Everyone can come back into Open now...

What a pathetic excuse.
How in the world would Engineer upgrades wreck that "true warrior spirit" of Gankers...err...PvP'ers?

Obviously the answer lies elsewhere.
Casual upgraded Cmdr no longer an easy and helpless target?
Cmdr's tired of the greifers stupidity and playing Solo?
Newbies refusing to be their content?

If you were a PvP player, you would understand. The majority of us prefer competitive encounters with like minded players.

The answer is, the OP Engineers upgrades change the meta so much that realistically it can't be ignored. The best PvP player in a non-engineered ship would struggle against a maxed out Engineered ship.

Like many others I was able to play my own way but am now forced to go through the upgrade process just so I can get back to playing my way.

The unfortunate truth is that any balance between you, an opponent or the environment goes out of the window with the Engineers. The level playing field that allows true competition, skills matching and an indicator of where you are in any progress you attempt to make is gone.

This game needs to come back to a time before the Engineers. It was amazing... PvP was everywhere and was always glorious.
 
Pretty silent indeed.
Don't have that many friends on my list but hardly anyone comes online lately.
(Maybe that's because Frontier doesn't fix bugs in a timely matter.. hint hint.., yeah or summer.. at least, that's what the calendar says.. anyone in western europe seen the sun lately?)
Anyway, been doing a lot of missions on the far edge of the bubble. Haven't seen one single player for weeks.
Did go to Farseer a few days ago though. Was one other commander docked at the base. Nobody around in SC or whereever.
Pretty sad.
 
If you were a PvP player, you would understand. The majority of us prefer competitive encounters with like minded players.

No. That's what the loudest ones love to pretend though.

There's an incredibly easy way to ensure that *everyone* you encounter is a like-minded player that will enjoy the competitive encounter. It's called a private group. Since launch you have had the opportunity to round up all those like-minded players in a cosy club where everyone would play by your rules, not use engineer mods, never combat log, never complain about getting killed, etc.

But that never happened. Why? I don't know, you tell me. But ideas that come to mind are that either there's actually way fewer of you than you think there is, or that the "prefering competitive encounters" is a common lie and that the majority actually prefers soft targets to "like minded players".
 
If you were a PvP player, you would understand. The majority of us prefer competitive encounters with like minded players.

The answer is, the OP Engineers upgrades change the meta so much that realistically it can't be ignored. The best PvP player in a non-engineered ship would struggle against a maxed out Engineered ship.

Like many others I was able to play my own way but am now forced to go through the upgrade process just so I can get back to playing my way.

The unfortunate truth is that any balance between you, an opponent or the environment goes out of the window with the Engineers. The level playing field that allows true competition, skills matching and an indicator of where you are in any progress you attempt to make is gone.

This game needs to come back to a time before the Engineers. It was amazing... PvP was everywhere and was always glorious.

Well at least I will give you credit for not being disingenuous.
Sorry if players in upgraded ships, that they worked (grinded?) for, has ruined your fun.
Guess to be competitive some PvP'ers will have to play the game like everyone else I suppose and get the same upgrades if their "gank mobile" no longer cuts the mustard.
 
If you were a PvP player, you would understand. The majority of us prefer competitive encounters with like minded players.

The answer is, the OP Engineers upgrades change the meta so much that realistically it can't be ignored. The best PvP player in a non-engineered ship would struggle against a maxed out Engineered ship.

Like many others I was able to play my own way but am now forced to go through the upgrade process just so I can get back to playing my way.

The unfortunate truth is that any balance between you, an opponent or the environment goes out of the window with the Engineers. The level playing field that allows true competition, skills matching and an indicator of where you are in any progress you attempt to make is gone.

This game needs to come back to a time before the Engineers. It was amazing... PvP was everywhere and was always glorious.

The best PvP player in a Sidewinder would struggle against a FDL. That was already the case pre 2.1. Pre 2.1 you needed to grind credits, now you need to grind Engineers... Nothing changed. BTW I am sure we already talked about this a few times...
 
I think it should be the other way around, they should commit some time to PvE features like NPC wings and NPC crew instead.

damn right, anyone who has been around a while know whats still missing, pvp it aint, cqc was never mentioned in ks and they made that for the pvpers % wings that are no use in solo
 
The best PvP player in a Sidewinder would struggle against a FDL. That was already the case pre 2.1. Pre 2.1 you needed to grind credits, now you need to grind Engineers... Nothing changed. BTW I am sure we already talked about this a few times...

