the astronomical background of the game. Playing some of the lore in the Codex seems also like a nice thing I should do. Then also visiting Sol and landing on the moon might be fun.. so there is a motivation for blowing a lot of ships up to get my Elite status. All of this is going to ensure lots and lots of fun... with no grinding.

Some people say the game is not very suited for casual players. I disagree. It is all about having a certain attitude towards the game. In some ways it is actually perfect for casual players. I can jump in for couple of hours at a time in Solo mode, do few missions, dock and go to sleep.

You may say .. oh but wait until you get to 1000 hours, you will get bored. Well.. this is a video game after all. Very few video games should be interesting past 200 hours played. If I get bored after 200 hours I would just say... Amazing job David Braben, you have managed to keep me at a game for longer that 99% of the rest of video games I've ever played.

This is exactly how I play. I'm a casual player and I find the game to be perfect for the casual player. I never understood why people say it isn't.

I also never understand why people choose to grind in a game when it isn't necessary and then complain about it afterwards.

Yes I don't grind, and I haven't got as much credits as other people, but I have had a blast playing this game and had over 1000 hours of playing and still not bored of it. Now I'm looking forward to Odyssey which will give me more stuff to explore and do.
 
Cool story, bro. In a "no grind" fantasy thread. 0/10. Maybe put some more "effort" in to make believe it's not a grind.
Mate, the only grind in this game is the grind you bring with you. It's not fantasy thread, it's a truthful thread, you just haven't figured out how to play the game without grinding.

I've come to the conclusion that people are so indoctrinated into grinding by previous games, they don't know how to play any other way. It's a bit sad to be honest.
 
Mate, the only grind in this game is the grind you bring with you. It's not fantasy thread, it's a truthful thread, you just haven't figured out how to play the game without grinding.

I've come to the conclusion that people are so indoctrinated into grinding by previous games, they don't know how to play any other way. It's a bit sad to be honest.
The sad part is that we have to run crappy hamsterwheels and waste time in RNG-fests of loot drops to actually play the very basic gameplay elements in this game.
 
Great story TheChosen would be fantastic to work a year to get a Conda haha.
Don't dismiss mining either - it's great fun and thruster practice.

Core mining that is.
Got stuck doing cores in my Krait Mk2 mining diamonds till I hit a billion bucks and I still enjoy it if they fix the scanner.
 
I was flying around these days in a certain system in order to unlock one of the engineers, the one with the FSD drive improvement, when I noticed one of those new carriers sitting around the system, next to 30 other exactly same carriers. It's name was 'The reason we grind'.. Hmm.. I thought to myself, what a shame so many people are lost chasing 'the next unlock & accomplishment' and once they achieve the ultimate one, they just leave it standing there doing nothing. This was after chatting a bit in the system chats with various people and noticing a prevailing trend. Lots of people seem to complain about 'long travels' & 'grinding'. Hmm.

Now don't get me wrong. I've been there done that. Back in 1999 when I played my first MMORPG - Ultima Online, I made sure to meticulously study every nook & cranny on online forums such as these before even entering the game, until I got the most high end stuff possible. Then I just went PvPing day & night until I perfected my skills as well. Then one day, I just quit because there was nothing else to do. Looking back, I wish I had spent more time just enjoying the scenery and just enjoying the game at the lower levels. Once you have a high end character, it is not easy to go back and enjoy the lower level stuff. I also spent few years designing an MMORPG UO shard, so I know all the mechanics of gameplay that try to keep people busy for the sake of keeping them busy. Don't fall for those traps, take it slow and enjoy the journey.

Before I played Ultima Online, I had played another game with a huge world. That game was Elite 3 - The First Encounters. The release I had was buggy as hell but I played it day and night. Always looking forward about coming from school and reading the last edition of the galactic newspapers while cruising in super speed to the next planet. I finished the game again in 2006, then 2015 and lastly 2 years ago.

