Farmville in Space!

Though the game could vastly improve the way players communicate and interact, it has a multi-player experience if you can make it happen.

Over here at Mikunn, a number of us are working together to attempt to expand one faction's system. I was having a lot of fun before but
with this common purpose it is showing what Elite Dangerous could become. It needs "some" tweaking to get there though.

Yes thank you, that is what I am trying to promote and enlighten. Tweaking. Not some sniveling show of one's own pride being ridiculed.

Gotta speak up for awareness and change! :)

TO THE FARM SHOW!! Adios.
 
I had a post about this earlier. The problem is an identity crisis. You can't efficiently manage a dev team to support directly polar opposites and do it well. You can't spend all of your time developing necessary social constructs in the game without making solo play obsolete... And vice versa.

I use PvP loosely. The game does need PvP yes.. But what it really needs is tools and infrastructure in the game to facilitate social gameplay.. Wings will help.. But with out a player driven economy.. Player manufacturing. Player interactions for example a player who fills roll of a loot scooper on a 5 person mining op or a person who refuel stranded pilots or you fly a repair ship who flies out to repair thrusters. .. Its about enabling and engaging that emergent gameplay on a social level that is lacking
 
To allow real open play or PvP game most probably will need to be redesigned.

Starting from netcode and peer to peer connections, through communication modules, tools, to station designs.

I realised some time ago, that when I am in solo, there is too empty, but when I am in open at nav beacon and there is other CMDR, it begin to be crowded, 5 CMDRS and it is crazy. 4 players at station, or even 3 docked and eating lunch means that you will wait 30 minutes to be able to dock, and you must be fast because if newcomers will be faster in request, you will spend another minutes waiting. So... this may be really problematic.

Somehow I dont like Star Citizen, I am disappointed with Elite:TruckSimilator, and realised I need Freelancer MMORPG.
 
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To allow real open play or PvP game most probably will need to be redesigned.

Starting from netcode and peer to peer connections, through communication modules, tools, to station designs.

I realised some time ago, that when I am in solo, there is too empty, but when I am in open at nav beacon and there is other CMDR, it begin to be crowded, 5 CMDRS and it is crazy. 4 players at station, or even 3 docked and eating lunch means that you will wait 30 minutes to be able to dock, and you must be fast because if newcomers will be faster in request, you will spend another minutes waiting. So... this may be really problematic.

Somehow I dont like Star Citizen, I am disappointed with Elite:TruckSimilator, and realised I need Freelancer MMORPG.

Well keep the chin up for now as Star Citizen, as you know, is super underdeveloped. We shall see where it goes.

Hopefully will be a Freelancer MMO. Way to far away to tell though.
 
Does seem overly carebearish, especially now iv'e learnt you can ignore players which will stop them appearing in your instances, on top of all the other penalties imposed on piracy. Seems a bit overkill. I agree the communication aspect of the game could do with some improving, seems pretty dull on how difficult it is to actually speak with fellow players in game.
 
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£10,000 prize money is at stake for it only to be abused by shortcuts of switching between SOLO & OPEN requires a recall asap!!!
This is like theft and a fraud of our investment. We are all investers until this money is claimed. Start it again once it is made fair.

you can only claim any of the four prices if you never played solo with the commander you claim the price with! and it has to be one created on release date or later
 
OP you will notice if you go to the ED web site that the words Massive Multiplayer Online appear to have been removed. Maybe someone can correct me but I can't find it there anymore. It was certainly there before launch. If it's there now it's well hidden.
 
Sounds like more of a technical issue than anything OP.
Ignore the others that didn't read your post.

The game natively uses UPnP. It might be worth switching that off, and selecting a port to forward and use that instead.

Since I used a manual port, I've had a much greater success in finding other players, especially in the core systems.
 
OP:

Simple...Its not an MMO, nor is Destiny for that matter.

I do not know where they got the idea to call it an MMO (they meaning game journalists). Plus I dont know many MMOs that have a free subscription cost AND access to all content
 
Some of us would rather play our game our way without other people telling us how to play it. Be it the mode in which we play, the loadouts we choose, the fact we should not only not use gimbaled weapons because its unfair but FD should remove them all together?! blah blah blah... the list of whining around here goes on and on.
As previously posted, go hang out at a hotspot, join a dating agency or whatever floats your boat but for a lot of us, we're happy playing in our own little world or private groups that serve our game style. We're happy out there In the environment trading, exploring and avoiding interdictions. We don't feel the need to constantly repair and replace our ships because some turkey decided he wants to play Captain Feathersword the friendly pirate and interdict and demand our bounty all stand and deliver style. Pass thanks.
 
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OP:

Simple...Its not an MMO, nor is Destiny for that matter.

I do not know where they got the idea to call it an MMO (they meaning game journalists). Plus I dont know many MMOs that have a free subscription cost AND access to all content

War thunder, Rift, Neverwinter, World of Tanks, Hawken, Planetside 2, Path of Exile... there are a lot of games that provide access to all content and are still f2p but I agree, when they decided to go "always online" people assumed that meant it became a MMO game, which it isn't (at least in its current state), you just have the ability to encounter others players once in a while and that's as far as it goes in terms of MMO gameplay.

