Exploits are boring and they twist perception about game into something it's not

I think people will always justify usage of exploits because why not, I am just here for Cutter and why you say how I should blaze my own trail.

And that's fine. But eventually we all know exploits are boring. Yes, they might give you something to do in a game you don't click with or don't understand but you still want to fly some of ships for some reason. But overall they won't solve your issues with game.

I just wonder - why do it? Why keep piling at it? There's so much fun in the world to do anything else if you don't enjoy small things in game.

All this does is create some alternate universe for people who don't really don't want to be here.
So you get bored when someone else uses an exploit?

Why do you care what other people find interesting? If it's boring they'll stop doing it.

You are mixing opinion with someone you construe as a fact but is actually baseless. Opinion > And so what? That's a problem for you. This doesn't make it a problem for the community. Baseless > In reality you don't develop the game nor do you know developers intent, therefore you cannot make this statement. Therefore your "white knighting" here is nothing but a ploy to unite with the 20 other "hardcore" players that care about things like "sanctity of the game", of which Frontier obviously doesn't care about to the extent that you do.
Video game virtue signaling, so I call it.
 
You are mixing opinion with someone you construe as a fact but is actually baseless. Opinion > And so what? That's a problem for you. This doesn't make it a problem for the community. Baseless > In reality you don't develop the game nor do you know developers intent, therefore you cannot make this statement. Therefore your "white knighting" here is nothing but a ploy to unite with the 20 other "hardcore" players that care about things like "sanctity of the game", of which Frontier obviously doesn't care about to the extent that you do.

I have a theory; it's the SAME person using 20 alts. Talk about an exploit.
 
I love the gold rushes, although this time around I was doing it for engineering materials more than money. The game isn't quite entertaining enough for me to want to play it at the pace the developers intend but when the shortcuts come along I really enjoy it.

Smeaton Orbital gave me enough cash to outfit my Cutter for Thargoid destruction, which was fun. I wouldn't have done that if the prerequisite was 50 hours trading or RES farming.
 
You are mixing opinion with someone you construe as a fact but is actually baseless. Opinion > And so what? That's a problem for you. This doesn't make it a problem for the community. Baseless > In reality you don't develop the game nor do you know developers intent, therefore you cannot make this statement. Therefore your "white knighting" here is nothing but a ploy to unite with the 20 other "hardcore" players that care about things like "sanctity of the game", of which Frontier obviously doesn't care about to the extent that you do.

So basically you dismiss my and other opinions because we don't represent one and true 'community'? :)
 

sollisb

Banned
So basically you dismiss my and other opinions because we don't represent one and true 'community'? :)

You represent yourself, and yourself only ! Your opinion is just that, your opinion, not necessarily that of anyone else. Further; You have posted here before how you rarely play the game. I'm sure that means something...

In other news; I hear Blizzard have removed all Raid content today after someone complained they didn't like EpiX and other how other players were able to use their EpiX to kill higher content.
 
Exploits can be damaging for a game.
That's not an opinion.

Exploits are the result of bugs or unforseen combinations.
Either way, it was not intended by the devs and should be fixed.
That's not an opinion either.

It might even ruin your experience if you know some exists (even without using it), but that's taste.
If I knew during exploration trips honking the same star three times offered me ten times as much as normal, I'd put down the game and wait for a fix.

Now, you could say the rewards in general are not good enough or there should be more/other missions or mission types with a much higher challenge, giving the player a much higher reward.
But that's a totally different subject.

To me, exploits aren't boring though. They are frightening.
 
Now this is something I've been waiting for since kickstarter.
That's the living breathing universe Braben talked about.

To be fair such golden rushes exist and they indeed run out of steam.

Problem is these ain't such gold rushes. They are created flipping boards and exploiting corner cases of BGS sysyem. Corner cases should be easier to fold but board flipping is something FD has to fix pronto.

THEN we can have discussion how payouts are for real, not when you can get billion a day.
 
Now this is something I've been waiting for since kickstarter.
That's the living breathing universe Braben talked about.

Precisely. However trying to nudge the game back on track to the game we were pitched is sadly deemed a bad thing with a portion of the player base.
The cynical part of me worries that so long as new players don't WANT the game pitched then there is even less incentive for the devs to put the time in to do it, not when instead every 6 months thsy can just let a BGS clanger out into the game and see players will enjoy that just as much as a deep and complex game where you have to work the economy.

Why spend years working out the rules of chess when you can use the same game board to play draughts and just as many will be happy..... Makes sense in a way. Sucks for those who backed on the promise of chess however.
 

sollisb

Banned
Exploits can be damaging for a game.
That's not an opinion.

Exploits are the result of bugs or unforseen combinations.
Either way, it was not intended by the devs and should be fixed.
That's not an opinion either.

It might even ruin your experience if you know some exists (even without using it), but that's taste.
If I knew during exploration trips honking the same star three times offered me ten times as much as normal, I'd put down the game and wait for a fix.

Now, you could say the rewards in general are not good enough or there should be more/other missions or mission types with a much higher challenge, giving the player a much higher reward.
But that's a totally different subject.

To me, exploits aren't boring though. They are frightening.


This is all true... IF there is an end game or End Game content.. However, in E:D there is no end of the game, there is no dungeons or raids or end game content, we have what we have. The truelly great thing is, everyone can avail of it. What people fail to realise is that what they play and how they play, what they enjoy and how they enjoy it, has absolutely nothing to do with anyone else. Unless! it in some way interferes with the BGS. And it would take a whole lot of exploiting to do that. And, in context, the systems that we find to make good credits are by and large so far removed from central BGS effectiveness as to render any impact unseen and unnoticable.

