Jenner
I wish I was English like my hero Tj.
I am not dismissing handcrafted assets, but it's not something to write home about, since it's basically what almost every game does.
I see the point you're trying to make, but I disagree. Just because procedural generation is technically interesting and allows a lot of content doesn't mean that handcrafted experiences are somehow lazy, which is how I read your comment. Few game companies are going to put "Handcrafted Assets!" on their box covers, so in that sense you are right - it's not a marketing bulletpoint. Plenty of my favorite games are completely hand-crafted. Skyrim wasn't generated by an algorithm, but it's fantastic. Mass Effect wasn't generated by an algorithm, but the characters and story were epic.
My point is simply that SC and ED will excel in their respective areas and that I do not believe declaring one more 'ambitious' than the other is constructive.