FD, please give us custom panels that we can render into for VR

Please Frontier, please! Can you provide some custom panels that 3'rd party programs can render into?

Some people will suggest OVRDrop. But that's not a very eloquent solution. First, it blocks any part of the game that it covers, and second it uses much precious CPU, and third, it's buggy as heck because the developer has been promising a new version for quite some time, but all he's ever released are betas and one off releases.

And while I'm on the topic, can we please have an in-game keyboard? Sure, most of us know how to touch type, but it's very awkward. And some peek out the bottom of their HMD's to see their keyboard. Why do we have to resort to this?

And still while I'm on the subject, can you look into implementing Leap Motion into ED? We want VR hands! :-D (And pushable buttons).
And as for the people saying that we should not waste developer time on such a frivolous thing, I point you to head-tracking. They did that for IRTracker, why not for Leap Motion so we can have hands?

Thank you for listening.
 
Some people will suggest OVRDrop. But that's not a very eloquent solution. First, it blocks any part of the game that it covers, and second it uses much precious CPU, and third, it's buggy as heck because the developer has been promising a new version for quite some time, but all he's ever released are betas and one off releases.

Not to argue but you can set a transparency level in OVRDrop to your liking.... I do agree that it is a bit on the buggy side, nowhere near as elegant or optimised as Oculus Dash.

And still while I'm on the subject, can you look into implementing Leap Motion into ED? We want VR hands! :-D (And pushable buttons).
And as for the people saying that we should not waste developer time on such a frivolous thing, I point you to head-tracking. They did that for IRTracker, why not for Leap Motion so we can have hands?

Head tracking and hand tracking are two entirely different things. Yes, the game supports TrackIR but it also supports VR. It is safe to assume that the TrackIR support is just an extension or byproduct of work done on the VR implimentation, much like the stereo 3D mode. On the other hand, motion control (or hand tracking), pushable buttons and interactable UI screens would be a massive undertaking, with animation work needing to be done, rewrites of the UI, model creation / updating to allow interaction, ideas on how to work around issues people with shorter arms may have reaching things, no simple feat at all.

As for it wasting dev time, I'm sure many of the flat screen players waiting for landable atmosphere supporting planets, gas giant game play, space legs, meaningful piracy / smuggling and other much needed gameplay improvements would be very happy for FDEV to stall any work they are doing on those features so you can push a few virtual buttons with a Leap Motion strapped to your HMD....I'm not saying I wouldn't use it if it were available, but you have to be honest - there is a hell of a lot of other work which should take a much higher precedence and would positively effect a larger number of players. Even fixing the current VR related bugs would be more beneficial to VR player base than leap motion support.
 
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Head tracking and hand tracking are two entirely different things. Yes, the game supports TrackIR but it also supports VR. It is safe to assume that the TrackIR support is just an extension or byproduct of work done on the VR implimentation, much like the stereo 3D mode. On the other hand, montion control (or hand tracking), pushable buttons and interactable UI screens would be a massive undertaking, with animation work needing to be done, rewrites of the UI, model creation / updating to allow interaction, ideas on how to work around issues people with shorter arms may have reaching things, no simple feat at all.

No, no, it's really not that hard at all, all you got to do is... Heh, that was the favorite saying of a former boss of mine. When he'd say "all you got to do is" you knew it was going to get deep, real fast! :D
 
Not to argue but you can set a transparency level in OVRDrop to your liking.... I do agree that it is a bit on the buggy side, nowhere near as elegant or optimised as Oculus Dash.



Head tracking and hand tracking are two entirely different things. Yes, the game supports TrackIR but it also supports VR. It is safe to assume that the TrackIR support is just an extension or byproduct of work done on the VR implimentation, much like the stereo 3D mode. On the other hand, montion control (or hand tracking), pushable buttons and interactable UI screens would be a massive undertaking, with animation work needing to be done, rewrites of the UI, model creation / updating to allow interaction, ideas on how to work around issues people with shorter arms may have reaching things, no simple feat at all.

As for it wasting dev time, I'm sure many of the flat screen players waiting for landable atmosphere supporting planets, gas giant game play, space legs, meaningful piracy / smuggling and other much needed gameplay improvements would be very happy for FDEV to stall any work they are doing on those features so you can push a few virtual buttons with a Leap Motion strapped to your HMD....I'm not saying I wouldn't use it if it were available, but you have to be honest - there is a hell of a lot of other work which should take a much higher precedence and would positively effect a larger number of players. Even fixing the current VR related bugs would be more beneficial to VR player base and leap motion support.