Two weeks ago, when I heard that Elite Dangerous was going for free on Epic I couldn't wait to give it a try. I had hesitated in the past because I had put my MMORPG days behind me. Being married with a full time job and a toddler daughter, the days are long gone of power gaming 12 hours a day and pwning noobs. These days I am lucky to get maybe 2 or 3 hours per day for gaming during the week. So with Epic giving it for free.. I said to myself I've got nothing to lose.

I have to say I am extremely positively surprised this game is very much playable and enjoyable with no grinding or MMORPG chasing for the 'next unlock'. I don't mean to criticize players who go for the power gaming. To be honest, If I had the time to game 8-12 hours a day.. sure.. I would've probably went to become an end game PvP player but here I want to offer a different perspective a different way of approaching the game and maybe inspire few other fathers of just stopping and smelling the roses instead of feeling bad for not having enough time to get an Anaconda.

First and foremost, get your motivations for playing this game right. Is this the right game for you? As a big fan of Elite 3, for me there was no doubt. The only thing I hoped for is that the game would not be too 'modernized' with lots of cut scenes and few mini games in between. Luckily, the core gameplay of Elite is still here. I am missing a bit of a story layer, something like Freelancer would've been nice but then again, storytelling was never what made Elite the best game ever (based on some people that include me)

In my case, I love this game for two reasons. First, I just love space. I've always been an astronomy buff so having 1:1 scale & Newtonian physics (most of the time) is just such a big blast. Circling that planet and feeling its gravity is more than enough for me. I don't care if I am in a sidewinder or in an Anaconda, the experience is mostly the same.

The second reason is I just love blowing other ships up. Ideally I would love to do it in PvP but I don't have the time for that. So Resource Extraction zones and bounties have so far provided more than enough of that with over 40 ships shot down.

What I discovered real fast is that the level of grinding to achieve these two goals were absolutely minimal. Basically zero. I spent few hours in my sidewinder learning the controls, doing some Boom delivery missions and in no time I had the opportunity to buy my all time favourite ship (from Elite 3). But of course, the legendary Cobra MK3. I used to fly it there with a class 3 Military Drive which offered a record 27 Ly of jump.


Several Boom delivery missions later, with some planet landings and recoveries in between, which I enjoyed a lot as it allowed me to jump across 20 different systems I slowly but surely maxed out all the upgrades of my favorite ship. Then I got really lucky with having a Boom delivery of 54 Tritium for about 6.5 million which at this level is a LOT of money. I had to store my shield in storage and just take the risk. Got interdicted TWICE doing this run and I almost didn't make it but the experience was awesome. The lack of saving in this game meant an adrenaline rush that I haven't felt since the days of Ultima Online.

So here I am with over 17 hours played in the game, not being bored at all. I refuse to grind even if it means I will likely be playing the next 50-100 hours in the Cobra MK3. Having some bounty sessions in between, unlocking some engineers and slowly improving the ship to its maxed out state. I hate mining though so quite likely I will never gather all the required materials. Perhaps I will unlock the Guardians stuff as well. I try not to read too many guides or watch too many videos. What is the point of reading a book or watching a movie if you check all the spoilers on the internet first? I try to explore and discover most of the stuff alone and rely on a guide only when I get stuck. Then there is the whole discovery path. I look forward with visiting some far away star systems and just enjoying the astronomical background of the game. Playing some of the lore in the Codex seems also like a nice thing I should do. Then also visiting Sol and landing on the moon might be fun.. so there is a motivation for blowing a lot of ships up to get my Elite status. All of this is going to ensure lots and lots of fun... with no grinding.

Some people say the game is not very suited for casual players. I disagree. It is all about having a certain attitude towards the game. In some ways it is actually perfect for casual players. I can jump in for couple of hours at a time in Solo mode, do few missions, dock and go to sleep.

You may say .. oh but wait until you get to 1000 hours, you will get bored. Well.. this is a video game after all. Very few video games should be interesting past 200 hours played. If I get bored after 200 hours I would just say... Amazing job David Braben, you have managed to keep me at a game for longer that 99% of the rest of video games I've ever played.
I guess this means I can't Haz your stuffz :cry:

o7 :giggle:
 
Its only a grind if you make it one. At launch, when making money was much, much slower than it is now, I looked at the price of an Anaconda and surmised It would be a long time before I would be able to afford one, if ever and was fine with that idea. In my mind, the galaxy feels much more real if people are flying a variety of ships from small starter ships right up to huge end-game ones, if everyone is flying the biggest/most expensive ship something is wrong.

