Yes i did.Have you enabled SSMA? The two should work together
It's an upscaler. It runs your game at a lower resolution and upscales it. So if you are using a 1080p display and select "performance" then it will run the game at 720p.
It is very much a band-aid fix to try and get some performance back while they look for the actual root cause of the problem. It's going to take a very long time before Ody is running smooth, I think.
For now, I suggest you not use it (if you don't need it) and use the normal upscaler set to 1.0x or higher if your rig can handle it. Elite's AA options (like SMAA) are almost completely useless and do nothing, and FSR makes ailiasing so bad that it was actually giving me eye strain.
This seems to be the real key, higher res screens will benefit from this, and 1080p screens will not. I can understand the frustration with this, but now people that have obscenely expensive video cards and a monitor that matches will get closer to the performance they expect.On my 4k set up it's excellent, looks like 4k, runs like 1080p
Yes because you have good GFX card. For those like me with RX570 nothing has changed at all.It renders at a lower resolution, then uses !!! SCIENCE!!! to make it look like it was rendered at the high resolution. Thus, increasing frame rate.
It does not try to improve the graphics, only the performance at high resolutions.
On my 4k set up it's excellent, looks like 4k, runs like 1080p
AMD Super-resolution has now been integrated.
- You should now experience an increase in game performance, as rendering is enabled at a lower resolution and then upscaled, rather than rendering at a constant full resolution.
- There's also the additional bonus of this integration making the game look even more beautiful.
Yes, I can see how noise and jitter from the upscaling will hide some of the poorer visuals.Running at 4K, the first and most obvious improvement seems to be the NPCs. Much more detailed, better hair, don’t look plastic.
Even at the highest of settings it should always be worse than the regular scale rendering, even if you can barely perceive it.The patch notes are a bit misleading, really.. imo.
That last line... is just wrong.
FSR / DLSS Is about increasing performance whilst attempting to retain at least a similar image quality to native resolution rendering.
Even at the highest of settings it should always be worse than the regular scale rendering, even if you can barely perceive it.
Well, they removed the sharpening tool you could use to help you out, so stuff did change, in a bad way.Yes because you have good GFX card. For those like me with RX570 nothing has changed at all.
Even on the highest setting for FSR, it still renders at a lower resolution, just a... Higher... Lower resolution, so you still get performance gains.If you take the description of the graphics option screen, then it should be clear that it's not meant to improve quality. At best, with the ultra quality setting, it should be on par with native (SS 1.0) in ultra. But in this case, why using it at all? All other settings should give a certain performance boost, but not dramatically though. That's how I understand it.