Thanks to all those who are answering questions from folks - most grateful.
I'm currently suffering from burnout - of the game and of programming. It happens.
Anyway I'm sort of slowly but surely doing stuff to CL2 - not as fast as the 5 weeks solid I spent turning 1.x into 2.x, but things are being done.
Anyway, I just wanted you all to know that as CL2 is in Beta, this means that I may have to change the GALAXY.db schema, hopefully very rarely, but it could happen.
This would mean you might have to remove the .db files. But you wouldn't have lost any data, as you hopefully haven't deleted any of the Player Journal files the game has generated, and you can reconstruct the GALAXY.db and your trip DB's by using the 'scan all logs' feature.
The reason I say this now, is I don't want too many people relying on CL2 whilst they're on their Epic Journeys Into The Void and then after an update I get inundated with "OMG why!?"
This is a message I should have stated with CL2.0 beta 1, to be honest, I just assumed most people would realise the 'risk' of running with a beta/pre-release/still in development version.
For example: In the current betas, I actually have low and high values for the various types of stars and system bodies, in the GALAXY.db schema. This is because I had already planned to implement estimated values as per Captain's Log 1.x. In the 1.x series, the values were located in their own separate clvalues.db file. I decided with 2.x to just incorporate those values right into the GALAXY.db, which would be the central database of all the systems, stars, and planets you encounter whilst using CL2. The trip db's basically are simple timestamp, system_id, and jump notes, which are used against this central GALAXY.db.
Anyway - one of things I forgot to do when I came up with that schema, was to actually set the star and planet values to what they were in CL1.x, so, currently, any GALAXY.db generated with the current versions of CL2.x beta x have '2400, 2400' as low and high values - for everything. Just an oversight.
For those of you who don't want to go to the hassle of removing all .db files and reconstructing them via 'scan all files' I will be adding a DB function which when you click the button, will set those values to what they should be. I think I have that as "recreated values.db" in 1.x anyway - this will be similar, except it'll write to the GALAXY database.
Just a heads-up.
I don't know when the next version of CL2.x beta will be released - probably some time next week - hopefully by then my burnout will have burnt out. I also hope to have the beginnings of a CL2.x manual set up, Soon[tm].
Regards