It is a complex amount of numbers, yes, but the numbers are the reality.The numbers model reality for sure, but the truth of minmax is that this is very complicated and there are often more than one solution, none are the solution, for risk of getting stuck in a rut. Some folks can feel it and others can't, that is a whole other matter entirely.
It is quite often the case that no, there is not more than one solution and there is just one result that is best for a desired outcome. That's just how the balance situation has been, for at least the past 6-7 years. It's not something that "feel" will teach you, though you can certainly observe & feel the results of doing comparisons ingame, if you have the time & materials to invest in testing everything. Many blueprint/special/hardpoint/slot choices are just outright inferior or have no use cases, or if they do have one, it's incredibly specific.
Now, your identified priorities can vary, and what you deem an acceptable outcome is up to you - but you should do so being aware of the facts, figures, and opportunity costs involved.