Exploration : binoculars?

"Ho look there! Haaa if only I had my Supratech binoculars!"
BinocularsMissing.jpg
 
I tested 4x zoom in the HIP 22460, it worked quite well but I'm missing binoculars, it would be nice if it was built into the visor where the camera sits next to the flashlight (torch).

We could maybe have high-tech binoks with the capability to designate a point, memorize coordinates, so we can find headings toward this point later =)
 
It would be appreciated, if on helmet will be possible to have some folded construction to make opportunity to see far away. Maybe like some old field periscope.


EkOwDuJ.jpg
 
in the meantime, you can use what everyone else is using - an executioner with scope
not like it does much good anyway - sometimes the game wont render exobiology features unless they're really close, however it may work for non-exobiology stuff
 
in the meantime, you can use what everyone else is using - an executioner with scope
not like it does much good anyway - sometimes the game wont render exobiology features unless they're really close, however it may work for non-exobiology stuff

I noticed last night that meteorites now don't pop into view until they are 100m away, that is just stupid - big black meso sitting on a white ice-sheet used to be visible for a k at least.
 
in the meantime, you can use what everyone else is using - an executioner with scope
not like it does much good anyway - sometimes the game wont render exobiology features unless they're really close, however it may work for non-exobiology stuff
Thanks for the tip
 
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