Everspace 2

Oh boy !! I may be in for a world of hurt with this new update (The Rift !!)

I already have issues with the standard game combat (but I'm learning ... slowly). There's a lot of comments at the steam forums about difficulty:

I'll give it a try. I may just avoid the Rift for a while and see how they massage or tweak it ( if the game lets me avoid The Rift ).
Good luck and have fun
 
Oh boy !! I may be in for a world of hurt with this new update (The Rift !!)

I already have issues with the standard game combat (but I'm learning ... slowly). There's a lot of comments at the steam forums about difficulty:

I'll give it a try. I may just avoid the Rift for a while and see how they massage or tweak it ( if the game lets me avoid The Rift ).
Good luck and have fun
They talked end game challenge bla bla bla in the video Star Wanderer: linked and I mentally switched off. Not really interested in any of this end game challenge yourself stuff.

I will play the story line to the end if I can and then stop playing. I was playing it on standard difficulty and just surviving the more difficult boss fights, in some cases I had to do them a couple of times to get all the mechanics. I notice from the current patch notes that they are tinkering with level scaling yet again :).
 
I saw that this game was on sale - 25% and possibility the last sale before release next year - so I tried the demo...and fell in love with the game. I already had a lot of love for the original Everspace, so I guess it is no surprise. However, Rockfish really has done a great job with this title. Top-tier gorgeous environments, exciting dogfights, lots to discover, a solid story-driven campaign (I don't usually care for a hardwired campaign in a space game but I enjoyed the story of Adam in the original and I am glad to stick with him here!), side-missions, job boards...and lots more I haven't even tried yet! This game could prove to be a new champion of the genre. Honestly, if it wasn't for Starfield releasing next year, I would already be comfortable declaring Everspace 2 to be the space genre champion of 2023.

GeForce NOW Screenshot 2022.12.01 - 03.00.42.33.jpg


I particularly love how you have a true sense of no "up" in space. Occasionally when I would be twisting my way through a debris field or some such thing, I found myself getting a touch of motion sickness! That made me realize how even much of Elite takes place on a flat plain.

I am really eager to see what else Rockfish has planned for this game.
 
Finally!! I got through the mmission and got access to G&B sector. I don't know much about it yet but, woohoo!! I can land on a planet. Which is all I've done so far, land at a base after shooting up some reds.
I know I'm slow but I split my time between two or three games and ES2 was starting to disappoint. I don't like that there is so much combat to get to a particular phase or unlocked stuff. I got better at combat but I am no ace. I'm going to wander off the beaten path on this planet and do some sight seeing.
GL HF
 
Now that I've been wandering around in G&B sector, other sectors in Ceto are opening up. Plus, I now know what I need to do to travel to other systems.
One negative I discovered: planetary locations have boundaries like in space. I should have known this but I've just stumbled from one thing to the other in Es2 w/o doing much research. Not being able to explore on planets is a downer but I'm going to fly to other sectors for now and enjoy the scenery and see what kind of damage I can do with my feable combat skills.

GL HF
 
Release date reveal next week:


2 years of Early Access finally coming to an end.
I can't wait. I've been deliberately avoiding playing the game because I don't want to spoil the complete narrative. I am eager to jump in with both feet because there is a lot in this game that makes it incredibly fun and beautiful.
 
Awesome! Probably won't be able to afford it currently (I just gifted me Redfall Bite Back ed. 'cause I'm a sucker for Arkane games, pun intended) but it's very high on my wishlist
 
I'm totally OK with the handdrawn cinematics, but somewhere I wish they had enough budget/time to make them in-game.
 
I saw that this game was on sale - 25% and possibility the last sale before release next year - so I tried the demo...and fell in love with the game. I already had a lot of love for the original Everspace, so I guess it is no surprise. However, Rockfish really has done a great job with this title. Top-tier gorgeous environments, exciting dogfights, lots to discover, a solid story-driven campaign (I don't usually care for a hardwired campaign in a space game but I enjoyed the story of Adam in the original and I am glad to stick with him here!), side-missions, job boards...and lots more I haven't even tried yet! This game could prove to be a new champion of the genre. Honestly, if it wasn't for Starfield releasing next year, I would already be comfortable declaring Everspace 2 to be the space genre champion of 2023.

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I particularly love how you have a true sense of no "up" in space. Occasionally when I would be twisting my way through a debris field or some such thing, I found myself getting a touch of motion sickness! That made me realize how even much of Elite takes place on a flat plain.

I am really eager to see what else Rockfish has planned for this game.
Elite models star systems kinda realistic, so you group these orbits into a plane - the plane of the ecliptic. When you don't have such references the lack of up and down is more prominent, like in CZ e.g.
 
Space games for me that simulate reality, should be set in an astronomically realistic way, based on what we know atm.
A game to encompass the spiral arm where our solar system is located plus the Pleiades and all of the Orion Nebula sector or towards Sag A. Space would be nice. Jumping from galaxy to galaxy is going to be a real leap in science (too much living in a practical world I suppose ).
Have a nice day

Edit: I thought about it
 
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Looks like the game is full price now on Steam: 50$. During Early Access it lowest was around 30$.
This is how you do Early Access correctly (y), and not sell broken EA at full price from the start (n).

2.5 weeks until game launch.

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Frontier should learn a few things from Everspace 2 to make ED more fun.
With the delay of Feature Rework by around 1 year, one can say that ship have long sailed. At least they are going out with fanfares in a massive Galactic Battle against alien species.

If the game price feels too high on Steam ( Which it is, 50$). One could get it on Xbox Game Pass for 1/5th of that via subscription.


Also can check out gameplay here from CohnCarnage streamer:

 
Looks like the game is full price now on Steam: 50$. During Early Access it lowest was around 30$.
This is how you do Early Access correctly (y), and not sell broken EA at full price from the start (n).

2.5 weeks until game launch.

View attachment 349036
Yup, you do markup at end as sign of confidence your end product is now worth more and deserves the markup. Then the EA buyers can feel a bit smug they bet on the right horse, too,
 
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