When you read my post, in your head; im guessing it sounded angry, but im not entirely sure how you got that mood from it as i was completely calm when writing it as i am now.
There is a fundamental difference between discussing things you'd like in a game, and putting forward the idea of paying extra for features in a game, you've already bought. Now as you say its an open forum for discussion and opinions and i have stated mine clearly that i cannot fathom why anyone would think that its a good idea.
Pre-funding games is something that should not be taken lightly as Kickstarter was considered a massive success and paved the way for Early Access. Early Access is a cesspool of what can only be described as "legal daylight robbery"...Total shovel ware released barely functional until they milk the most money they can out of it and totally abandon the project. There are many good articles out there on how pre-ordering and early access games are very damaging to the gaming industry for the consumer.
Now this dosent apply to ED, but giving ANY developer the idea that we are willing to buy games, and then pay for content to be added to them is consumer suicide and should, in my opinion, never be brought to the table. Im not worried because i know FD wont do it, if FD even hinted at this most of the community with their faculties about them would hit the E-roof, and rightly so.
Well that's interesting and all, but it's fundamentally incorrect...
How many of us pay for Season Passes for games? I know I've paid for at least three season passes in the last few years, and two of those didn't even tell me what I was getting, it was just "all the new DLC's for this year". You're paying money up front for updates to a game that you think/hope will be be good, and you like the game enough that you're willing to gamble your money on the DLC's being something you like.
People who don't buy a season pass can still buy each DLC as they come out (typically at an increased price).
Explain to me, since you like doing that, how that's in any way at all different to suggesting a kickstarter for an add-on to a game?
Do you want to talk about pre-ordering expansions based on videos and a list of cool features? Cos that's my next comparison. For example, my partner plays ESO a lot, she pre-ordered the Morrowind expansion based on a cinematic video and a list of features to be included (some of which were not confirmed yet) because she loves ESO and was willing to invest money months in advance on the promise of getting what she hoped for in the expansion that wasn't even finished yet.
Would you like to explain to me how this differs from suggesting a kickstarter for game add-ons to Elite?
I own several EA games that are really, really good. They've been worth every penny and more. I own several retail finished games that are pants and not at all the game I thought I was buying. I own a few EA games that have failed, or are just bad, I own a few retail games that are great, and well worth the money. Pretty sure most games have had the same experience.
Yes, there are EA games that are pretty bad, and/or never happen, there are retail games that are just so awful you wonder how they are ever made. Those things are not unrelated to money, but there's no reason to assume that all EA games are "legal daylight robbery", just as there's no reason to assume all major studio released finished games are "really awesome and totally worth every penny"... I mean, do I need to mention No Mans' Sky as just one example or a full retail game, not kickstarter or EA that failed to live up to expectations set by the developer?
Really, there's plenty of precedent for paying in advance for as-yet undeveloped content. Hence, discussing pre-funded content expansions for Elite should never be a taboo area, it's a valid model used by many developers and there's no reason to suggest otherwise.