Hello.
Sorry for my english. I use Google Translate
Not sure if this was planned, so I guess it would be an interesting gameplay element.
I mean quests or contracts for capturing or killing a target not only in space on a ship, but also on planets (the Odyssey should allow this). At the same time, the target does not have to be on an abandoned base of an unknown planet surrounded by guards, but simply to be among the inhabitants of a residential station (murder or capture in this case will look strange. I'm not exactly sure how to implement this correctly). But I think it would be a nice expansion of the PVE component of the game. It would also be possible to transfer this mechanic to PVP (for example, contracts are issued for pirate players who have killed a sufficient number of peaceful players or NPCs) if, of course, this is relevant at the moment.
Sorry for my english. I use Google Translate
Not sure if this was planned, so I guess it would be an interesting gameplay element.
I mean quests or contracts for capturing or killing a target not only in space on a ship, but also on planets (the Odyssey should allow this). At the same time, the target does not have to be on an abandoned base of an unknown planet surrounded by guards, but simply to be among the inhabitants of a residential station (murder or capture in this case will look strange. I'm not exactly sure how to implement this correctly). But I think it would be a nice expansion of the PVE component of the game. It would also be possible to transfer this mechanic to PVP (for example, contracts are issued for pirate players who have killed a sufficient number of peaceful players or NPCs) if, of course, this is relevant at the moment.