BEFORE COMMENTING ON THIS POST:
I've been spending the past few days collating information on the engineers, how to unlock them, and how to get the materials for their upgrades. So, first off, the very basics:
Next, we have what mods the known engineers offer (with in-game descriptions), and their material costs. Additional mods are known to exist from pre-upgraded items in shops, but I will not include them here until their engineer is known.
Mod list has been removed as they are now available on Inara.
Information on where to find materials for mods in proceeding post.
- Read the entire thing
- If you have additional information on an engineer, please include screenshot evidence. If its a new engineer not on this list, a full account of what they offer and the costs would be appreciated.
- If you have additional information on the location of resources, please include: a screenshot of where you found the item; a screenshot of the system info for the system you found it in; a screenshot of the settlement info for the settlement you found it in; the type of room and container you found it in.
I've been spending the past few days collating information on the engineers, how to unlock them, and how to get the materials for their upgrades. So, first off, the very basics:
- Odyssey engineers have three stages, but these are different from the horizons engineers. First is finding out about them, second is doing a task for an invite from them. Unlike horizons engineers, as soon as you receive an invite, you are able to go to them for engineering. The third stage is then providing them a resource to be informed about a new engineer.
- There are three types of engineers, Force, Dynamic, and Strategic. Force engineers provide damage focused mods, strategic provide capacity and range type mods, and dynamic provide more miscellaneous improvements.
- The game now randomly generates surface sites on inhabited planets, located by the DSS. These operate like FSS signal sources, though they don't have visible timers, and are randomly generated periodically on the client. Additionally, these surface sites are a mix of already existing horizons content and odyssey content. While the horizons and odyssey sites annoyingly often share names, a site with a threat level will always be oddessey content, so these are what you should seek out for material gathering.
- A huge variety of materials are easily available by looting settlements after doing a restore/reactivate mission at that site. The materials at disabled settlements are not marked as stolen, and restore/reactivate missions give you grade 3 access, so you have full access to the facility already. Assets are found in unlocked containers and scattered in the world; Goods are found in locked containers; Data is found from data terminals located on the walls in various locations in bases. The loot table for all 3 is determined by the type of room they are located in.
DOMINO GREEN
- Common Knowledge
- Travel 100ly total in shuttles. (Trivial.)
- Knowledge of new engineer: 5 Push. (Push is easily obtained from "irregular markers" surface POIs that have a threat level, but can also be found at crashed ships in low security systems.) This gives knowledge of Kit Fowler.
KIT FOWLER
- Learn of from Domino Green
- Sell 10 Opinion Polls to bartenders. (Opinion polls are rarely found from dormitory data terminals. Tourist settlements tend to have a lot of that terminal type. With this reduced to 10, this is far more reasonable now.)
- Knowledge of new engineer: Knowledge of new engineer: 5 Surveillance Equipment (fairly common good found in security) Gives Knowledge of Yarden Bond.
YARDEN BOND
- Learn of from Kit Fowler
- Sell 8 Smear Campaign from bartenders. (As of Update 5 these have been showing up. I suspect they only spawn in anarchy faction controlled settlements. Testing pending. Try anarchy faction controlled tourist settlements, in the habitat data ports.)
- End of Domino Green Line
HERO FERRARI
- Common knowledge
- Complete 10 Ground Conflict Zones. (Self Explanitory. Working fine with latest update.)
- Knowledge of new engineer: 15 Settlement Defense Plans. (These are extremely rare, found on command, security, and crashed skimmer data terminals The crashed skimmers can sometimes be found at irregular marker sites, which can be relog spammed. This took me four hours.)
WELLINGTON BECK
- Learn of from Hero Ferrari
- Sell a total of 25 Multimedia Entertainment, Classic Entertainment, and Cat Media.
- Knowledge of new engineer: 5 Insight Entertainment Suite. (Very common good located in almost all locations.) Gives knowledge of Uma Laszlo.
UMA LASZLO
- Learn of from Wellington Beck
- Reaching Unfriendly reputation or lower with Sirius Corporation. (Good opportunity to Sirius of power regulators through support missions.)
- End of Hero Ferrari Line
JUDE NAVARRO
- Common Knowledge
- Complete 10 Restore/Reactivate missions. (This is time consuming but not difficult. Settlements being disabled is tied to BGS, if the system you are in has no missions available nearby, move to another system.)
- Knowledge of new engineer: 5 Genetic Repair Meds. (These are a good rarely found in locked containers in medical and processing rooms.) Gives knowledge of Terra Velasquez.
TERRA VELASQUEZ
- Learn of from Jude Navarro
- Complete 6 Covert Heist and Covert Theft Missions. (Patch 2 Fixed this.)
- Knowledge of new engineers: 15 Financial Projections. (Yet another dormitory data type.)
ODIN GEIGER
- Learn of from Terra Velasquez
- Sell a total of 20 Biological Sample, Employee Genetic Data, and Genetic Research to bartenders. (All found in agricultural labs.)
- End of Jude Navarro Line
Next, we have what mods the known engineers offer (with in-game descriptions), and their material costs. Additional mods are known to exist from pre-upgraded items in shops, but I will not include them here until their engineer is known.
Mod list has been removed as they are now available on Inara.
Information on where to find materials for mods in proceeding post.
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