Ettienne Dorn - Too Dark and totally unecessary

I roleplay a lily-white law-abiding Superpower-supporting character - I suppose the traditional RPG trope of a "lawful good". As such, my character refuses to support anarchies.

There's an Engineer - Liz Ryder, one of the entry-level ones - who insists I support an Anarchy before she talks to me. I refuse to do so. And if somehow by accident I did get an invite, I certainly would not assist her by acquiring a vast stockpile of illegal, immoral land mines for her. So I therefore accept that I will never be able to "max out" any of my character's ships, due to my ethical choice in eschewing that Engineer (and through her, all her chain of friends - which includes, ironically, Etienne Dorn).

I don't have the right to demand that Liz Ryder be edited so I can access her services while remaining in-character and thus max out my ships. I suppose I have the right to request that this be considered, but I choose not to exercise that right. My character, however, does reserve the right to look down his nose and sneer at those anarchy-loving reprobates who have inferior morals to his. Yeah, he's quite annoying that way. Kinda preachy, too - probably not the kind of guy who gets invitied to too many parties.

It's all part of the story. Does anyone go onto the Star Wars game websites and request/demand that taking the Dark Side path be made harder, in the name of "balance"? I think not - it's a well known part of The Story: the Dark Side is easier, quicker, and more morally troubling.

In ED, Liz Ryder and her friends are the Dark Side.
 
Heh, I wonder what you would've done had the FSD improvements been locked under her tree.

I'd like to think his answer would be the same. Given that FSD engineering is just about the only thing I currently use to maximum capacity, he probably would have ended up denouncing all engineers as evil. And been stuck flitting about the galaxy in an Asp barely capable of 30 LY jumps. 😅
 
I roleplay a lily-white law-abiding Superpower-supporting character - I suppose the traditional RPG trope of a "lawful good". As such, my character refuses to support anarchies.

There's an Engineer - Liz Ryder, one of the entry-level ones - who insists I support an Anarchy before she talks to me. I refuse to do so. And if somehow by accident I did get an invite, I certainly would not assist her by acquiring a vast stockpile of illegal, immoral land mines for her. So I therefore accept that I will never be able to "max out" any of my character's ships, due to my ethical choice in eschewing that Engineer (and through her, all her chain of friends - which includes, ironically, Etienne Dorn).

I don't have the right to demand that Liz Ryder be edited so I can access her services while remaining in-character and thus max out my ships. I suppose I have the right to request that this be considered, but I choose not to exercise that right. My character, however, does reserve the right to look down his nose and sneer at those anarchy-loving reprobates who have inferior morals to his. Yeah, he's quite annoying that way. Kinda preachy, too - probably not the kind of guy who gets invitied to too many parties.

It's all part of the story. Does anyone go onto the Star Wars game websites and request/demand that taking the Dark Side path be made harder, in the name of "balance"? I think not - it's a well known part of The Story: the Dark Side is easier, quicker, and more morally troubling.

In ED, Liz Ryder and her friends are the Dark Side.
So do you not shoot any of the NPC characters also (that is always murder, even if they have a bounty - the bounty may be political, corrupt politicians or even a sore 'business partner' - can you call murder "Lily-White" too?), not take fetch/carry missions which may involve less than pure-white factions?
And I assume you do nothing to support the Empire as the empire is founded on slavery?

Well done for Role Playing an 'interesting' character in a dystopian universe game 👍
 
I've never traded slaves in the modern game. I don't plan to, either. It's a choice I make as a player. I do feel uncomfortable about them being in there still, but thankfully they're optional - it's not like where I've just given up on playing Rockstar games because the Hausers' sense of humour irritates me to the point of giving up on the technical fanciness.

But for all the "we'll make a new life, better than the old one" stuff from Colonia settlers it was always going to be the wild west out there. If you want to roleplay your Commander as a straight-laced Goodie, then you're probably better off staying in the Federation. Like me.
 
So do you not shoot any of the NPC characters also (that is always murder, even if they have a bounty - the bounty may be political, corrupt politicians or even a sore 'business partner' - can you call murder "Lily-White" too?), not take fetch/carry missions which may involve less than pure-white factions?
And I assume you do nothing to support the Empire as the empire is founded on slavery?

Well done for Role Playing an 'interesting' character in a dystopian universe game 👍

Will.jpg


The only way to ED sainthood:

Thou shalt not:

Engineer
Kill (anything)
Trade (anything)
Buy fuel
Sell data

Only then can you be pure enough as you have avoided influencing the BGS, fought in wars, profiteered or harmed other creatures.
 
So do you not shoot any of the NPC characters also (that is always murder, even if they have a bounty - the bounty may be political, corrupt politicians or even a sore 'business partner'
Maybe the headcanon is that assassination targets don't actually die but telepresence away? It's not like ED lore can be very consistent in this considering player CMDRs and goofy de- and respawning NPCs.
 
So do you not shoot any of the NPC characters also (that is always murder, even if they have a bounty - the bounty may be political, corrupt politicians or even a sore 'business partner' - can you call murder "Lily-White" too?), not take fetch/carry missions which may involve less than pure-white factions?
And I assume you do nothing to support the Empire as the empire is founded on slavery?

Well done for Role Playing an 'interesting' character in a dystopian universe game 👍

He always only works for Superpower-aligned factions, trusting in the "lawfulness" of that faction's mission and bounty system. When fighting in a non-CZ situation, he always tries to let the "bad guys" shoot at him (or at other innocent ships) first, or at least announce their intention of piracy. Killing them is therefore not murder, but justifiable under self-defense and the defense of other innocent parties in the vicinity. He never takes assassination missions of any kind, or kill innocent civilians. Of course, citizens of anarchy-states are, by definition, "not innocent".

The ethics of "Imperial Slavery" and the extensive use of such slaves in the Imperial economy is much debated; it is certainly by all accounts a better quality of slavery than regular vanilla-flavoured slavery, but at the end of the day it still amounts to the possibility of being packed into a tin can, snap-frozen, stacked up with a bunch of other Imperial Slaves for sale and eventually sold on the open market at the standard going rate for an Imperial Slave. There are clearly very few protections offered to Imperial Slaves while they're sitting in the cargo bay of a tramp freighter, as there is literally nothing to stop that tramp freighter leaving Imperial space in pursuit of higher profits. I suppose my character justifies his occasional support for the Empire in that their "lawfulness" outweighs the less-than-good basis for their economy. He has even, on occasion, shipped Imperial slaves, on commission, if the slaves were being transported from one Imperial planet to another. He would never export Imperial Slaves outside of the Empire, as that would be no different to regular slavery.

In the backstory for my commander I've invented, he's come out of a notorious cult (hence his rigid ethical framework and overall preachiness) whose planet was raided for centuries by anarchist-pirate-slavers (hence his disdain for those sections of society) and whose ruined society was ultimately rescued and reconstructed, thanks to intervention from Federal and Imperial social-engineering forces (hence his support for the Superpowers).
 
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