I flew out to Colonia in a mining equipped Asp, with 30LY jump range when Jaques was first found out there and did the CGs to get the station up and running again, then flew on to Sag A* before returning to the bubble. Got my Elite exploration rank, way before passenger missions and bigger pay-outs for exploration data were a thing, then got bored and left the game - as I have several times since.

Largely ignored RNGineers but have slowly added engineering to most of my ships since they changed the Engineers to at least give predictable, repeatable outcomes, would still rather they weren't added into the game in the first place though.

I come back from time-to-time, when I get the itch to fly a spaceship again and have a wander around (as I did a couple of months back), seeing what has changed since the last time I was here. Never paid much attention to making money - quite often I'll end an evening's play session having made no money at all, just because I'm sightseeing, or (re)outfitting a ship. I finally hit 1bn credits in my account and trade Elite during last month's CG hauling goods to the Alliance in the Coalsack Nebula in a Type 9.

So now I've got the money for that Anaconda I never thought I'd be able to afford but still haven't bothered to buy one, as I don't feel a need for it. I did get a couple of Cutters recently when they were discounted, as it seemed like too good an offer to pass up and have a Corvette bought at a similar discount, that's never left the docking bay. I'd rather fly around in my Python when I've got something to get done, or my Cobra mk3, or Viper if I fancy something a bit more sporty, kind of like a weekend sports car.

Tell me, how is it even possible to survive pvp encounters without grinding?

Doing something in repetition for the only sake of leveling the playing field IS grind. Getting materials is necessary for basic pvp survival. There is no fun to be had in that dreadful buggy shooting crystals. It’s a chore and necessary to enjoy other activities in the game. Heck even traveling long distances could be considered grinding.

So no, I don’t agree with you. It got better but there is no way to go around the grind at some point. Good for you if you enjoy dodging stars for hours and driving on an empty deformation plane. But I don’t consider this engaging or fun gameplay.
 
Tell me, how is it even possible to survive pvp encounters without grinding?

Doing something in repetition for the only sake of leveling the playing field IS grind. Getting materials is necessary for basic pvp survival. There is no fun to be had in that dreadful buggy shooting crystals. It’s a chore and necessary to enjoy other activities in the game. Heck even traveling long distances could be considered grinding.

So no, I don’t agree with you. It got better but there is no way to go around the grind at some point. Good for you if you enjoy dodging stars for hours and driving on an empty deformation plane. But I don’t consider this engaging or fun gameplay.
Maybe even just playing this game could be considered grinding too?

Oddly enough, I also play without 'grind' and most of my fleet has G5 engineering where it matters...
Just different outlooks and ways of playing, I guess - but then, I enjoy those activities that you appear to actively dislike.

And, naturally, find activities you like to be particularly boring, strange how we are all different yet play the same game ;)
 
Maybe even just playing this game could be considered grinding too?

Oddly enough, I also play without 'grind' and most of my fleet has G5 engineering where it matters...
Just different outlooks and ways of playing, I guess - but then, I enjoy those activities that you appear to actively dislike.

And, naturally, find activities you like to be particularly boring, strange how we are all different yet play the same game ;)

To each his own I guess.

Just giving alternate ways to farm mats would solve my main gripe I think.
 
Yes. For some folk spending more time putting the game down, no.
I've spent more time in this game than the original X-Com. Some folk, for whatever reason, expect a ground up rebuild to suit their wants. Nope, if you like flying spaceships... (y)
The game can be improved, but, if you are not passionate about it now... not for you.

I think I probably have now as well (around 3,000 hours) although it must still be a close-run thing. (I'm assuming here that you mean the 90s XCom.) I've got close to a thousand hours in the XCom reboots as well lol.
 
Back
Top Bottom