Explorers : would you consider giving up on the infinite honk for...?

It is nothing to do with skill per se and besides what you are talking about actually gives the capabilities of the ADS more weight for being there and having the capabilities it has... if we can hear the distinction then a discovery scanner should be able to detect it and also detect the more subtle variations too.

I think too much emphasis is being placed on the body discovery part and not enough on other parts of the process. There is MASSIVE room for improvement in orbital/near object scanning and surface exploration yet some seem to want to focus on the finding of the bodies in the first place which has more impact than just exploration.

Actually, I may not have been as clear as I should be, but we agree with each other.

Z...
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).
 
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

Hi Sandro

Thanks for the update.
I'd just like ask about item 4 in your list:

* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

With the ADS infinite-honk we already have this.
Does that mean you're considering retaining some kind of 'discover everything without SC' mechanic, even if it isn't the existing one?
 
But I practiced honking for years, and I do operate that like a boss now! All me honking skills going to waste [sad]

A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it
But I'm liking the sound of that very much indeed!
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander DrewCarnegie!

I'm talking about the necessity to fly close to a stellar body to gain basic exploration information, and make it so that you will only need to fly to bodies when you have a reason to get up close.

Of course, this is just the current thinking; we'll see what falls out when we get more stuck in.
 
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

Hey Sandro,

This is all quite heartening, having more mechanics and gameplay involved in exploration is much needed. Content is good, but how you get to that content should be just as engaging.
Should we read anything into the absence of "no ETA or guarantee" in your post?
 
Last edited:

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Jukelo!


Hey Sandro,

This is all quite heartening, having more mechanics and gameplay involved in exploration is much needed IMO. Content is good, but how you get to that content should be fun too.
Should we read anything into the absence of "no ETA or guarantee" in your post?

NO ETA, NO GUARANTEE.
 
Hello Commander Jukelo!




NO ETA, NO GUARANTEE.

The fact that it is actually being looked into is a good start. I am curious to see what concepts you guys do come up with - but please remember, when it's fun, it's not grind :)

Perfect example - docking. I find it fun to this day - that 45 odd seconds between dropping out of Supercruise and the clamps grabbing hold of the ship... Love it. Every time.

To be fair, others may not, but they can buy a docking computer...
Z...
 
Last edited:
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

I'd love that very much.
 
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

Hi Sandro,

Would these guarantee-less, ETA-less, purely hypothetical changes (which I'd really, really like to happen) include changes to how PoIs on planetary surfaces work? Because right now they're, not to put too fine a point on it, a right mess that somehow manages to be both unimmersive and tedious, which is a shame because I really quite like Horizons' planets, just not any of the stuff on them.

Oh, and please do keep the actual honk. It's a really nice sound and I'd really hate to see it go the way of the old beta/gamma/1.x era hyperspace entry sound effect.
 
There have been some amazing threads posted on these forums over the past months (and months) with people's ideas for enhancing exploration gameplay. Things like firing probes at planets that might collect air/soil samples.

FD could just grab any one of those threads and implement a fraction of the ideas and exploration would be improved immeasurably.

All this so far just sounds like you're just going to make slight tweaks to the way we scan planets.
 
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

Was this the Word of the Day on your calendar?
[FONT=DDG_ProximaNova]Verisimilitude[/FONT]
[FONT=DDG_ProximaNova]Verisimilitude is a philosophical concept that distinguishes between the relative and apparent truth and falsity of assertions and hypotheses. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be closer to the truth than another false theory.[/FONT]
 
* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions

This sounds great and much welcomed.

Contentious idea here but could we also have the option to turn off the honk sound or an option to have it replaced with different quieter more subtle sound?

The audio team have done a great job on the instrument sounds but then we have this 'Foghorn' bwarmm blasting out our eardrums and totally out of character. I appreciate many players like it and it has become part of the ship sounds for many and they won't want to lose it, but it just seems so out of place when all the other sounds are more discreet. So all I'm asking is an option to disable/change it.
 
Was this the Word of the Day on your calendar?
[FONT=DDG_ProximaNova]Verisimilitude[/FONT]
[FONT=DDG_ProximaNova]Verisimilitude is a philosophical concept that distinguishes between the relative and apparent truth and falsity of assertions and hypotheses. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be closer to the truth than another false theory.[/FONT]

In works of fiction, verisimilitude is synomnymous with believability and internal consistency.
 
Hopefully we see some of those ideas in season 3, Mr. Sandro. Anything more than honking is welcome. Provided increased financial reward for the increased time, of course.
 
Was this the Word of the Day on your calendar?
[FONT=DDG_ProximaNova]Verisimilitude[/FONT]
[FONT=DDG_ProximaNova]Verisimilitude is a philosophical concept that distinguishes between the relative and apparent truth and falsity of assertions and hypotheses. The problem of verisimilitude is the problem of articulating what it takes for one false theory to be closer to the truth than another false theory.[/FONT]

"Word"? was it the word of the day on your calendar?

word : "
A word is a unit which is a constituent at the phrase level and above. It is sometimes identifiable according to such criteria as

  • being the minimal possible unit in a reply
  • having features such as
    • a regular stress pattern, and
    • phonological changes conditioned by or blocked at word boundaries
  • being the largest unit resistant to insertion of new constituents within its boundaries, or
  • being the smallest constituent that can be moved within a sentence without making the sentence ungrammatical.
A word is sometimes placed, in a hierarchy of grammatical constituents, above the morpheme level and below the phrase level."

(takes the fanciest definition, pastes it hasitily, and leaves the scene with pride)
 
Hello Commander RLSG!

We won't just be looking at stellar body discovery.

To be clear, the reasons I would like to replace the honk and eyeball scanning would not be to drag out exploration time, but to give the game play:

* A modicum of player-skill, along with a suitable minor skill-based reward
* A feeling of verisimilitude, that you're operating advanced sensor equipment like a boss
* Satisfying processes, improved visual/audio/interactions
* A reduction required super cruise travel, so you only need to travel to a planet if you're definitely interested in investigating it

Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

Sandro, this may be the best Exploration focused dev post I've read to date. When I heard you were reviewing the scan mechanic, I was thrilled, but reading this list fills me with renewed hope that Exploration could be a complete and vital game unto itself. I can see you have the design concepts well in hand, and tbh I'm even more glad now for having dropped an expansions worth of money in the store this week. As much as I love the kits and paint jobs, the main reason I buy them is to say: Thank you! to everyone at Fdev. Very excited to see what comes next. :)
 
I'd say it should be kept in. When you arrive in a system it's nice to honk your infinite scanner to get a general overview of the system. From there you could decide whether there is anything there worth exploring in more detail. Imagine the time you could (potentially) waste approaching each planet in a system and scanning it just to find out it wasn't worth your time.
 
Also worth noting, this is a separate point to the concept of having things to discover during exploration (which we see as equally important).

THIS.
The mechanics could need some improvement, but I need some incentive to go exploring in the first place.

Was utterly bored on my trip to unlock Palin. Traveled around 15000ly (with a ship of 40ly jump range ca 400 jumps), encountered 1 Neutron Star, 0 Black holes, 0 ELW, and maybe a dozen water worlds and ammonia worlds outside the bubble.
 
Back
Top Bottom