I wanted to say how much improved I think Exploration is. I appreciate it will never be everybody's cup of tea (it's not meant to feel like combat, chaps!) but I think it provides a proper, "immersive" addition to the experience that is Elite. I was in Colonia, building relationships with the new Engineers, now I'm heading back (the pretty way) to the home systems, building up my Codex of discoveries and enjoying the gentle "discovery vibe" of it all. It's not something that I'll want to do to the exclusion of everything else, but it's another strong element that really broadens the game out and lifts the experience - as well as being the basis for, I suspect, many things to come. Nice one F.D.![]()
The honk only reveals the orbital plane an enables the scanning of bodies. Only honking brings no credits or progress.
But now you can make a detailed surface scan without flying to the body, so you can make money much faster.
I like the approach that you don't explore as a byproduct, instead you have to do it actively and get more out of it in less time.
And you can go even deeper if you find some valuable planets to map with probes and get much more credits for that.
It's a total win IMO.
The people who hate it are either: lazy idiots who can't be bothered to map controls, or they're just miserable people who will complain about anything just because they like complaining. Some also can't wrap their brain around the concept that the FSS is doing what the DSS did before the update, and that the DSS is an entirely new feature and layer of the system.
It finally feels like I'm in a high tech exploration vessel! And as a complete audiophile listening to the planets is something else.
I’d been told they made sounds before, but I’d never noticed them. Now I’ve come to recognize the chewing-a-mouthful-of-dirt sound as a rocky planet, the same sound plus a shrill wind as an icy planet, and the massive fart sound of a gas giant. It’s all good.
The people who hate it are either: lazy idiots who can't be bothered to map controls, or they're just miserable people who will complain about anything just because they like complaining. Some also can't wrap their brain around the concept that the FSS is doing what the DSS did before the update, and that the DSS is an entirely new feature and layer of the system.
The honk only reveals the orbital plane an enables the scanning of bodies. Only honking brings no credits or progress.
But now you can make a detailed surface scan without flying to the body, so you can make money much faster.
I like the approach that you don't explore as a byproduct, instead you have to do it actively and get more out of it in less time.
And you can go even deeper if you find some valuable planets to map with probes and get much more credits for that.
It's a total win IMO.
Lol of course there are no other possible options other than me being a lazy idiot or plain miserable and complaining for the sake of it. I love the rest of it, just not a big fan of the exploration. Those who judge others so harshly need to open their mind to others' perspectives before they judge others, lest they make themselves the judgemental idiot of the piece. The laziness lies with those who make a glib judgement of others' motivations and preferences.
o7
Absolutely, as has been said, what a dull world it would be if we all liked the same thing. I appreciated the non-partisan example that you set, Mr Templar.![]()
If I may, I will give you my veteran player experience to this aspect (4 years of play, Triple Elite, 2 complete turns to the galaxy adding millions of Ly travel apart from 6 completed expeditions):
1.-For those who protest the new way of exploring I advise you to immediately stop this forum, equip a ship and go out into space! For those people I advance: they can actually do the same mechanics before leaving this patch 3.3 ie jump + honk + jump + only scan the planets "interesting"
2.- It is true that now with the simple "honk" do not appear the planets farthest (as I thought to see in the short time that takes the patch only those who are not farther than 30 SL of the main star are discovered then to do exploration as they did before the 3. 3 They must activate the FSS and only focus their attention on the type of planets they want to discover (AW, WW,...) and follow only the signals of these planets. This thread explains very well what kind of signals are for each type of planet:
https://forums.frontier.co.uk/showthread.php/453623-Frequency-Array-Diagram
Believe me now we have more possibilities of exploration and fun than we had a week ago.
Now, there's no need to go to Beagle Point to explore. Yesterday I did a scouting trip near the bubble, no more than 2000 ly away: It's all brand new!
There is no longer the anxiety of having to go exploring far away. Near our bubble there are billions of systems and planets that require our attention. The current scan, once configured well the controls, is much faster, enjoyable than the previous one. And what is best: it does not exclude lovers from deep space exploration but is totally complemented.
Yesterday, as I said, I went out to explore very close to the bubble. Just about 50 jumps (in a Phantom of only 54 ly jump). And I had fun as never of the new mechanics. And it's lucrative, too! This is an example of payment of a class F system with several terraformers and full scan bonus of the Planets:
Give the new exploration mechanics a chance. It's really worth it compared to what we had before.
In my opinion, of course.
We don't want to play the minigame that resolves all the details of the system.
We want to fly our spaceships and explore.
As long as the minigame is unavoidable (unless you're really fond of parallax) then ED will remain on the shelf.
How in life, everything is a matter of taste and the different points of view of each person.
It is clear that everything is improvable but, for me, the exploration of the 3.3 is much better and more fun - which in the end is what should be based on a game, to amuse who plays it - than the one we had before.