Frankly this game would make a bad MMO without a constant coordinated effort, its just too big.
 
I think OP is right but as others have said this isn't an MMO. But I do believe communication tools could be used for players to team up and play together in larger numbers. If people want to play solo or private groups, then fine since those people aren't worth playing with anyways. But for those of us who want to play open, definitely could use better tools or carrot & stick to motivate users to navigate to specific areas.

The instancing issue is definitely something that needs to be looked at too. I wish they would just have dedicated servers where you could create your commander on and stay on...but then again, this isn't an MMO, so eh.

I'm just going to go with it and see what happens. Not too worried. Don't really care.
 
I mostly play open and only seldom single or group (for testing mainly). I encounter many CMDRs and I have nice communication or fights with them. I was interdicted by players and made new ingame friends via ingame communication. It gives me a good immersion to see players compared to single. I think more and more CMDRs will switch to open because it has more potential.

The game was advertised as MMO and I dont see why it shoud not be called MMO. Nowadays people seem to expect that a MMO has features like every other MMO that is popular. But when the genre was born there werent that many features that people miss now. For me an MMO has a persistent universe and a large player base and that is fullfilled by E: D in my eyes. Of course there is much room for enhancement (Communication, Grouping, etc.).

For me FD made a very good looking frame and some nice basic-content. Hopefully this frame will be filled with more and more content.
 
Some of us would rather play our game our way without other people telling us how to play it. Be it the mode in which we play, the loadouts we choose, the fact we should not only not use gimbaled weapons because its unfair but FD should remove them all together?! blah blah blah... the list of whining around here goes on and on.
As previously posted, go hang out at a hotspot, join a dating agency or whatever floats your boat but for a lot of us, we're happy playing in our own little world or private groups that serve our game style. We're happy out there In the environment trading, exploring and avoiding interdictions. We don't feel the need to constantly repair and replace our ships because some turkey decided he wants to play Captain Feathersword the friendly pirate and interdict and demand our bounty all stand and deliver style. Pass thanks.

Maybe the whine list is long and repetitive, but as i see the answers to that whine is not that different. I've been playing around on multi games for 15yrs, tried out this game before in solo to learn the basics, love it, and then i said to myself "ok, ready to go open" , pressed the open button and in the loading time i was wondering how should i start doing good in this game. The game loaded up and i saw to myself in the ship i bought in solo.. ? is this a bug? quickly altabbed to google..but everything was legit, and my eyes were burning, solo save game is the same of open play? Is not about carebears or tastes, this is plain wrong in every single way you can see it.

If you want to play solo i don't even know why you should need a internet connection, and for the god sake do it how much you want, but still, everything you made up in that savegame was another kind of game and you shouldn't be able to use it in open like never. Is that a problem if you like to solo anyway? In a multiplayer in-game progression make respect, respect make interactions, interactions make social, and i don't want to go further in this because who doesn't know what i'm talking about simply lacks of some experience. In a game with the claimed purpose of "an evolving universe" this is even more and more wrong. Entire roles with no gain at all to use the open play button, that are the same roles that are supposed to be fundamental part of the system economy. This game right now is like a savannah without rabbits and gazzeless, lions soon will starve.
 
Why on earth would you buy into a game that's been widely marketted as primarilly coop and as having "consequences" for murder, then complain that it lacks PvP and you can't easily murder people? Or did you just hear "MMO" and assume that meant "player killer arena" and do no further research?

Sorry got to say there's nothing "widely marketed" at all unless by widely marketed you really mean ...dig around in obscure dev posts and old you tubes from God knows when.

Why on earth you would say that coop and blah blah is widely marketed. Disingenuous statements designed to troll the OP I think.
 
Sorry got to say there's nothing "widely marketed" at all unless by widely marketed you really mean ...dig around in obscure dev posts and old you tubes from God knows when.

Why on earth you would say that coop and blah blah is widely marketed. Disingenuous statements designed to troll the OP I think.

Did you not read anything past the term "MMO" when you were looking into buying this game? It's impossible to watch a dev diary or read a review without hearing those sort of terms.

The only disingenuity going on here is from those trying to change it into something it was never intended to be. Caveat emptor.
 
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As I understand it, OP basically just wants to be instanced with more players. I don't see any reason to argue with that. It may well be due to some matchmaking inefficiency, or just time differences, or maybe there really just aren't that many people in one system at a given time?

I certainly want more player interaction when it comes to conflict zones and the like, it lends itself to fun, faction based PvP, which i think is the area where this game could truly excel in PvP experience.

I only recently moved to a somewhat "hotspot" system after a week of hauling commodities and making some millions (durius system, where patreus is invading). I see a handful of people, never more than say 3 in a given instance (supercruise, conflict zone, etc.). I would really love to see how many players get into conflict zones in the really busy Warring systems. Anyone have an experience with more than say 1 or 2 players?
 
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