Everyone can come back into Open now...

I've been actively looking for a PvP encounter for over a week now. My last conflict was on July 8th...

A few days ago, for the first time in my 775 day Elite: Dangerous career, not a single commander from my friends list was online.

There is no longer anything dangerous about this game because the Engineers have destroyed the PvP player base.

If your ability to high wake was never enough assurance, now you'll never have to worry about getting "griefed" again.

Everyone can come back into Open now...

But still in 400 blns of system You can meet a griefer. Still unsafe for me. And what if i meet him? OMG he kill me! I will better stay in known PvE group and make some CG against the Empire :D There is still 999999 tons of fish to move, but weekend incoming!
 
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The Main problem is you have a few very bad and stinky eggs painting providing a very bad example of a PvP Player, which gets easy projected to all PvP players. To improve Open best you can do is sort out those bad eggs.

Unfortunately as z4 has said, the serious PVP groups who used to kill gankers etc have been decimated by the engineers. There was 15-20 fairly large vibrant player groups previously and they're all dying. These groups ranged from SDC and the Code who were at the naughty boy end of the spectrum to Adles Armada and others who role played cops and tried to protect new players. Not all of these groups are completely dead but none are doing well... I think it's a shame personally. Initially I thought that once people got through the engineering grind things would work out ok for the PVP crowd but it's clear now that that hasn't happened.

There will be people that still gank and seal club of course because those guys don't care about competition, but serious PVP which was previously a minority but vibrant scene (much like some of the other groups in ED like explorers etc) is all but dead..
 
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What exactly would the PvP'ers want to make them happy?
Traders got to find trade routes, miners have to find rocks, and explorers have to head out in the black.
If people want to PvP they will and if they don't the don't. What do they wish handed to them on a platter?

I'd like PVP missions pitting player groups against each other with rewards similar to NPC missions; NPC targets should be mixed into the PVP missions for quiet times and some easier rewards. These missions could be part of CGs, PP, or randomly spread out across the galaxy as long as they provide some focal point (mission target system) for players to congregate in a non-scripted fashion. I.e., it should not require organisation and agreement outside of the game. That's just me though.
 
I'd like PVP missions pitting player groups against each other with rewards similar to NPC missions; NPC targets should be mixed into the PVP missions for quiet times and some easier rewards. These missions could be part of CGs, PP, or randomly spread out across the galaxy as long as they provide some focal point (mission target system) for players to congregate in a non-scripted fashion. I.e., it should not require organisation and agreement outside of the game. That's just me though.

I'd love to see assassination missions with CMDRs as the target if they've got a big bounty on them and play in Open, possibly with variable rewards (eg get their shields down as the primary goal). Maybe even if they take a given mission, they get CMDRs trying to stop them.

Or, taking it a step further, wing-based missions.
 

verminstar

Banned
As an explorer, I tend to get back to the bubble nice and quietly to sell data...last time, that was about 30m or so and spent about a mil or two getting refitted for life in the bubble. Playing in open, rammed into the wall of a station...then ganked twice for absolutely no reason whatsoever...back to solo mode and staying there thankyou very much because I lost more in an hour than I made from a month of exploring.

If it helps, then I usually play in open all the time...after I've cleared the most remote station by about a thousand light years. That's how little I trust playing in open around players...always play in solo mode in the bubble if ye want to avoid being griefed ^^
 
Dear OP,

Very sorry to hear of the lack of content you seem to have encountered. I guess you should chalk this one up to karma. As for coming back to open... No thanks, you can find your content else where.

I've been nothing but supportive of everyone that plays in Open for a long time now. I want nothing more than to see every commander become an amazing PvP pilot.

I suspect you've missed his point..

^This^
 
A total of 296 votes out of a player base that runs in the thousands!

Have you never heard of statistical significance?

This is way below the threshold and therefore insignificant by definition.

true any poll can certainly not be taken as a certainty, however the ED forums did a pretty amazing job of mirroring the brexit vote, almost to perfection.. far better than the official predictions.

at some point one has to accept if it looks like a duck, sounds like a duck, and flies like a duck, maybe... just maybe.... its a duck.

edit interterestingly i thought the link was to the poll about what would you miss least in ED and it was hugely anti PvP (serves me right for not checking)

my point stands tho, i think most of the polls here MAY not be that far off the mark even if with only a small part of the playerbase.
 
