Exploration in Odyssey can be awesome - good job, Frontier!

It isn't as annoying as when 3.3 arrived and everything could be found at POI sites, but then, maybe you found that annoying also?
Oh, trying to be sarcastic? I already explained how i think current system is poorly implemented.
I do appreciate that plants and geo signals are spread out on the planet. I don't mind searching for them. I like that in fact. What I do mind is that when I do find some of them I can't do anything about it, because I'm required to complete 3 samples of one plant first. That is what I find annoying.
Have I explained it enough for you to understand?

Now, maybe you could put me on your ignore list, or at least stop quoting me? I tried doing that with you, because you seriously irritate me with your "everything is great, nothing needs to be changed and pointing out flaws is sacrilege" attitude with some sarcastic comments on top, but it messed up forums for me, since you keep posting in almost every thread.
 
Now, maybe you could put me on your ignore list
I'm sorry, Dave, I can't do that...

My ignore list remains empty, I don't see any need to change that.

I tried doing that with you, because you seriously irritate me with your "everything is great, nothing needs to be changed and pointing out flaws is sacrilege" attitude with some sarcastic comments on top, but it messed up forums for me, since you keep posting in almost every thread.
You obviously don't read the posts where I criticise, then... Never mind.

ETA: I'll try not to quote you in the future, to not cause you so much 'serious irritiation....
 
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No Doubt the planets and moons are great looking. I was just hoping for some more engaging gameplay on them. Something like cutting off real samples of plant tissue that will require some precision and some planetary mining stuff with a mini gameplay as the subsurface mining which is one of the best but most useless gameplay bits.
 
Let me add one more thing.
I understand that some of you can have fun exploring and even tag plant once in a while - which is what I do too, since I have no other choice - but I've seen no one saying anything good about on foot exobilogy gameplay, other than they can deal with it, ignoring it shortcomings. The fact that someone can somehow make it work for them doesn't make it particularily good gameplay design. Saying that it's better than nothing is not an argument at all.
Sure landscapes with added flora can be realistic and interesting, but it doesn't do anything to make the gameplay on top of that not painfully simplistic with added annoyance I've mentioned before. Every time I walk around some planet I can't stop thinking that someone did nice job with planet generation (although it has some pitfalls here and there), while game designer spent his whole time creating this ridiculous mini-game that has been thrown out during alpha, leaving us with bare-bones, annoying crap.
That's why I don't agree with "Good job, Frontier!". It's lame, "something better than nothing", "you could do better" job, Frontier.
 
Whatever floats your boat. I think I did say something good about exobiology. I like it. It's neat. It's not spectacular, but nice. I enjoy the look of the plants and the humour that is in some of the designs. And I'm glad there isn't some overblown complicated mechanism attached to it just for the sake of "gameplay loop". It's like in Star Trek - hold up your tricorder-thingamajig, beep bop boop - you're done. Maybe that's too casual for others, I'm good with that.

There you have it.
 
Whatever floats your boat. I think I did say something good about exobiology. I like it. It's neat. It's not spectacular, but nice. I enjoy the look of the plants and the humour that is in some of the designs. And I'm glad there isn't some overblown complicated mechanism attached to it just for the sake of "gameplay loop". It's like in Star Trek - hold up your tricorder-thingamajig, beep bop boop - you're done. Maybe that's too casual for others, I'm good with that.

There you have it.
I think we're talking about different things.
First of all the fact that you enjoy plant designs is not gameplay.
I would love some additional layer to what we have, not necessarily making collecting plants complicated, but that's another matter. I'm not complaining about what we don't have.

I can only repeat - the fact that you can't scan another plant until you complete 3 samples is seriously breaking flow of the game for me, making me backtrack, or pointlessly search for things I've already found once. Only thing you said about that was that you don't mind it, because you don't care. I doubt you can find anyone who actually thinks it's good design (although knowing people someone will soon pop up to tell me I'm wrong).
 
Well then here's my two pence.

If it were not for the exobiology and the new atmospheres, volcanoes and live volcanic features, I would have abandoned Elite Dangerous from 2 year ago. Odyssey, and in particular, those features, saved it for me. See my signature links for details. The feature works fine as it is. The devs have engaged the community on how to extend that feature and I fully expect more to appear in the coming year.

So, there you go, now you have two people who have said something good about exobiology. Switch and bait can't help you here. Just because it is not to your liking, or you are too blinkered to accept that other people enjoy a feature you don't, is your own tough potatoes. Go do something else and stop bothering people with your assertions on someone else's post!
 