There is such a MASSIVE difference. I was able to make my credits in the early days of this game fighting other players and collecting their bounties. I have only ever done PvP and will continue to only do PvP...

The fact that I'm now forced to be bored to tears with the PvE aspect of this game infuriates me...
 
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The Main problem is you have a few very bad and stinky eggs painting providing a very bad example of a PvP Player, which gets easy projected to all PvP players. To improve Open best you can do is sort out those bad eggs.
 
There is such a MASSIVE difference. I was able to make my credits in the early days of this game fighting other players and collecting their bounties. I have only ever done PvP and will continue to only do PvP...

The fact that I'm now forced to be bored to tears with the PvE aspect of this game infuriates me...

Have some rep for being honest.
I am so used to a PvP'er going all mystical with the "warrior spirit" crap and the "honor of (unequal) combat" that I find your reasoning quite refreshing.
 
There is such a MASSIVE difference. I was able to make my credits in the early days of this game fighting other players and collecting their bounties. I have only ever done PvP and will continue to only do PvP...

The fact that I'm now forced to be bored to tears with the PvE aspect of this game infuriates me...

If you are just interested in PvP you bought the wrong game, it was never advertised as a pure PvP game. This may sound harsh, and to be honest I have sympathies for your view (played over a decade in competitive PvP with all sorts of leagues and tournaments and stuff), but PvP just shouldn't be the deciding factor in game design in my opinion. It would be nice if all players could have a game they can enjoy, but I can't see how this should work nor do I see any useful suggestions.

I had some ideas about this, but they all require a major redesign of some game features, which is unlikely to happen.
 
A forum poll, right. It's going to be a funny ride if these are to be trusted and used to shift development priorities...

There were two other polls supporting this result. In the end only FDev knows for sure where time is spent or what player numbers are doing and I'm aware that they'll make decisions based on their own stats and whatever other criteria they deem important.
 
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If you were a PvP player, you would understand. The majority of us prefer competitive encounters with like minded players.

The answer is, the OP Engineers upgrades change the meta so much that realistically it can't be ignored. The best PvP player in a non-engineered ship would struggle against a maxed out Engineered ship.

Like many others I was able to play my own way but am now forced to go through the upgrade process just so I can get back to playing my way.

The unfortunate truth is that any balance between you, an opponent or the environment goes out of the window with the Engineers. The level playing field that allows true competition, skills matching and an indicator of where you are in any progress you attempt to make is gone.

This game needs to come back to a time before the Engineers. It was amazing... PvP was everywhere and was always glorious.

Start a private group for pvp in un modded ships job done.
 
If you are just interested in PvP you bought the wrong game, it was never advertised as a pure PvP game. This may sound harsh, and to be honest I have sympathies for your view (played over a decade in competitive PvP with all sorts of leagues and tournaments and stuff), but PvP just shouldn't be the deciding factor in game design in my opinion. It would be nice if all players could have a game they can enjoy, but I can't see how this should work nor do I see any useful suggestions.

I had some ideas about this, but they all require a major redesign of some game features, which is unlikely to happen.

I've been able to enjoy well over 4,000 hours of PvP gameplay in Elite: Dangerous up until this point. I can assure you, I did not buy the wrong game.

Regardless of how much redesign they might require, would you be willing to share some of your ideas?
 
What a weak excuse.
How in the world would Engineer upgrades wreck that "true warrior spirit" of Gankers...err...PvP'ers?

Obviously the answer lies elsewhere.
Casual upgraded Cmdr's no longer an easy and helpless target?
Cmdr's tired of the greifers stupidity and playing Solo?
Newbies refusing to be their content?

Because, thanks to Thermal Shock and Thermal Cascade, the skill element of PvP has essentially been wiped out. If someone with either of those effects on their weapons gets the drop on you, your only hope is to escape.

Or, alternatively, boost around and through them if your ship is agile enough (eg a fished-out Vulture) so you can annoy the hell out of them for a few minutes and they're in a wing and you're on your own.

Winning is no longer an option, though, so PvP has basically died the death.
 
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