Exploits are boring and they twist perception about game into something it's not

Outstanding. Then I can rest easy in the knowledge that the 550 g5 mats and 3 billion in credits I farmed over the weekend was all Fdev approved:)
It is, should they think you shouldn't have them based on how you got them they can just remove them or anything you do with them ;)

FD is pretty nice tough, so no worrys.
 
It was more like ONE hundred million an hour even under the best of circumstances, but still.

All I can say is please, PLEASE, don't change any of the following...

The rate at which skimmers spawn
The payout for these missions to high sec bases

The problem here has been stated a few times, it's about a few specific cases of lucky RNG, where you can get lots of missions to a base which requires no effort. ONLY these instances (which I'm going to call 'nosec' bases from now on) should be nerfed, with a small payout reduction across the board.

If you nerf skimmer missions across the board (make spawn rate painful, or take a zero off the payouts) it will go straight back to my list of mission types to avoid (which has more mission types on it than my list of mission types to accept, of course), as it has been up until 3.0.

First time I ever used a grinder, spose I should be glad I got a day out of it and that it was fun while it lasted.

While you're at it, why not also prevent people from completing missions and self destructing? That's worse than the actual mission payuouts imo.
 
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There's been plenty of feedback outside of the "fast track" posts, and Frontier have listened to all of that, hence the entire concept of Beyond. A year or two ago, certainly people would have argued that a revamp of core game mechanics was unnecessary. Yet Frontier listened and agreed it needed to change - so here we are.

Personally, I don't sit here worrying about any of the nonsense posts "people on the forums" make. There are plenty of constructive and informative posts here about why people use these "gold-rushes". Perhaps too any people chose to ignore those constructive well thought out posts, and instead focus on those "I wants my monies" posts, and so end up with a slanted view on what is actually going on.

actuality gold rushes is exactly why i hate these infinitely farmable BGS edge cases....... because I want actual gold rushes that we work for, as per the DDF / Dev diaries. however what is the point of working hard and finding our own personal gold rush and attempting to defend it and keep it to ourselves in a race against time before it expires, if ultimately the economy is so killed off that the "gold" in those gold rushes is essentially worthless.

if there is a sack with £1milliin and I am told if i walk a plank over a shark tank it is mine....... damn right the value of doing that would be reduced somewhat if i could just grab another bag with £10 million in which is right by my feet with no risk attacked to it..
 
Well, Aashenfox, knowing Frontier, I guess the nerf punch will just blast it all along, no regards taken.
Maybe at least some G5 materials will stay as reward, it would still make it worthwhile even if the payout's x/10.

I silently hope, but knowing nerf bat finesse, it'll be a nuke.

EDIT: Yup, here it is:

Hello Commanders,

As you are likely aware, an issue was recently discovered which allowed players to earn 200/300 million credits per hour by completing Skimmer Massacre Missions. We have removed this mission type while we investigate, and we will update this post as an edit once we have more information.

Thanks.

Skimmer massacre missions turned off, maybe they'll be back at some point in an unknown future.
Well, that's that for that fun activity. It was fun for the 5 hours I spent on it, I guess I can now go back to peacefully roaming the galaxy, looking for beautiful planet shots. See you around next "exploit" :D
 
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I guess a lot depends on what specific thing the OP is talking about.

In the case of something like long-haul passenger missions, the entire thing relies on a dubious game mechanic (mode-flipping) which, ideally, wouldn't be possible to exploit.
In the case of something like Volynov, however, it's a specific convergence of circumstances which lead to a specific opportunity.

I don't think FDev is doing a terribly good job of handling either of these issues.

In the former case, nerfing individual things (such as passenger missions) is simply treating the "symptom" rather than the cause.
In the latter case, I don't have any issue, at all, with people taking advantage of them while they last.

The biggest problem is the clumsy way that the game requires FDev to manually nerf them or allow them to go on indefinitely because the game can't deal with them reasonably - which leads to people being secretive about them and denies the majority of players the same opportunities.

It'd be far better if FDev embraced these things and found a way to incorporate them into the game rather than killing them on sight.
 