Well then here's my two pence.

If it were not for the exobiology and the new atmospheres, volcanoes and live volcanic features, I would have abandoned Elite Dangerous from 2 year ago. Odyssey, and in particular, those features, saved it for me. See my signature links for details. The feature works fine as it is. The devs have engaged the community on how to extend that feature and I fully expect more to appear in the coming year.

So, there you go, now you have two people who have said something good about exobiology. Switch and bait can't help you here. Just because it is not to your liking, or you are too blinkered to accept that other people enjoy a feature you don't, is your own tough potatoes. Go do something else and stop bothering people with your assertions on someone else's post!
So you think it's perfect and no improvements are required? It's the best version of that gameplay you can imagine? Good for you. You are obviously easy to please.

There's something wrong with you guys. You react as if my pointing out what I perceive as gameplay flaws is somehow attacking something sacred. Yet I doubt any of you would actually complain if what I consider a flaw would be changed.
 
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🤷‍♂️.

Maybe enjoying the look of the plants is not "gameplay", but it definitely is immersion (as much as I hate that word). Maybe the difference is in the mindset we play the game with. I'm not looking for "perfect gameplay" or "gameplay loops", I'm looking for an experience. And at this point in time, the planetary exploration experience is great for me. Nailed it. When I'm flying on a planet in ED, I don't think stuff like "ooh, they could have this bit of gameplay to this asset, that would make the game loop that much better" or "why isn't this here so I can do that". Honestly, I don't. I think "weeee, fancy planet. I wonder what's over there?". And more often or not, the view over the next ledge is spectacular. Sometimes because of the valley that lies below, sometimes because I come across a completely unexpected dense field of Tussok.

So yeah, I'm good with it. Honestly. Finding and scanning the plants, looking at them, giggling and taking a stupid selfie next to a ridiculous looking stem with asparagus hair is the cherry on top of enjoying exploring atmospheric planets. Call me simple, but that's how it is.

Again: 🤷‍♂️.
 
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I mean, what is actually in the suggestion pipeline for exobiology other than maybe a "skill based minigame". Bleh, I can do without that, I hate minigames. Or is this going along the path of "yeah but with ship interiours, we could take physical samples and actually analyze them in our lab" and yadda yadda. Honestly, if THAT was the gameplay loop, I would stop doing it. I don't want to play No Man's Sky. I tried it, it's not for me.
 
Well then here's my two pence.

If it were not for the exobiology and the new atmospheres, volcanoes and live volcanic features, I would have abandoned Elite Dangerous from 2 year ago. Odyssey, and in particular, those features, saved it for me. See my signature links for details. The feature works fine as it is. The devs have engaged the community on how to extend that feature and I fully expect more to appear in the coming year.

So, there you go, now you have two people who have said something good about exobiology. Switch and bait can't help you here. Just because it is not to your liking, or you are too blinkered to accept that other people enjoy a feature you don't, is your own tough potatoes. Go do something else and stop bothering people with your assertions on someone else's post!
Maybe if you stop bothering them. 😝

Posting about parts of Exobiology you don't like is just as much allowed as posting about the parts you like. Opinions vary.
 
So yeah, I'm good with it. Honestly. Finding and scanning the plants, looking at them, giggling and taking a stupid selfie next to a ridiculous looking stem with asparagus hair is the cherry on top of enjoying exploring atmospheric planets. Call me simple, but that's how it is.
Each of us play how we wish, we have no need to explain what we consider enjoyable, nor to justify it.

I've been having a ball the last couple of weeks heading out from Colonia to my current location - visiting each body with more than 1 bio sign, finding a few I've not seen previously. I don't even mind having to backtrack to similar locations where I've seen other flora - most of my surveying is done in the SRV, I take both Scarab and Scorpion with me, the Icy bodies get the Scorpion, others the Scarab.

Perfect? Far from it... Enjoyable, certainly, else I wouldn't be doing it, would I?

Throughout this forum there are 'debates' on features, in some posters have even suggested that if one enjoys gameplay "X" that they must be lacking in higher brain function, so this one is pretty tame in comparison.

Edit: Typos
 
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:).

I have tried the Scorpion when it came out, and found it just meh, mostly because it had no wave scanner and was less flyable. The explorer of my choice these days is a Dolphin, so I only have room for one SRV, and so I take the Scarab. Maybe I should take out a Scorpion for a while.
 
🤷‍♂️.

