This sort of thing is making me feel like ''ultra'' means medium to FD...Is this thread still working?
I think i found another one.
I didn't noticed it before 1.3.
https://www.youtube.com/watch?v=sU2--tYHUxI
Only one light source working at once... I just wanted to take good screenshot!
Low...This sort of thing is making me feel like ''ultra'' means medium to FD...
Thanks to deferred rendering it's gonna look like that for a long-long time. At least untill better version of edge blurring AA algorithm appears.Even with supersampling x2.0 I see Aliasing everywhere...
One more rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results anymore since interpolated subsamples would result in nonsensical position, normal, and tangent attributes. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges...
-Wiki
Only one light source working at once... I just wanted to take good screenshot!
Who turned out the lights?
Seriously though I think you should raise that in a new bug report so that it gets proper attention.
2) Also on lighting, most planets do not show the correct colour of the star shining on the planet. Only when the planet is really close to the star it shows the correct colour lighting. You can also see it on the ship also, when you start to fly away from the star the colour changes to a flat white colour. Shouldn't the colour of the star fill the whole star system?
Below is a picture on what it should look like.
The second issue reported is actually a deliberate stylistic design choice, so it's working as intended.![]()
Hey guys,
Good thread. Greg Ryder (Frontier’s Head of Rendering) got in touch with me after reading and wanted to offer some clarity on the points raised.
His thoughts are below but I’d like to say that I think this is a really great example of the dev teams listening and truly caring about giving technical responses where possible. So big kudos to Greg and the rendering team as I know they’ll be reading. Sorry for the delay in replying.
I would also just make a gentle reminder that all bugs should be reported through the bug forum and through support channels just so we can make sure we are effectively recording and fixing those bugs.
“Please thank Granite for putting together a thread like this. The team is always striving to make things better, and we’ve found a number of things using the profiling tools on the Mac and Xbox One that have improved the PC build (thus the opposite to the fear they might lower the quality of the PC build). Elite: Dangerous is built to scale on PC (including 16k screenshot ability and hopefully one day 16k game when the monitors & graphics cards exist!). We are certainly not inclined to downgrade the appearance of anything in the game. Exposing more tweakables for an enhanced Ultra is clearly something you guys are passionate about and we’ll see where it can fit in the current roadmap.
On the ships / galaxy map front, I’m not aware of any changes that went in for 1.3.
Dust / Fog: This was optimised due to a pathological case of overdraw (which looked very broken in a number of cases). There’s definitely no downgrade due to our Mac and Xbox One versions, but there have been some changes. Performance and visual consistency should be improved in the general case, however it does seem that some systems are not looking as good as they did. As ever there is no perfect solution. For a fair comparison, the exact same position and lighting conditions are needed (some viewing angles will always looks more awesome!), but we could have entire threads dedicated to discussions on how to light rings (and we’ve had many long discussions internally). I have a number of open issues in our system on the look of the rings, though currently no ETA for when we’ll be addressing them.”
Thanks!
Zac
I'm glad I'm not the only one who has thought how much worse it looks since returning after a break of a couple of months. The jaggies seem to be worse even using DSR, and what is up with all the scratched and scuffed paint even though the ship and paint has been repaired to 100%?
I bought some skins for the Clipper and all I get to see are scuffed versions of it! Not cool in my opinion...
Other than that I really don;t like the emergence of the dreaded Jaggies, I used to be able to eliminate them completely at X2 DSR and a bit of anti aliasing, now even at X4 DSR (equivalent to 4K) I can still see them... totally ruins the look of the game for me.
And the stuttering... oh my lord the stuttering is worse than it was in Beta!
What has happened to Elite while I've been away?!