Experimental's that may replace Chaff.

The numbers model reality for sure, but the truth of minmax is that this is very complicated and there are often more than one solution, none are the solution, for risk of getting stuck in a rut. Some folks can feel it and others can't, that is a whole other matter entirely.
It is a complex amount of numbers, yes, but the numbers are the reality.

It is quite often the case that no, there is not more than one solution and there is just one result that is best for a desired outcome. That's just how the balance situation has been, for at least the past 6-7 years. It's not something that "feel" will teach you, though you can certainly observe & feel the results of doing comparisons ingame, if you have the time & materials to invest in testing everything. Many blueprint/special/hardpoint/slot choices are just outright inferior or have no use cases, or if they do have one, it's incredibly specific.

Now, your identified priorities can vary, and what you deem an acceptable outcome is up to you - but you should do so being aware of the facts, figures, and opportunity costs involved.
 
Well, by feel, I kind of mean also, by having fun; It does amount to the same thing.

I can see that you have a bit of an 'ice man' vibe going on, just call me a maverick! :p
 
Well, by feel, I kind of mean also, by having fun; It does amount to the same thing.

I can see that you have a bit of an 'ice man' vibe going on, just call me a maverick! :p
Well, again, the changes to Engineering may well enable more freely experimenting and having fun doing so without a heavy penalty in time & effort (and module storage) invested.

It's kind of a pet peeve of mine, to make clear how valuable paying attention to the numbers can be in enabling outfitting potential, because various elements of the Elite community often obscures and downplays the importance of it, even though the results are in plain view for anyone to observe for themselves. Or, people give out incomplete/misled advice & builds (like most Elite youtubers), and many players wind up copying, parroting & forwarding those things without taking the time to understand what they're dealing with, to the detriment of everyone involved when their results could be much better (and also to the detriment of any new players trying to find information that the base game continues to lack).

Informed choices are always more meaningful, and more fun, than not. With how heavy the cost of Engineering has been, and how wide the gap is between non-Engineered & Engineered is - and then, optimally Engineered versus not - making uninformed choices is genuinely often detrimental. At least, that's been the story in this game until now. Whether tomorrow's changes will be enough to change that, remains to be seen.
 
Well, again, the changes to Engineering may well enable more freely experimenting and having fun doing so without a heavy penalty in time & effort (and module storage) invested.

It's kind of a pet peeve of mine, to make clear how valuable paying attention to the numbers can be in enabling outfitting potential, because various elements of the Elite community often obscures and downplays the importance of it, even though the results are in plain view for anyone to observe for themselves. Or, people give out incomplete/misled advice & builds (like most Elite youtubers), and many players wind up copying, parroting & forwarding those things without taking the time to understand what they're dealing with, to the detriment of everyone involved when their results could be much better (and also to the detriment of any new players trying to find information that the base game continues to lack).

Informed choices are always more meaningful, and more fun, than not. With how heavy the cost of Engineering has been, and how wide the gap is between non-Engineered & Engineered is - and then, optimally Engineered versus not - making uninformed choices is genuinely often detrimental. At least, that's been the story in this game until now. Whether tomorrow's changes will be enough to change that, remains to be seen.
I'd love to see a dynamic system with continual mods to stats, so that there is never a fixed best combination, or ship, for any length of time; This is what happens in reality.

I would like to reiterate, I am having an immense amount of fun finding good engineering setups, given the state of engineer unlock, to maximise the enjoyment of my game play. I don't find it quite so much fun mindlessly applying someone else's formulas.

... and really enjoying assessing the input from you learned fellows too, it really is great to get advice from experienced players.

You are also very right, the numbers are extremely important, I think my point was that some do the math on paper where others do it intuitively, the math is the same either way.
 
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