FDEV and we PLEASE get a real crime/punishment system in place? Here are some fair solutions.

I think it's a lot more complex than just "jack up security here, lower it there". I think that would be a simple nod at making it make sense and an improvement over what we have now (essentially nothing), but you need to also consider wealth levels, response time and force, government type, system state, economic and population factors. In high sec security response might be faster, but in a low wealth high sec system the ships might not be very well fit (maybe lots of small ships), in a low sec/high wealth system response might be a little slow but the ships may be very well fit, or response time may be about the same but the initial force may be really weak (just an eagle or viper checking things out). Depending on what's going on (maybe just piracy) he may cite the attacker a fine, but move on. If you're in active combat he may engage or he may call in backup and circle menacingly until they arrive a minute or so later.

So yeah, it needs to be fixed and it needs to be fair, but there is a lot to it to make it work well and sensibly.
 
Consensual PvP with people you know isn't very Dangerous.
Non Consensual PvP with strangers is very Dangerous.
This is Elite: Dangerous.

If you would like only consensual PvP Frontier have provided Private Groups.
If you would like no PvP Frontier have provided Private Groups and Solo play.

As I see it, everything every player needs to play the game how they want to is already in place.

However, some of my girls take it too far. They go out en masse, find lone players or small wings, and jump them. They film their kills and post them on YouTube, carefully spun to hide their superior numbers, thus obscuring their rather poor skill level (compared to SDC or DF).

This has embarrassed me greatly so I have had to take their footage, remove their spin, and make it clear what the truth of the matter is. Like this one: https://www.youtube.com/watch?v=WcDVf2Y60Jw

There are many ways to pluck a chicken.

Fly safe, Fly fabulous.

Love, hugs and naughty snuggles,
Miss Alice Honcho
 
Griefers getting multi-millions of bounties and the punishment system is too severe, eh? No problem for them. They just fly out a cheap, duct-taped Sidewinder and blow up to remove their bounty and return to their bigger ship they parked in the local hangar earlier.
 
There's a simple fix for PKers - Pilots Federation Bounties.

All players are members of the Pilots Federation, it should frown upon PKs when:
- The player that dies has no bounty on them
- The kill does not fall within legitimate Powerplay mechanics
- The kill happens in any form of policed space - i.e. a populated non-anarchy controlled area

If these conditions are met, the PF issues a bounty on the offender.

Scale the bounty offered based on:
- The security level of the system where it happened
- The discrepancy between combat ranks
- Current and previous bounties on the offender

Players are eligible to collect PF bounties if:
- They have no PF bounty of their own when they catch and kill the offender.
- They do not pick up a PF bounty of their own between the time of their kill and handing it in at any station.

All stations show a PF Bounty bulletin board that shows various lists of players with bounties and include information about where they last docked and when.

Most importantly, players cannot clear a PF bounty by dying. It only clears when they are taken out by an eligible player.

There may be ways for friends to abuse the mechanic but in general I think it supports self-policing and actually promotes a form of PvP that everyone except the gankers can get behind.
 
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There's a simple fix for PKers - Pilots Federation Bounties.

All players are members of the Pilots Federation, it should frown upon PKs when:
- The player that dies has no bounty on them
- The kill does not fall within legitimate Powerplay mechanics
- The kill happens in any form of policed space - i.e. a populated non-anarchy controlled area

If these conditions are met, the PF issues a bounty on the offender.

Scale the bounty offered based on:
- The security level of the system where it happened
- The discrepancy between combat ranks
- Current and previous bounties on the offender

Players are eligible to collect PF bounties if:
- They have no PF bounty of their own when they catch and kill the offender.
- They do not pick up a PF bounty of their own between the time of their kill and handing it in at any station.

All stations show a PF Bounty bulletin board that shows various lists of players with bounties and include information about where they last docked and when.

Most importantly, players cannot clear a PF bounty by dying. It only clears when they are taken out by an eligible player.

There may be ways for friends to abuse the mechanic but in general I think it supports self-policing and actually promotes a form of PvP that everyone except the gankers can get behind.


This sounds fair too.
 
To be brutally honest.... I think this is pretty much what was originally intended. I don't know why it wasn't implemented as it seems like such an obvious step, except for the fact that the AI keep committing "suicide by player", which would lead to a lot of innocent pilots getting bounties on them. Although - that said - you should watch where you're going. Personally when docking I do check for cross traffic and I do keep an eye on the scanner (zoomed in) to let me know if anyone is getting close, Similarly I don't point my vessel at ships that are scanning me, unless I do actually intend to engage them in the immediate future. If people are scanning you, they don't point your nose at them and certainly don't thrust. IF they DO come piling in at you, then try to lateral or vertical thrust to avoid a collision.

I reckon a more robust security in High Sec system is all that's required, plus a relaxation on the severity of minor bounties.
 
Some people aren't interested in playing a game with you. Frontier knows this, but still wants those people as customers, hence other modes.
Some people aren't interested in playing game without others. Frontier knows this, but still wants those people as customers.
When i wanted to buy the game I checked forum because I wanted to see people's opinions. If i would want to buy game now I would check forum again. After reading first page i would most likely not buy game and tell everyone who want it "don't buy it".
There is reason why EVE is still alive. Because everything is player-controled and this is making it dynamic. People will get bored of static universe and leave, which is bad because FD want them to buy expansions. Sure, some people don't want to play with others. So they can stay in high sec and pretend that every square is filled or filled squares are just low lvl mobs...
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to OP: It's good idea. It need polishing but it's good. I would add to it more subtypes. Like few "superhigh sec" where you would need fleet of players to fight police, medium sec ( between lowsec and highsec ) and nonsec ( or nullsec as eve players would prefer ) where you could get killed seconds after entering system without escort.
 
Some people aren't interested in playing game without others. Frontier knows this, but still wants those people as customers.
When i wanted to buy the game I checked forum because I wanted to see people's opinions. If i would want to buy game now I would check forum again. After reading first page i would most likely not buy game and tell everyone who want it "don't buy it".
There is reason why EVE is still alive. Because everything is player-controled and this is making it dynamic. People will get bored of static universe and leave, which is bad because FD want them to buy expansions. Sure, some people don't want to play with others. So they can stay in high sec and pretend that every square is filled or filled squares are just low lvl mobs...
-----------
to OP: It's good idea. It need polishing but it's good. I would add to it more subtypes. Like few "superhigh sec" where you would need fleet of players to fight police, medium sec ( between lowsec and highsec ) and nonsec ( or nullsec as eve players would prefer ) where you could get killed seconds after entering system without escort.

Possibly why the game had to be kick-started before frontier took the risk. They wanted to make sure there was a market for a game with these features . thankfully there is
 
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