Deleted member 182079
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Wait a minute, so one of the few positive UI changes (heat map) is no longer a heat map now? 

You can call it "fortune roulette" ... It may be here, it may be not ... Ah the 3300 where technology go backward, where before you got secure POI and now it is all based on random, very nice breakthrough in exploration.Wait a minute, so one of the few positive UI changes (heat map) is no longer a heat map now?![]()
I look at those pictures and they show the exact opposite of what you are claiming. All the shade variations match exactly terrain variations below.These are two pictures I took as quickly as I could and only did a straight resize to get their proportions as similar as I could.
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It should be obvious here that the blue shading is not affected by height, nor is it bleed through of the light/shading from the texture underneath.
At best there is strong correlation with the terrain type (represented on the left by the varying shades of brown) but even here there are discrepancies (to me the section between 6 and 8 O'clock outside the giant crater has some mismatches as do the 2 overlapping smaller crater's interiors).
Unless a CM can pipe in with clarification or someone can cite a Dev regarding what the Heatmap is actually displaying, I think this is strong evidence that the shading on the heatmap is actually showing seed probability (which is itself distinct from, but strongly correlated with, terrain type).
I actually prefer the EDO version of exploration (though not sure how to find Horizons bio signals now? Do they show up in the DSS?) but it's now basically a variant of "here/not here" which isn't quite what I hoped for (story of my life with EDO). Oh well, again.You can call it "fortune roulette" ... It may be here, it may be not ... Ah the 3300 where technology go backward, where before you got secure POI and now it is all based on random, very nice breakthrough in exploration.
You cannot find the Horizon Bio signal, you have to use the "fortune roulette" and them the filters ... Now is basically random, not "here / not here", i like the concept of the heat map, but it should show different colors and different shades, different location (not a whole planet witch is useless) and when i go there i should find something, not random.I actually prefer the EDO version of exploration (though not sure how to find Horizons bio signals now? Do they show up in the DSS?) but it's now basically a variant of "here/not here" which isn't quite what I hoped for (story of my life with EDO). Oh well, again.
Even though I didn't know the answer to my question, I feared it would be that.You cannot find the Horizon Bio signal, you have to use the "fortune roulette" and them the filters ... Now is basically random, not "here / not here", i like the concept of the heat map, but it should show different colors and different shades, different location (not a whole planet witch is useless) and when i go there i should find something, not random.
Otherwise i prefere Horizon mechanics with the number to distinguish location and when i go there there is something.
Yes, where is not blue, you will find nothing and when it's blue Maybe you will find something ... A "fortune roulette" ...Even though I didn't know the answer to my question, I feared it would be that.
So it's basically like NMS 'exploration' then, you land somewhere (presumably the areas in the DSS overlay that are not blue would still be "don't bother at all" sections I imagine?) and eventually you'll find stuff, just a much less 'busy' or condensed version in terms of objects spawn.
Really?
I’ve tried looking for Bacteria but have more often than not given up.
Nowadays I don’t even bother with planets with only 1 biological signal. I go for the ones with more than 1 so that if I don’t find bacteria at least I would have found some thing else.
Also how difficult is it in the 34th century for a scanner to pick up life signs on a barren planet?
The problem with the colour gradation is that there is no key to indicate whether darker or lighter is better, that's all.
The "fortune roulette map" is not placed on the planet, but is another sphere encapsulating the planet, like the DSS when you first map a planet and you got the percentage and zone you have mapped, so i assume that the shift is due to the different altitude and viewing angle ^^You can see that the light blue pattern on crater is slightly shifted to the left compairing to the light purple pattern.
I therefore deduce that the heatmap is a blue filter on the ground texture before tesselation and shading.
Not sure because of the tesselation. The DSS does not need to fit exactly at ground level. So i don't think they can use the exact same solution for heatmap.The "fortune roulette map" is not placed on the planet, but is another sphere encapsulating the planet, like the DSS when you first map a planet and you got the percentage and zone you have mapped, so i assume that the shift is due to the different altitude and viewing angle ^^
If we've only had some sort of knowledge base where this information could be put... A book or maybe a codex of some sort...
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But that only applies if there is only one type of bio. If there are more than one type what you state is wrong. What is not blue for one type may be blue for another. Also there are no blue shades, only one. Darker areas only indicate rougher surface areas. Some folks have said that the planet surfaces are too "flat" now, well try heading to a darker blue area. I have personally found that any area that is not blue for any of the species is very high and mountainous but can give some great views. Wherever you land though it is worth driving around for a while. I am out at NGC 7822 at the moment and one planet had 4 bios and I picked up all of them from one landing point in just a few moments. There is a handy asteroid port out there too so you can sell the data pdq.Yes, where is not blue, you will find nothing and when it's blue Maybe you will find something ... A "fortune roulette" ...
Except that the information provided in the Codex is vague bordering on non-descriptive. Overlay that indicates presence of life. Doesn't say how, or explains the shading, and that it occasionally flat out lies.If we've only had some sort of knowledge base where this information could be put... A book or maybe a codex of some sort...
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Difficult.Really?
I’ve tried looking for Bacteria but have more often than not given up.
Nowadays I don’t even bother with planets with only 1 biological signal. I go for the ones with more than 1 so that if I don’t find bacteria at least I would have found some thing else.
Also how difficult is it in the 34th century for a scanner to pick up life signs on a barren planet?
You are seeing the underlying terrain variation bleeding through the mask. There is no heat.I look at those pictures and they show the exact opposite of what you are claiming. All the shade variations match exactly terrain variations below.