It's not so much being bored of the previous ones, as hoping that the next set will bring about more animals you want. Even if the current pack did or did not, there's always anticipation of what unknown animals may make it in. As it was beautifully describe elsewhere, building a zoo is like a painting, but you don't know all of the colors that will be in your palette to use. If you want to build a dream zoo and know exactly what you have to work with, you can't do that until support ends (or if you play in Sandbox with mods). Back to the painting metaphor, the animals that are in upcoming packs are your missing colors in your palette, you just don't know what colors they are.
Credit for the metaphor -
@Swjosdotschka - I'm paraphrasing but this was the most apt description I've ever seen a game and its future content (be it PZ, or anything else for that matter)
I think a lot of it depends on where you primarily draw "inspiration" from. Or what inspires you in a given pack. And, generally speaking, I think people might feel more inspired by building pieces than the animals. Even if it doesn't inspire something new, you might go back and re-work an old project with new pieces.
I think that's the thing. Building pieces are going to inspire people more broadly. Take the Tropical Pack for example. Yes, those pieces are inspiring for Asian jungle builds... But you also look at the pieces and say "What else can I do with these?"
Whereas with animals? It's just not going to be the same. And certainly not for an extended period of time. Which is why I think the Arid pack got the reaction that it did. People have been building for camels and rhinos for years; cool to have those new species in-game but nobody was rushing to build for them. Similar vibe with the antelopes. I think that's why so many of the habitats you saw being shared were for the porcupine and sand cat.
But as a counter to that: If they added black-footed ferrets to the game, you'd probably see people building for them. And for
sure you'd see a quick spike in people doing "great plains" sections of zoos with the bison, pronghorn, prairie dogs, and the ferrets. And probably some "predator-prey" dual habitats with the ferrets/prairie dogs. But it would be brief because people tend to build for a species once in a current build, move along, and then
maybe do it again a few months later if the critter fits whatever they're doing next.
This isn't to say the animals aren't inspiring, because they are! They're the reason we're all drawn to the game and we definitely need more for the roster. But as far as what inspires creativity over an extended period of time for your average player... It's probably going to be new building pieces over new species. If that makes sense.
For one I would love to have more metal pieces (brushed and Flexi) in the same quantity and variety as we have for plaster. The current metal poles and beams are just too thin.
More modern pieces would be amazing too, like a, b and c grade sandstone varieties like plaster.
In addition we are really lacking in brick/slate/tiling varieties for walls. And Flexi options is really needed for everything.
I am yet to see more effects being added, would sure be nice for some fire, flowing water and floating embers effects.
All of those brick/slate varieties would be amazing!
Especially with flexicolor!
More effects would be nice too. Flowing water (e.g., from a small trickle to a bubbling brook) would be great. It would also be fun if they allowed us to shrink/increase the size of the effect itself.