Like everything else in Elite, very slowly [yesnod]
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Well if that's the case, referencing Diaguandri (which stocks Taipan), Mitnahas (12.91 ly - federation aligned) has the Condor, and Baldr (35.32 ly - Empire aligned) has the GU97
Cheers, picked em up at harm in the end
a few (pve) observations, flying with no copilot:
pip settings on mothership before deploying fighter seem to be getting forgotten / possibly overlapping with fighter controls at some point. This is something of a problem when you're relying on 4 pips in your shield to keep your main ship alive. Will probably need to raise a bug but will do some further testing on this first
- condor is great fun and its boost is a wonder to behold (first fighter I got to try), but when compared to the imp, as a fighter I'm afraid it's frankly outclassed in every way that matters. Haven't found the taipan so can't speak for that yet. Condor is a little more sturdy yes, but that doesn't really count for much when set against being able to dance around your opponents so easily that you can simply evade nearly any attack. Either ship gets instasmashed by nearly anything half-serious that connects, so the extra toughness of condor is pretty much moot. However having said that..
- ..attacked by wing = no. Just no, don't even bother jumping in your fighter. You'll be swatted like a fly. even by the puniest of ships. In a 1v1 though, these things are brilliant!
- pulse lasers have highest dps according to outfitting (?) but drain the capacitor so fast that they're pretty worthless. This being the case, trying out beams seemed kinda pointless. Plasmas & chaff seem to be the way forward. Heat can get high but that's much more manageable than a constantly dry wep capacitor
- I wondered what the point of 2 bays is if you're only planning to pack 1 loadout, found out the reason.. You get your fighter exploded & you're put on a cooldown to deploy the next one, but not if you've got another fighter ready in the other slot. So pack the loadout you want in both slots and you can launch a second while the first is still repairing, constant fighter goodness..
- ..well not *quite* constant.. the loading screen between mothership & fighter switching will literally get you killed. This needs to change. Loading screens in the middle of a real-time battle is just NOT ok. Dial some things down if needed to make room in memory or whatever. The anims & launch sequence are all fine timing-wise on their own, but the black screen with four orange squares in between, sometimes I've counted getting towards 10secs for that loading screen to eff off in a fight, that's more than enough time to swing the battle against you, this ain't a board game.
- but never mind SLFs are blummin brilliant, hats off fd you've really delivered on this one. Here's hoping the wrinkles are worked out soon(tm).