EDIT: Wow that seeking luxuries looks so much fun. Wish i was around for it. Also i miss the disengage prompt that didn't spell out the keybinding. That was great.
There was more than that.
In a bust state, "seeking goods" traders would take narcotics.
"Seeking weapons" would take battle weapons in war.
"Seeking medicines" would spawn for outbreak for basic medicines.
"Seeking food" for food cartridges in famine.
They were a neat flavour to systems. Iirc they counted as black market sales, so in today's BGS, that could have presented all sorts of outcomes, especially around scenario based activities.
But nah, thanks to Boom being a bit broken back then (basically could be a permanent state) and this being a self healing cash cow... instead of fixing the one state that was broken, they all got nixed.