People have become allergic to actually playing the game it seems. People complain of the grind by actually grinding these exploits and edge cases- where is the logic in that? There is none.
ED is about living and making your way in the galaxy. Every credit should be precious and not be thrown at you. Fuel, repairs, ammo, it should all cost and make you think about what you do.
Sadly FD caved into the easy crowd, and now everything is cheap and disposable. People have billions so quickly it ruins all progression and all consequence in the game. Death has no meaning, mistakes have no meaning, nothing. People are adverse to fear, of actual failure.
Back in the early days of ED money was tight, fuel was expensive and repairs costly. You had to engage your brain and really think about each mission, which if messed up could ruin you. Today each mission has no intrinsic value- by failing it you have no consequence and simply clickety click 10 more.
But, when you got it right it was amazing- you actually felt achievement because you beat the odds.
ED is about living and making your way in the galaxy. Every credit should be precious and not be thrown at you. Fuel, repairs, ammo, it should all cost and make you think about what you do.
Sadly FD caved into the easy crowd, and now everything is cheap and disposable. People have billions so quickly it ruins all progression and all consequence in the game. Death has no meaning, mistakes have no meaning, nothing. People are adverse to fear, of actual failure.
Back in the early days of ED money was tight, fuel was expensive and repairs costly. You had to engage your brain and really think about each mission, which if messed up could ruin you. Today each mission has no intrinsic value- by failing it you have no consequence and simply clickety click 10 more.
But, when you got it right it was amazing- you actually felt achievement because you beat the odds.