Entering Borg space or is it a Star-Bug?

On my route from WP4 to WP5 at DW2 it's a little bit immersion breaking...

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On my route from WP4 to WP5 at DW2 it's a little bit immersion breaking...

so you know exactly what space looks like? those bobble heads moving about in space should be immersion breaking tbh but i guess your mind can live with that :)

who's to say they're arnt cubes of brightly lit stars out there... they have been there for many years looking pretty and not hurting anyone, but as soon as folk go past 6kly the galaxy gets weird huh?

point is space is beautiful, its flaws are beautiful... embrace it
 
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Unfortunately a bug that's been around for years. It only happens closer to the galactic core. It's because the game engine has to render hundred of millions of stars to create the backdrop.
 
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so you know exactly what space looks like? those bobble heads moving about in space should be immersion breaking tbh but i guess your mind can live with that :)
Jep... I am bold and would say those constellations are not what we have in the real milky way.
And why should those bubble heads not move their heads in space. It has nothing to do with gravity or something... only acceleration.
 
Unfortunately a bug that's been around for years. It only happens closer to the galactic core. It's because the game engine has to render hundred of millions of stars to create the backdrop.
My guess would be that there is a limited number of stars which can be rendered and they are rendered in tiles. And the one tile broke the limit so the others are only displaying a default minimum number of stars or so.
 
My guess would be that there is a limited number of stars which can be rendered and they are rendered in tiles. And the one tile broke the limit so the others are only displaying a default minimum number of stars or so.
That's could be a likely explanation. The way it needs to do it is to do it in level-of-detail, like loops, peeling them as an onion but from within. Render all stars within 10 ly radius, all around, first, then next 100, then next 1000 ly radius. If the number of stars gets too high, then stop render.
 
That's could be a likely explanation. The way it needs to do it is to do it in level-of-detail, like loops, peeling them as an onion but from within. Render all stars within 10 ly radius, all around, first, then next 100, then next 1000 ly radius. If the number of stars gets too high, then stop render.

It's nothing to do with the rendering (unless you're talking about some other bug).

There are big cubes of stars in the game because that is the way the game was made. Those stars are there, in those positions.

There's another thread currently active right now which has links to explanations of how the galaxy was made and why it features these blatant artifacts.
 
These straight likes are real mood killers when you're out there, pretending you're exploring in your pretend spaceship.

They aren't going to be fixed?!

That really is too bad
 
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It's nothing to do with the rendering (unless you're talking about some other bug).

There are big cubes of stars in the game because that is the way the game was made. Those stars are there, in those positions.

There's another thread currently active right now which has links to explanations of how the galaxy was made and why it features these blatant artifacts.
You're saying they're created that way in the game, clusters of stars in cubes?

Wouldn't we see that effect then in the galaxy map as well?

That would mean the whole elite galaxy is wrong and broken.
 
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