I'm OK with FDev developing a VR version of the game, if, as with Bethesda's 'Skyrim' if you want the VR version then you pay for the VR version as a separate purchase not the normal flatscreen one that the majority on the Elite Dangerous players have, it takes valuable dev resources to develop VR games and that detracts from the development of the non VR game that most of us play!Hello lovely devs!
Please consider releasing an experimental VR branch for Odyssey when the time comes. This could be made available through the current launcher.
Potentially it could allow for:
- A very basic implementation of VR to be made available without officially launching in the VR marketplace.
- Access to Odyssey flight & SRV content. [?]
- Basic access to character content using the planned 'flatscreen' control schemes. [?]
Given community disappointment about the VR announcement I suspect there would be a lot of tolerance for 'basic' interim solutions to the character issue.
- Possible basic solutions for character gameplay:
- A projected flat screen (as seen in Minecraft VR, Touring Karts etc).
- VR headlook + classic control schemes, for those who have their 'VR legs'.
- The above, but with work done on aspects like guns & UI being attached to headlook.
Such a branch would keep a huge swathe of the existing VR community happy. It would placate the dedicated fans of EDVR who seek it out, while not appearing on the radar of customers seeking a fully realised VR product. (Ideally it could also operate as a genuine testbed for a fuller VR implementation down the line).
I would urge you to consider the possibility.
o7
Gol
So, yeah... if you want VR, pay for it.