In my opinion, there is no diversity in this game. None at all.
100 players start with 1,000Cr and basic sidewinder. Let them play for 2 months, doing whatever they want.
After those 2 months , they would still have access to the exact same stuff.
All that matters in this game, when it comes to ships and equipment, is credits.
Absolutely nothing comes from siding with the Empire, Federation, Alliance. Nothing comes from becoming high rank in Combat, Trade, or Exploration.
I stopped playing about 1½ months ago, never looked back. I need something "special" as rewards for whatever I'm doing - a better weapon, more efficient armour, you name it. I would love to have something to fight for, other than a totally irrelevant rank in some totally irrelevant stat.
Anyone with credits can buy exactly the same, and there is nothing else than what can be bought. No diversity, no special stuff, everyone is playing the same vanilla game with the same vanilla items.
I love this game, but as it is now, it's just too empty and unrewarding to me.
I think you hit the nail on the head here. I have for long wondered why ED does for example not implement faction specific ship modules, that are only available at certain ranks, reputation etc. Such modules could have some major advantages AND some disadvantages, both depending on which faction you buy it from. This is just one example how rank/rep progression can be used creatively to reward the player in a diverse way (opening up for faction specific ship builds). But there is none of the sort, which is sad because implementation is long overdue. I really REALLY hope that game ideas like this will come at some point though. Again, David Braben has said FD's in it for the long run, and my hopes are still up about this.
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