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I want nothing more than to see every commander become an amazing PvP pilot.

In reality this is never going to happen because not everyone has that competitive aspect to their personality. The problem we have now is not trying to make everyone a PVP pilot but preventing that 30% (or whatever the real percentage really is) who have the right mindset for it from simply leaving the game.
 
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I've been actively looking for a PvP encounter for over a week now. My last conflict was on July 8th...

A few days ago, for the first time in my 775 day Elite: Dangerous career, not a single commander from my friends list was online.

There is no longer anything dangerous about this game because the Engineers have destroyed the PvP player base.

If your ability to high wake was never enough assurance, now you'll never have to worry about getting "griefed" again.

Everyone can come back into Open now...
ROFL! With a forum name like yours I'm convinced! :D :D :D

Seriously, though, do others think that Engineers has pushed people into private/solo to minimize risks to grinding, or another expansion that has just put people off ED in general? I don't play PP or Engineers. If I want PvP I use Arena, but it's borked, so I stick to my solo experience and pretend that the galaxy is living and breathing. Pretty hard work at times. But hey-ho, at least I feel like I'm at the centre of it all! o7 :)
 
ROFL! With a forum name like yours I'm convinced! :D :D :D

Seriously, though, do others think that Engineers has pushed people into private/solo to minimize risks to grinding, or another expansion that has just put people off ED in general? I don't play PP or Engineers. If I want PvP I use Arena, but it's borked, so I stick to my solo experience and pretend that the galaxy is living and breathing. Pretty hard work at times. But hey-ho, at least I feel like I'm at the centre of it all! o7 :)

i do not bother with engineers however i think it can be said without any doubt, the thing with engineers is is massively increases the powergap between a fully decked out ship and a not decked out ship.

As it is the agressor who decides who to fight, this then logically means, the non agressive player who has not bothered with RNGeneers is certainly potentially at a bigger disadvantage than ever before and i can see why that may put them off.
 
I've been able to enjoy well over 4,000 hours of PvP gameplay in Elite: Dangerous up until this point. I can assure you, I did not buy the wrong game.
Yes, you sure have a point, and as said above I have sympathies for your view. I just disagree with the statement that the Engineers destroyed competitive PvP becaue in my opinion it never existed in the first place.

Regardless of how much redesign they might require, would you be willing to share some of your ideas?

The biggest problem for PvP is the uneven playing field in my opinion. It's true that 2.1 made it more uneven, but the general problem always existed. So the first step should be to create a fair environment, which of course needs some rules and restrictions. It's worth noting that I don't talk about unconsensual PvP like piracy, this should be regulated by system security. I would start with changing the way conflicts work and add naval careers. Systems in war state would become the hotspots for PvP and all players interested in competitive PvP could gather there.

- before participating in a conflict you'll need to sign up for a faction at their station
- you'll gain naval ranks in the faction depending on your performance
- the faction will give you access to naval ships, they are restricted to your naval rank so a low ranked player only has access to small ships like the Eagle and you'll get bigger ships when you advance in their ranks
- maybe allow some different loadouts for different playstyles
- you are no longer allowed to bring your own (civilian) ship to war zones, use the ship your faction gives you
- war already starts in SC, encounters on your way to a war zone influence the outcome
- if you are in your naval ship you don't get wanted for attacking opposing ships, the battle would still be reported though, so expect reinforcements for both sides (this could lead to emergent battles outside of war zones)

That should pretty much adresses the competitive combat part, it adds an even playing field because you are just allowed to bring naval vessels to the conflict.

You could add some mechanics for players who are not only interested in combat, like hauling war supplies (battle weapons, medicines, etc) or black ops (infiltrating enemy bases, spy on convoys and checkpoints) which would influence the outcome and reinforcements during the war.
 
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A total of 296 votes out of a player base that runs in the thousands!

Have you never heard of statistical significance?

This is way below the threshold and therefore insignificant by definition.

The poll is probably not representative, margin of error is high-ish, confidence level is low-ish, all true. One other poll that I was referring to in the later post had over 700 participants and asked the question "What is more important for you: PVP or PVE?"; different question. Still 17% answered that PVP is more important to them. Add to that some players who like PVP without finding it more important and you are in the same ballpark. The poll that is currently running shows the same kind of result. All together an indication that a not-so-small minority of players like PVP.
 
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