And then you'll stop playing the game a week after the CG ends leaving your carrier taking up a parking spot in a high traffic system somewhere causing headaches for those of us who actually play the game... until the next CG comes along and you contribute to stupidly long jump times just to start the cycle over again.
You know me too well...
As a matter of fact, I do play regularly. The problem you describe is only up to FDev to solve, maybe by moving FCs from populated systems to adjacent unpopulated ones, maybe after 1 week of inactivity. Then the owners will have to search for them if they've not bookmarked them. But with all the bugs that creep up after (almost) every patch, who knows what will stop working if this is implemented.
Player etiquette is another thing entirely. Having said that, it's entirely plausible that life happens and you don't get to play as planned, thus creating major first world problem to other players.
Also, the latest update (or was it the one before?) has improved the system map by grouping FCs around planets.
What now remains is the location tab to exclude our own FCs from the Fleet Carriers filter, but that's something for another day.
On a different note, maybe your coffee intake is a bit on the high side?
o7