It didn't take long for the OP to hit a nerve.

I'm not going to tell anyone how they should play, or how they should make their credits.
It's ok, if back in your day, you had to walk to work, up hill, both ways, in the snow, with no shoes, and nothing to eat but the snow, and you worked 20 hours a day for a nickle and was grateful to get that, and that's how you want to play. That's your business.

Likewise, it doesn't matter if you were born with a silver spoon in both ends, and believe "work" is for lesser beings, and have people who have people to do everything for you, including switching which spoon is where when the person in charge of knowing when you want the spoons switched has their person contact the person in charge of switching the spoons to contact their person to actually go switch them. That's your business too.

But I will absolutely let both of you know that there IS something in the middle, and a whole lot of people find it a whole lot of fun, and we suggest - not insist, just suggest, that you take a look at it because you MIGHT also enjoy it too. If you do, great, welcome to the middle of the road. If you don't, you're welcome to return to your factory walk, or waiting for the spoon guy to service you. (That's sounds REALLY bad...)
 
Are you living in a quantum plane? You mixed tenses there.

emissary329.jpg


NO!!!! IT'S NOT LINEAR!!

Well, Aashenfox, knowing Frontier, I guess the nerf punch will just blast it all along, no regards taken.
Maybe at least some G5 materials will stay as reward, it would still make it worthwhile even if the payout's x/10.

I silently hope, but knowing nerf bat finesse, it'll be a nuke.

EDIT: Yup, here it is:



Skimmer massacre missions turned off, maybe they'll be back at some point in an unknown future.
Well, that's that for that fun activity. It was fun for the 5 hours I spent on it, I guess I can now go back to peacefully roaming the galaxy, looking for beautiful planet shots. See you around next "exploit" :D

Meh, I tried a tasty exploit for the first time, and it was indeed tasty, now it's gone and I'm left with a sour aftertaste. Think I'll go back to avoiding exploits again, only liked this one cos it was fun. <sigh>
 
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If you don't like it; Don't do it? Why stick your face in my game?

And truth be told; if fdev created engaging, rewarding and fun gameplay, we wouldn't need to resort to piling the credits in. But no, they make everything as difficult and long-winded as possible, leaving us frustrated and deflated at the effort we put in.

They've nerfed HazRez hunting by two thirds by making the KWS useless. So, I'm going to milk those skimmers dry :)

It doesn't effect you, so please; Play your own game not mine

<o

Exactly this.
 
https://i1.wp.com/ds9.trekcore.com/gallery/albums/1x01/emissary329.jpg

NO!!!! IT'S NOT LINEAR!!



Meh, I tried a tasty exploit for the first time, and it was indeed tasty, now it's gone and I'm left with a sour aftertaste. Think I'll go back to avoiding exploits again, only liked this one cos it was fun. <sigh>

It wasn't an exploit until they "fixed it." As far as I know it was working as intended until they said otherwise. If we're all destined to be Fdev's QA team, the least they can do is thank us for our efforts.
 
it was only going to go one way really. The funny thing about skimmers vs passenger runs is that the passenger runs effectively had you watching netflix for 38mins 26 seconds (assuming smeaton) whereas the skimmers had people docking, flying, shooting and actually doing stuff. Still, cant be having fun now.
 
It wasn't an exploit until they "fixed it." As far as I know it was working as intended until they said otherwise. If we're all destined to be Fdev's QA team, the least they can do is thank us for our efforts.

It was rather predictable wasn't it. <sigh> And as I say, for me it wasn't much of an exploit, I used to come back with a lot of money, but also hull damage to show for my efforts. <sigh>

Just keeping my fingers crossed that the nerf bat comes to only nosec bases.
 
it was only going to go one way really. The funny thing about skimmers vs passenger runs is that the passenger runs effectively had you watching netflix for 38mins 26 seconds (assuming smeaton) whereas the skimmers had people docking, flying, shooting and actually doing stuff. Still, cant be having fun now.

Fdev doesn't care about, or even know how to make, fun. Time sinks they can do, but that's the Pinnacle of their tiny dumpster fire of design.
 
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