Maybe enjoying the look of the plants is not "gameplay", but it definitely is immersion (as much as I hate that word). Maybe the difference is in the mindset we play the game with. I'm not looking for "perfect gameplay" or "gameplay loops", I'm looking for an experience. And at this point in time, the planetary exploration experience is great for me. Nailed it. When I'm flying on a planet in ED, I don't think stuff like "ooh, they could have this bit of gameplay to this asset, that would make the game loop that much better" or "why isn't this here so I can do that". Honestly, I don't. I think "weeee, fancy planet. I wonder what's over there?". And more often or not, the view over the next ledge is spectacular. Sometimes because of the valley that lies below, sometimes because I come across a completely unexpected dense field of Tussok.

So yeah, I'm good with it. Honestly. Finding and scanning the plants, looking at them, giggling and taking a stupid selfie next to a ridiculous looking stem with asparagus hair is the cherry on top of enjoying exploring atmospheric planets. Call me simple, but that's how it is.

Again: 🤷‍♂️.
Why do you keep assuming what my mindset is and how I play the game?
I do play for immersion and I take things slow, I enjoy the views etc. But I also can take a step back and judge the gameplay. I can imagine changes that would (at least for me) make it better.
And while I'm exploring, taking things slow, I constantly find certain things annoying. Without trying.
I mean, what is actually in the suggestion pipeline for exobiology other than maybe a "skill based minigame". Bleh, I can do without that. Or is this going along the path of "yeah but with ship interiours, we could take physical samples and actually analyze them in our lab" and yadda yadda. Honestly, if THAT was the gameplay loop, I would stop doing it. I don't want to play No Man's Sky. I tried it, it's not for me.
God damn, man. I'm mostly talking about the fact - and i'm going to repeat that for the x'nth time - that inability to gather samples of more than one plant is annoying. I find it hard to believe none of you actually agree.
Sure I have other ideas to make the game more involved and interesting, but I do not concentrate on them, not to mention that in my mind those ideas would only build upon current gameplay, not forcing you to do some complicated things if you don't want to, but allowing for something more for those who would want that.
 
As the scanner doesn't show Bio in either, the Scorpion does come into its own on 'difficult' terrain, although it is slower and pretty much unable to do 'flyving' well, which is the forte of the Scarab... Particularly for finding the Bacterium patches that blend in very well on some surfaces.

Having both available is useful, for me, so the slight reduction in jump range is worth it!
 
God damn, man. I'm mostly talking about the fact - and i'm going to repeat that for the x'nth time - that inability to gather samples of more than one plant is annoying. I find it hard to believe none of you actually agree.
You're right. We don't agree. Get over it. Next!
 
Why do you keep assuming what my mindset is and how I play the game?
I do play for immersion and I take things slow, I enjoy the views etc. But I also can take a step back and judge the gameplay. I can imagine changes that would (at least for me) make it better.
And while I'm exploring, taking things slow, I constantly find certain things annoying. Without trying.

God damn, man. I'm mostly talking about the fact - and i'm going to repeat that for the x'nth time - that inability to gather samples of more than one plant is annoying. I find it hard to believe none of you actually agree.
Sure I have other ideas to make the game more involved and interesting, but I do not concentrate on them, not to mention that in my mind those ideas would only build upon current gameplay, not forcing you to do some complicated things if you don't want to, but allowing for something more for those who would want that.
Once again: 🤷‍♂️. I'm done arguing who's wrong on the internet. I'm just posting this stuff because from time to time I remember that behind the anonymity of "the corporation" are people who don't deserve being put down all the time. Even if they don't hit the mark every time, the systems they have put into place into the behemoth that is ED deserve credit. And I really, REALLY enjoy this particular set of systems.

So yeah. I'm done here. Have fun arguing.
 
You're right. We don't agree. Get over it. Next!
I'm going to take you seriously for a moment (even if you act like a child), so please explain to me the benefit of such solution. I explained why I don't think it's not ideal, so please tell me what gameplay benefit it provides for you and why change would be worse. Because all of you seem to particularily enjoy that part. Who knows, you might convince me.
Because everything you people are repeating is "I don't think about it and just go with it" and "I don't agree, because of reasons"
 
Once again: 🤷‍♂️. I'm done arguing who's wrong on the internet. I'm just posting this stuff because from time to time I remember that behind the anonymity of "the corporation" are people who don't deserve being put down all the time. Even if they don't hit the mark every time, the systems they have put into place into the behemoth that is ED deserve credit.

So yeah. I'm done here. Have fun arguing.
So you don't actually have anything to say about the gameplay, but you just don't want someone from Frontier to feel bad? 🤦‍♂️
 
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