I’m really enjoying Elite but I’ve got some thoughts to share.
I consider death penalties for exploration a bug because they are obviously not working as intended. They are supposedly to make the game more thrilling, but they do the exact opposite. They prevent us from doing anything risky which makes the game, simply put, very boring.
Now, I already tried posing this in bug reports only to be redirected here… so here I am, writing this again…. Almost like Frontier enjoys making their users do things repeatedly. Well, I really like this game, so please appreciate the effort.
Let me tell a bit of a story to illustrate my position: s
I was out in WREGOE VY-S E3-20, only about 885Ly from earth, and I found a large number of brain trees. I spent probably 3 hours exploring three footfall planets and documenting 6 brain tree types. I was in that Star Trek mindset where Data is singing “I just love scanning for life forms”.
Source: https://www.youtube.com/embed/dWBmaKk32fE
(that’s 18 scans preformed, getting in and out of the SRV…. 18 times… just in this system).
On the last planet, orbiting the farthest gas giant, i finished exploring. The planet itself is… small, nearly planetoid, but has incredible texture in the form of canyons. I felt the urge to race my SRV around. I drove it till the wheels nearly fell off, then had to go take care of family stuff, leaving my SRV at 2% health.
I come back, start up the game, and strap my headset on…. Only to see the last few frames of my SRV exploding. I wouldn’t say this is a bug because I probably hit the wrong button and slammed into a rock. But I lost hours of progress… in just this system. I had to go rescan all 18 plants, not even considering the dozens of other systems I’d visited.
In short: it just doesn’t make sense that the character is bringing bio data with them in an SRV. it should be left on the ship. If we die in the SRV we should only lose data acquired on the specific planet we died on.
Saving progress up to when we deploy the SRV from the ship would be a great step towards allowing us to properly explore and experience the planets with limited risk. loosing an SRV is already a blow to our ability to explore effectively, but to throw out hours or days of work is simply oppressive.
As it is now: I will never again want to do anything even remotely risky while exploring because it’s simply not worth the cost in time. This makes exploration sound incredibly boring. Please consider reducing the penalties of SRV destruction so we can actually play with them, and properly enjoy the planets we’re exploring.
I consider death penalties for exploration a bug because they are obviously not working as intended. They are supposedly to make the game more thrilling, but they do the exact opposite. They prevent us from doing anything risky which makes the game, simply put, very boring.
Now, I already tried posing this in bug reports only to be redirected here… so here I am, writing this again…. Almost like Frontier enjoys making their users do things repeatedly. Well, I really like this game, so please appreciate the effort.
Let me tell a bit of a story to illustrate my position: s
I was out in WREGOE VY-S E3-20, only about 885Ly from earth, and I found a large number of brain trees. I spent probably 3 hours exploring three footfall planets and documenting 6 brain tree types. I was in that Star Trek mindset where Data is singing “I just love scanning for life forms”.
(that’s 18 scans preformed, getting in and out of the SRV…. 18 times… just in this system).
On the last planet, orbiting the farthest gas giant, i finished exploring. The planet itself is… small, nearly planetoid, but has incredible texture in the form of canyons. I felt the urge to race my SRV around. I drove it till the wheels nearly fell off, then had to go take care of family stuff, leaving my SRV at 2% health.
I come back, start up the game, and strap my headset on…. Only to see the last few frames of my SRV exploding. I wouldn’t say this is a bug because I probably hit the wrong button and slammed into a rock. But I lost hours of progress… in just this system. I had to go rescan all 18 plants, not even considering the dozens of other systems I’d visited.
In short: it just doesn’t make sense that the character is bringing bio data with them in an SRV. it should be left on the ship. If we die in the SRV we should only lose data acquired on the specific planet we died on.
Saving progress up to when we deploy the SRV from the ship would be a great step towards allowing us to properly explore and experience the planets with limited risk. loosing an SRV is already a blow to our ability to explore effectively, but to throw out hours or days of work is simply oppressive.
As it is now: I will never again want to do anything even remotely risky while exploring because it’s simply not worth the cost in time. This makes exploration sound incredibly boring. Please consider reducing the penalties of SRV destruction so we can actually play with them, and properly enjoy the planets we’re exploring.
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