For sure, Anyone in a normal frame of mind would agree the credits were outrageous. There is no denying that. But; So what? It doesn't effect me or you, how much Johhny-14-Corvettes has.

What people are attempting to do, is moan and whine to FDev about how this is ruining the game. I have yet to hear one realistic reason why it is ruining the game. For sure, reasons as to why it ruins their belief in how the game should be played are in abundance.

The general consensus is that E:D is shallow, again, there is no denying that. The content we are given is repetitive and deflating. Again, that's fine for some people. But here's a question; How many people? Is that number enough to ensure the running of the servers. Like all games companies; FDev require money to invest and to upkeep. When people start saying 'enough is enough', are the Johnny-I-have friends in FDev going to pay to keep the servers online?

And no, that's not a doom & gloom statement. It's reality. Look at all the great MMOs that went from Subscription to FreeToPlay, reliant on store sales. The ones that remain, are the ones that offer great content, and so players stay, and use the shop to support it. E:D is not like that; The whole 'blaze your own trail' is a fallacy. Every-time you try to blaze your own trail, someone will whine it's not how they perceive the game to be played. There is no great content. There is nothing to strive for; Except ships and credits, and even then, there comes a time when the you have so many credits, they are basically meaningless.

You also have to ask why? Why do so many players flock to these credit runs? Is it for the credits, by and large yes. And why is that? Maybe it's because earning credits the FDev, Johhny-Be-Good way, is boring as hell! Repetitive and Randomised. Looking at the recent release, FDev seem to be pushing more and more 'wing play'? Why?? The whole ethos of Elite is a solitary Commander making his way through the Galaxy. This goes against the very core of the Elite foundation. Because I don't want to wing-up with some randomer online, I get penalised.

On most nights at this time, I'm way too busy on E:D doing my thing. Tonight after this, Thor Hammer approach, I just can't be bothered. Maybe E:D for me has lost it's way.

I know for sure, everything I found fun, has been slowely but surely removed.

<o
 
This is an important thread I believe.

I agree that exploits (or git rich quick loop-holes) are bad for the game. Everyone earning 1 billion credits in a day will ruin the game very quickly. However, I also agree with the video that Obsidian Ant posted today that earning credits is too grindy in some ways. The only way I was able to afford my recent Type-10 purchase was by doing many Palin missions out of Maia over and over again. It wasn't super fun doing the same mission over and over but it was the best non-exploity way I could think of to capitalize for the 450MCr I needed to get that ship. Btw Frontier more missions like the Palin mission, but maybe doable once per 24h max would be grand. There should be dozens of different scripted missions like this. But I digress...

I think the new wing missions can help as the payouts are pretty good (which I play solo), but there has to be a better answer overall to address the symptoms that are causing these issues over and over again in the game. Frontier have to find a solution to board hopping first of all, so that they can enhance the missions systems without having to worry about players abusing this. I really hope that Frontier either does a Focused Feedback session soon on the missions system, or even on money earning in general so we can all work together to make the game work for as many people as possible.

Frontier will know that it succeeded when folks are able to make good money doing a variety of tasks in the game: trading/haulage, bounty hunting, piracy, exploration, station rescue, salvage and search and rescue, passenger and sight seeing, etc. Imagine that you were able to do any of these activities and each of them helped you to meaningfully earn money for the next component or ship upgrade. We should never feel that we are forced to do one activity for a time because we are low on cash. That's grinding.

In any event, the status quo is harming the game and it doesn't have to be this way. Let's stop with the own goals here and work together to fix it.
 
Exploits can be damaging for a game.
That's not an opinion.

Exploits are the result of bugs or unforseen combinations.
Either way, it was not intended by the devs and should be fixed.
That's not an opinion either.

It might even ruin your experience if you know some exists (even without using it), but that's taste.
If I knew during exploration trips honking the same star three times offered me ten times as much as normal, I'd put down the game and wait for a fix.

Now, you could say the rewards in general are not good enough or there should be more/other missions or mission types with a much higher challenge, giving the player a much higher reward.
But that's a totally different subject.

To me, exploits aren't boring though. They are frightening.

Sure. But so is endlessly grinding to buy a single shield and then upgrade it.
 
I love the gold rushes, although this time around I was doing it for engineering materials more than money. The game isn't quite entertaining enough for me to want to play it at the pace the developers intend but when the shortcuts come along I really enjoy it.
Fitting analogy. It reminds me of something I heard a long time ago about Elite. The developers were also talking about gold rushes. They didn't mean this, but the analogy fits. At some point, the gold rush dies out. And other venues are found.

If Frontier would not close these, people would flock en masse to the most profitable one of all the gold rushes and you guys would be doing it for months on end. This way the cat and mouse system means there is a sense of hurry, a little bit of roguishness and of course the priceless feeling of indignation when they turn off the money tap. Other people need a subscription to the Daily Mail to get that fix.
 
Fitting analogy. It reminds me of something I heard a long time ago about Elite. The developers were also talking about gold rushes. They didn't mean this, but the analogy fits. At some point, the gold rush dies out. And other venues are found.

If Frontier would not close these, people would flock en masse to the most profitable one of all the gold rushes and you guys would be doing it for months on end. This way the cat and mouse system means there is a sense of hurry, a little bit of roguishness and of course the priceless feeling of indignation when they turn off the money tap. Other people need a subscription to the Daily Mail to get that fix.

Well said this guy. I can't understand how you aren't a leader of a small to medium-sized country by now.

Humanity truly wastes talent.
 
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