Using the argument of "there are much more important things to work on" will never get anything done because the "much more important things" never get frickin' fixed. Remember how long we had the raining skimmers bug?

And I'm sure the devs can do both.

Have you looked at the Leap Motion API? It's not that difficult. And implementing new pushable buttons and moving hands to push those buttons is not that difficult either.

Speaking of, everything we do in our ship should have an in-game animation with the pilots hands reaching out to push specific buttons, switches, rotating dials, etc. This would be a huge boon to immersion making you feel like you are the pilot in that ship. Why this was never done I'd never know.

And if we have our visor down there should be some kind of diffraction from the visor, and refraction of light through the visor from light effects. Right now there is no effect.
 
Using the argument of "there are much more important things to work on" will never get anything done because the "much more important things" never get frickin' fixed. Remember how long we had the raining skimmers bug?

And I'm sure the devs can do both.

Have you looked at the Leap Motion API? It's not that difficult. And implementing new pushable buttons and moving hands to push those buttons is not that difficult either.

Speaking of, everything we do in our ship should have an in-game animation with the pilots hands reaching out to push specific buttons, switches, rotating dials, etc. This would be a huge boon to immersion making you feel like you are the pilot in that ship. Why this was never done I'd never know.

And if we have our visor down there should be some kind of diffraction from the visor, and refraction of light through the visor from light effects. Right now there is no effect.

I think it's a question of priorities, spend time and budget making features that a small subset of players will use or spend it on features the whole player base will use.

I'm pretty sure that when your canopy blows you get both audio and visual effects to indicate that the remlock has engaged. I don't believe that follows through to your Holome wearing a helmet... Which I agree is a shame (I say as I continue work on my immersive Fallout 4 VR power armor helmet mod).

No, I've not looked at the leap API, I own one... Somewhere.... It was impressive for 10 minutes. It'd likely see more success (and give your request more merit) if it were a standard component on all VR HMDs and as such instantly accessible to all VR players. As it stands you're asking for time and money to be spent on a small number of players of a small subsection of the overall player base. You must understand that not many developers will see that as an investment worth making, despite how cool it might be. Add that to the long list of promised kick starter features which are still not in the game and I think it's really simple to see why such a request is just pie in the sky.

Have you seen the state of VR in the current beta? I'd argue that devs are struggling to devote much time to VR in general. So no, I doubt they could divert time to developing features such as the one we're discussing. They seemingly don't even have time to develop a curved commodities screen.
 
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I think it's a question of priorities, spend time and budget making features that a small subset of players will use or spend it on features the whole player base will use.

I'm pretty sure that when your canopy blows you get both audio and visual effects to indicate that the remlock has engaged. I don't believe that follows through to your Holome wearing a helmet... Which I agree is a shame (I say as I continue work on my immersive Fallout 4 VR power armor helmet mod).

No, I've not looked at the leap API, I own one... Somewhere.... It was impressive for 10 minutes. It'd likely see more success (and give your request more merit) if it were a standard component on all VR HMDs and as such instantly accessible to all VR players. As it stands you're asking for time and money to be spent on a small number of players of a small subsection of the overall player base. You must understand that not many developers will see that as an investment worth making, despite how cool it might be. Add that to the long list of promised kick starter features which are still not in the game and I think it's really simple to see why such a request is just pie in the sky.

Have you seen the state of VR in the current beta? I'd argue that devs are struggling to devote much time to VR in general. So no, I doubt they could divert time to developing features such as the one we're discussing. They seemingly don't even have time to develop a curved commodities screen.
I think it's more they don't care and develop features nobody uses.
Wings, wing missions, power play, cqc, etc...
 
BGS, you forgot the BGS!

Not withstanding, and not just limited to, the BGS, and other forgotten vestigial features. And whatever happened to those different SRV's we were supposed to get? And remember asteroid bases of our own and our very own storage? Memba?
 
I think it's more they don't care and develop features nobody uses.
Wings, wing missions, power play, cqc, etc...

I use wings almost every time I play this game. I'd use wing missions a lot more too if they paid more than my wing simply taking and completing the same solo mission.

I'd bet that more players use wings than the entire VR playerbase use VR....
 
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And don't forget that to develop anything you need developers :p

I'd like to be able to control the whole game by my touch controllers, but it would require a VR stand alone version of ED like they did with Skyrim. Who knows, maybe in the next 10 years they will do it...
 
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