General Exploration SRV death penalties are oppressive

I'd totally be down for the idea of increased costs elsewhere (though I doubt it would be a popular implementation), but I would still like to see the data losses of exploration data mitigated somehow, as the priority here.

Unless absolutely everything in-game was revamped to some kind of 'hard core' game design, exploration data is too much of an outlier. Materials would have to become cargo, become tradeable, and be lost on death if not stored at a station/fleet carrier. Engineered modules would need to cost exponentially more to 'rebuy', and preferably only available at engineers outfitting, after unlocked.

Ship paintjobs/customizations would reset to stock on your rebought ship, and re-applying the same would cost credits, as well.
Having to pay in game to apply cosmetics that we had already paid real money for is an absolute non starter, just having to reset them and rename your ship might work.

But none of that really addresses the problems of 'glitchy game and inconsistent flight assist options make deaths suck'. So I think we'll shelve it, for now.
 
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