Yup!
I used to love exploring because everything was so beautiful, now not so much so don't do much exploring. Now I mainly do combat!
I used SweetFx/Reshade in a couple of titles (DCS,Skyrim and such) in non-vr. Even looked at comparison vids in ED, although I never bothered to use with Ed as I didn't see a large enough improvement, but that was me and it wasn't a VR/DK2 environment. Since injectors such as Reshade have not been made to work with the Rift in direct mode (as far as I know), I hope FD can give us some tools that allow for us to adjust color, sharpness and alike to our "individual" perceptions of what looks good.
There are concerns, though. I point to the fix (somewhat) of the color banding issue. Dithering reduced significantly the banding, but there is a noticeable lost of color. If we get the tools to adjust that color to increase it's vibrancy, might we not also re-introduce that banding? Not saying that I don't want the tools to try, but I believe as RR was getting at, their will likely be trade-offs in a game with so much contrasting color.
In addition, in IRacing , any improvements are welcomed but when I compare it to Dirt Rally, which didn't start out as a VR title either, DR looks so much sharper even before increasing pixel density. I am not complaining, though, as IRacing only recently ported to DX11 and VR. It is exciting to see Dirt Rally come out of nowhere with a VR update, that many consider to make it (myself included) a pre-eminent VR title. I am hopeful that with further VR attention by FD and some decent tools we will see more improvements in ED.